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    posted a message on Screw Diablo, Ghom is the real Prime Evil!
    This is funny how a wizard asks for help about this boss in the wizard forum, and every other post is a monk or barb or DH saying they faceroll it.

    If you're not a melee wiz, you need
    - a way to hit blobs together with the boss (arcane orb, your signature spell of choice...)
    - a way to slow the boss (cold dmg, temporal flux, ...)
    - a way to regen your life fast (high regen or life on hit...)

    Then kite him as close as possible to the gas cloud, in a square pattern, and at the end of the pattern, try a smaller square in the middle of the room until gas dissipates where you initially pulled.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Gear upgrade for Act-4 Inferno
    This boss is stupidly anti-wizard.
    It was supposed to let you chose between melee, where he summons soul rippers, and range, where he teleports-one shot you, but it now summons soul rippers even when you're away from him.

    Blur+Force armor+high resists/armor let you survive his TP. DS/Teleport(Safe Passage) are 2 great defensive cooldowns that you have to launch pre emptively. Reactively teleporting is possible but unreliable.

    Anyway this boss is lame, so lame him out. Take this spec :
    http://us.battle.net/d3/en/calculator/wizard#QmSjOg!YaT!acZacZ
    Buff your arcane dynamo to 5 stack, go face Rakanoth. TP in his face, time warp, Archon and beam him to death. Don't let go of the beam button, so that your dynamo buff stays active.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Act 2 Inferno Damage
    You have good defensive stats. But I'd say it's a limitation of the build, you have nothing against roots. So jail+molten should kill you, though I don't see how you cannot walk away from the molten with those @res/arm.

    Each build has its weakness and bad affixes combination, even "faceroll" CM/WW builds people whine so much about.
    I play hydra/blizz and I struggle against vortex or shielding phasebeasts aka unkitable, hard hitting, non-burstable mobs, that you would defeat with ease.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Help with Act 3 build?
    Basically you have 3 cookie cutter builds as far as wiz are concerned. Heavy kiting, moderate kiting, melee. So Blizz/hydra, full arcane or WW/CM.
    I have tried a lot of other builds with less success, though I don't overgear the content.

    You need higher loh and crit chance for a WW/CM. I don't see your AP/crit but you should have at least 10 for a full arcane. Blizz/hydra is OK with your stats.

    Then you take some defensive skills, depending on your taste. Seeing your res, Force armor is a given. Teleport/illusionnist/DS are the classic choice.

    Reflect damage packs are trivialized with a bit of regen and DS.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Monsters staggering from damage
    Greetings people, a few questions here.

    Does anyone know the game mechanism behind the stagger animation that sometimes triggers on monsters when you inflict damage ? Random ?

    Is the length fixed ? Reduced for elites ?

    Is it from a certain amount ? Some skills like arcane orb seem to trigger it a lot more than others, and it definitely helps kiting.
    Posted in: Wizard: The Ancient Repositories
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