- MyNameIsNate
- Registered User
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Member for 11 years, 10 months, and 1 day
Last active Tue, Jun, 14 2016 06:37:40
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- 96 Total Posts
- 6 Thanks
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Oct 17, 2014MyNameIsNate posted a message on Diablofans' "Diablo Builds" UpdateNicely done, thanks for everything you provide.Posted in: News
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Oct 17, 2012MyNameIsNate posted a message on Patch 1.0.5 is LIVE!"Fixed a bug with Nagelring and Unity legendary rings which caused them to not drop"Posted in: News
Sweet! -
Sep 24, 2012MyNameIsNate posted a message on 1.0.5 Datamined Models: Uber Monsters, Portal World, PvP Vendor and more, PTR Aimed for End of DayAre they adding more stash room, or just allowing you to customize the tabs? Sorry, there's been a lot of posts and I might have missed that one.Posted in: News
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Sep 21, 2012MyNameIsNate posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTRWowzers!Posted in: News
A lot of changes for sure, but I doubt I will spend time in PTR for this patch. None of the class changes will drastically affect my playstyle, so really no point other than to experiment with monster levels and check out drops. Would rather work on paragons -
Sep 14, 2012MyNameIsNate posted a message on Dev Journal: Defensive Bonuses and Monster DamageI like their thought process. By default make Inferno easier, but with the "players" switch allow people to ramp it up as they need/want to.Posted in: News
I would still like to know how they are looking at future nerfing OWE. -
Aug 20, 2012MyNameIsNate posted a message on Paragon Level EXP ChartPosted in: NewsQuote from akse
I think the idea is like in Diablo 2 lvl99 which wasn't really easy to reach... Actually after 95 or something leveling started to get a lot slower.. but still sometimes you got a level up when you played long enough.
Now with Paragon Levels it seems it takes a lot of time to get all 100 lvls so there is a long way of level ups.. Just play normally killing monsters and farming stuff.. but every now and then you get a small upgrade which is nice.
One thing to remember is that there isn't a death penalty in D3. In D2 dying could make you lose a weeks worth of leveling. -
Jul 23, 2012MyNameIsNate posted a message on Jay Wilson on PvP and Legendaries, Inferno Booster Pack Giveaway, Guide for Crafting Chest Armor, and 1,000,000 Gold Witch DoctoI noticed that he used the word refurbished, when talking about the legendary items. Is there hope that they might modify the existing items as well as buffing the new ones?Posted in: News
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But making it available might also kill it...
For example last night when I went to find an Act 3 game, there were around 6-14 people available to play with in each of the various sub-acts. Now those 6-14 people are going to be split up into possibly 10 different monster levels. That puts around 1 person (on average) to play with in public games per sub-act.
Since the public game finder only shows games that have openings, I realize this might change but it will be interesting to see how it affects the available games you are able to play. How many people are going to set their level at 2 (for example), check to see if there are any games available. If no, then they bump it to level 3, no games still, go back to 2, nope back to 3, etc. Guess we'll just have to wait and see...
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I would guess it works like D2 did, in that the monsters flag is only for single player mode. If you make a game public, that flag gets reset. Just a guess though (like everyone else). I would hope however, that if you don't make a game public, but friends join that what you state above is true.
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A lot of changes for sure, but I doubt I will spend time in PTR for this patch. None of the class changes will drastically affect my playstyle, so really no point other than to experiment with monster levels and check out drops. Would rather work on paragons
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I would still like to know how they are looking at future nerfing OWE.
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Edit: Found the answer, it looks like minimum of 24 hour waiting period.
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Good idea, I'm gonna give that a shot with a couple items that I can't seem to get rid of.