Shame on them. 7 months to realize that it wouldn't work? And that's after getting outside developers to chime in? (they couldn't realize this themselves?)
This is just one giant bungled game that people are still playing. I feel sorry for fans who may have been waiting for this blog to see it was really a blog about...nothing.
Not only that, but dueling? Sure it was fun in D2, but D2 didn't have the comically overgeared players this game has in less than a year in existence.
Low marks blizzard!
- KiriONE
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Member for 11 years, 9 months, and 28 days
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Aug 22, 2012KiriONE posted a message on A Message From JayI imagine he was writing that during a lot of 1.04 development as they had realized the mark they missed prior to it.Posted in: News
Takes guts, he admits the game isn't the best and has flaws they want to fix it. That's ok in my book. We all know that team works hard and has put in far more hours than anyone's Barb/Wizard/Monk/WD/DH. Keep in mind rarely do developers disclose anything to their community.
To anyone who's played Mass Effect 3, look at the terse and poor handling of community outrage, and then compare it to D3. Blizzard has handled this situation and has delivered a decent product (though after the fact) and is continuing to improve.
Still not sure if I'll continue playing after this week though... -
Aug 7, 2012KiriONE posted a message on Game-Limits Now Live, 1.0.4 Developer Blogs, Diablo III Profiles - More Info, Ugly As Sin: Azmodan Brought to Life, Curse WeeklCryptic to say the least. We knew, or at least hoped, they were working on those blogs. I fear that with each passing day I'm approaching a threshold of D3 irrelevance. After a certain point regardless of the changes they have, I just simply will have lost interest. Hope it comes out before then!Posted in: News
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Aug 1, 2012KiriONE posted a message on Character Profiles Possibly Coming Soon, Critical Mass Wizard Build, South Korea Gets a Server Upgrade, "Evil's Truck", PollPoll results aren't entirely surprising. But I'm sure that the team responsible for the Armory works in an entirely different wing/floor/department of Blizzard.Posted in: News
There's no doubt in my mind that Blizzard knows they aren't exactly winning fans right now, but the armory is an ok feature that in the long run will be useful and used a lot. Not the greatest timing though from a PR/Company Image standpoint. - To post a comment, please login or register a new account.
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Great post.
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I was referring to the many ability changes in 1.04 Morhaime mentioned the ability changes in the same paragraph he discussed 1.04 and legendaries so we could assume that those ability changes while it might look like "tweaking" abilities, I'm sure the engineering behind changing all of those abilities is rather intensive on a back end. I'd also assume that's why we haven't seen this phantom developer blog that was promised "in the near future" back in June.
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I think you also have to consider the fact that "end game" doesn't come out over night. If it wasn't in release, and they only acknowledge that it wasn't well after the game came out (http://us.battle.net/d3/en/forum/topic/6019511928#17) it's safe to say that we probably won't be seeing something for at least a few more months. They needed to make this move to help assuage concerns of the community before they completely write htem off.
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This must be an olive branch to let players know that they are listening, Morhaime has a lot more stock than Jay Wilson and Bashiok right now. It's getting closer to that point where the next thing out of their mouths needs to be a concrete developer blog or the community will revolt.
What I really get from this post is that "wink wink, yeah we know the game wasn't exactly finished". But hey, that's the digital age.
Still a nice gesture to see the heads of state acknowledge us mere mortals!
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I agree, I mention the 10 years because that's how a lot of people look at as you said. Even if they started from scratch there was probably a lot of concept work that was still kept, after all Blizzard owned all the work that Blizzard North did as any company would. At the end of the day you would think that whether it be 5 years or 7 years or 12 years, sweeping changes to classes shouldn't be happening as it should have been tested by someone on the staff -- again that's just conjecture given the fact they've said 104 will have many many changes. Of course there are however many permutations of builds and they all seem to work at most levels (albeit with different difficulties).
There's no doubt in my mind that Inferno wasn't actually tested for more than a few days and it wasn't tested with all the classes either. The changes wizards and monks saw was clear of that. The WD, and I speak just because I personally played him first, and the most, certainly doesn't feel as robust as the other classes. The problem with this is of course the fact that there is no end-game and with more and more people getting to inferno they are just simply shrugging their shoulders saying "what's the point"
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We all like to compare it to D2 because aside from it's namesake it's very similar to D2 in a lot of ways, which is part of the reason I think we all have an issue letting it go so to speak. Some of us had our hands turn into partial claws in college dorm rooms while running out Nth Baal run, or crunching numbers debating whether we wanted to save all our points for when certain abilities unlocked in the skill tree. Getting to 99 is a drastic difference to getting to 60 now, and Inferno I feel is actually a little easier than D2 hell in some cases, but I don't harp because I'm not playing D2 and the world has moved on (at least some of us hehe)
Some have said that this game is a test run for the AH which will be a driving force of the Titan project and that it's a lackluster product for what we've come to see from Blizzard. I give credit to all the people who worked on it because they know doubt did, and still continue to do so. But no matter how big the changes of this game are in coming patches and expansions, it is still just something to pass the time until people go back to WoW for Panda or move on to other games. Blizzard knew the expectations and this game feels as though it was given enough polish to look like 10 years was spent on it, when that number is realistically a lot lower. The changes are going to be organic to say the least.
If this game wasn't by Blizzard it would be a cult classic, but because it is, it's just something that will never meet the expectations of fans who have been a fan of the company for 15 years.
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I still think that Firebomb suffers like the rest of the WDs abilities his animation is way too long and he's caught looking at the bomb. Sometimes it feels like an NBA star taking a jumper and waiting for it to drop rather than following it up for the rebound (just in case). Not a bad ablity otherwise, and all the runes are acceptable.
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Thanks for bringing that up I remember this now. I imagine the locust swarm was scraped in favor of poison dogs and probably once they saw how stupid the dog AI was it became more annoying to chase after them with the 5 yard range of locust swarm.
And I constantly shake my fist to the skies at not having just ONE more field to search by on the AH.
The discussions I see about the WD tank or melee-caster make sense to me, compared to the wizard or DH the true range classes at least. The WD I always pictured as walking amongst the creatures he was fighting reaping decay and destruction. Walking amongst creatures in this game however will get you killed. At least not without spending millions of gold to get perfect gear. They have sort of given us tools, but I'm thinking more and more that they really didn't test them and relied on community feedback after the game was released. Whether or not that's an acceptable game-making process is an entirely different discussion however.
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I've thought about this as well, and you're exactly right. D3 is supposed to be "constant action" anything longer than 30 seconds is far too long. I think that it's in part due to the fact that Vision Quest exists. The WD has far more CDs than any other class, and the CDs themselves feel eternal. I think that's what leads to overall pretty boring gameplay.
I like your suggestion about a "tiered" regen for VQ, this way you aren't forced to use 4 (or 5) of your 6 abilities to basically be on cooldown all the time. There's a thread in this forum about the short cd VQ build keeping 5 abilities with CD is probably the closest to how VQ was intended to be used.
Additionally, I think all of the WD's primary attacks are pure rubbish. Spiders/Toads/Firebombs are too long of an animation and they spend a resource whereas every other class GENERATES their resource. And darts are just boring, as a skill I think it makes sense for what it does -- a ranged attack based on weapon speed -- it's just dreadfully boring.
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Sorry, that point I made got a little off target in that section. It's true what I know of Barbs is only what friends tell me, and they all play HC barbarians in Inferno, so I'm going off conjecture. My point was that just barbarians seem to be able to do a lot with a lot less gear than WDs do. Just based on my own philosophy of the game, a class that has more options with less gear is a class that has well-thought out abilities.
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But with 1.04 and developer blogs soon to come out, I'm hopeful that I'll have good reason to come back and visit the WD as I think it is probably the most interesting class to play. Here are some things that I'm looking forward to, and I'm looking to see what other people are hoping to see Blizzard acknowledge about this class overall.
Animations: While the witch doctor has some of the neater animations (raining toads anyone!??) they're all far too long, even with a ceremonial blade or fast 1h. In inferno I feel sometimes that while running from Fast affixes or just faster moving creatures, stopping to cast grasp/wall of zombies runs a risk of taking damage sort of defeats the purpose of casting the abilities in the first place.
Mana: At this point after playing a monk fully through inferno and a wizard into hell (I actually play and not farm Leorics manor for each difficulty). Resource management on those classes just feels so much more natural. Diablo 2 felt like resource spending game, Diablo 3 feels like resource generation game. This point has been argued so heavily that if Blizzard doesn't make some kind of change -- whether it be in skill mana adjustment or a buff elsewhere -- I'd say it's clear that they don't play WD nearly as much as Barbarian (which seems to be the most well thought-out.
Pets and summoning: For a class that has 3 passives dedicated to pets, 1 of which is unlocked at level 45, this is lacking. Where the witch doctor has so much potential in the pet department it certainly falls short. But this has been acknowledged by Blizzard during their AMA (I think, if it wasn't there it was a blue tracker). Especially considering that the promotional video for the WD in the days before release featured "foul beasts" at your disposal, it would only seem right for this to be buffed. As it is, having sacrifice and zombie dogs on your bar is close to pointless at most difficulties.
Overall build variety: The truth is that you can get through this game with pretty much any build no matter how crazy. I'm sure somewhere there's someone angling to prove that pets can work with a toad of hugeness/spider queen build and will be posting within the next few days a youtube of them soloing various champion packs. There's just simply a lack of variety and at the end of the day most people are just increasing the amount of splinters they've shot. WD may be the least played class, but he's got the best lungs -- you don't blow that many darts through 4 acts and 4 difficulties without having nice lung capacity.
These are actually pretty general things that I would imagine Blizzard will be looking at and I hope they do. The class is really fun with some really cool abilities they just seem all over the place. I would really like to start playing him again and seeing more people doing the same.