That being said, does anyone know the level of vases?...Quote from Shanto94
The point was actually to stop people from killing vases etc instead of actually fighting mobs for loot.
Quite the number of good changes. Will be jumping on the PTR to test out skills and builds.
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Also I swear that banners look differently now. They have a brighter tinge than before.
Chat window now displays both the channel and your name in every message (f.e. [Party][MyNameIs] HaHa).
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Didn't do any real math on that, it's just what I could establish from my own experimenting with Meteor.
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Normally I wouldn't care so much for this kind of thing, but after running into 3 such elite packs in a row... . It doesn't at all feel like a test of skill. More like a series of mandatory deaths, or a skip (which is even worse). Melee classes I play co-op with seem to struggle with them as well.
The logic should be simple. If it's designed to die in 1 hit as a white it shouldn't deal nearly as much damage when it gets the HP to survive as an elite. So I call for some additional rebalancing for when that specific breed of mobs rolls as an elite pack. Less damage, more health? Restrict some affixes? Slow them down? Anything would be nice.
Of course that's just my opinion. Lets hear yours.
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