I honestly don't know how to balance def stats and crit, I haven't managed to do it myself yet. I run with 5% crit and 50% crit dmg, and got 25k dmg shown in character sheet unbuffed.
As for armor, I hit 7k with enchantress. Hard Target brings that up to over 8k. I DW, but I have +1000 armor on my gear. 4318 armor simply sounds very low. You are using Seize The Initiative I assume?
Looks like the only relevant thing is weapon dps, a better test would be to use the slowest 2h weapon and a dagger with max attack speed that both have the same dps.
Yeah far as I can tell the weapon dps is all that matters. I actually have a 0.9 2h with the same dps that I played around with, but ultimately I decided not to do the test with it because I wasn't 100% certain the results could be compared 2h vs DW. Probably they can, but I'm just not sure there isn't some other factor there.
SW b - I did the same, bought a 8xx dps weapon and compared it to the 3dps offhand, sweeping wind damage was indded a bit higher, at least I think so, as I was just observing the ticks and it was a pretty small increase. I would like to see some further tests how exactly this works.
Yeah the difference isn't huge. There definitely is a difference as my test showed, but not as big as one would expect between a 29 dps and a 814 dps weapon in OH. Really not sure how to explain that.
One thing that could be of interest would be to note the character sheet dmg shown. With my normal MH + the 814 blue dagger, my character sheet says 22.2k dmg. With my normal MH + the 29 dps blue dagger it says 12.8k. So that's almost half, and I think that's what I would see in practice as well (with FoT included). But SW certainly doesn't do half the dmg, so there's something going on there.
Armor/resists and LoH can certain offset each other. Personally I think you're low on them all: armor, resists and LoH. Another thing that confuses me a bit is that you have extremely high crit chance and dmg, but your self-buffed dps seem rather low.
I think basically you're in no-mans-land right now. Your dps isn't anywhere near high enough to blow the elites away, and your def stats are very low for act 3. If you're gonna keep those def stats, I think your dps needs to be upped at least 50%, and probably more. If you're gonna keep the dmg, I think your armor needs to go up by some 1-2k, and resists by 150-200.
You also need to take into account what skills you're using. I for instance die a lot in act 3 if I use MoC Overawe. But if I change to MoE Hard Target, I do a lot better.
Interesting. Very good find on the ability dmg being based on what weapon is "active". That explains some weird numbers I saw while switching weapons around in combat. Makes me want to do some further checks on my tests, but don't have the energy for it tonight.
I think the conclusion stands that you should aim for 2 good weapons though, and not 1 awesome plus 1 stat stick. A low dps in offhand absolutely cripples FoT dmg, which of course is the main dmg ability.
Post ended up kinda long. For the short version, just read the bolded conclusions.
There's been talk on and off about whether you should have a slow weapon in mainhand, fast weapon in offhand. Whether abilities are based on the total dmg showin in the character sheet, or just the main hand dmg range. I haven't been able to find any reliable info or tests, so I decided to do some brief testing myself. These are my results.
FoT (with Thunderclap)
For mainhand, I kept my normal ~900 dps fist weapon. For offhand, I bought 2 blue weapons with no extra stats:
Weapon 1: 29.2 dps, 1.50 AS
Weapon 2: 814.1 dps, 1.50 AS
Then I fought Ghom on Hell, using only FoT (no buffs, no sweeping wind, etc). With weapon 1, the fight took 38 seconds. With weapon 2, the fight took 21 seconds.
Conclusion: For FoT, the dps on your offhand is very important. Buying a cheap low dps weapon with high stats is not a good idea.
Sweeping Wind (with Master of the Wind) (Note that I haven't tested the effect of cyclones)
I then engaged Ghom on Nightmare (so I would be able to stay on full health without actively healing myself). I only attacked with Sweeping Wind, letting 6 of them do their full dmg (10 seconds per wind). I then calculated exactly how much dmg had been done by these 6 Sweeping Winds. I did this with weapon 1 in mainhand and weapon 2 in offhand, and then the other way around.
Weapon 1 MH, Weapon 2 OH (total dmg done from 6 Sweeping Winds, on 4 different tries)
167288
170650
170044
170328
Weapon 2 MH, Weapon 1 OH (total dmg done from 6 Sweeping Winds, on 4 different tries)
173618
178742
172801
171754
Conclusion: I can see no evidence that Sweeping Wind does more dmg with a slower weapon in mainhand. In fact my tests seem to show that a fast weapon in mainhand does slightly more dmg, but I have no reasonable explanation for that. Maybe just randomness.
I then did another test with Sweeping Wind, using same method. Except this time I kept my normal main weapon in mainhand, and checked out total dmg done with 2 different offhands:
Weapon 1: 29.2 dps, 1.50 AS
Weapon 2: 814.1 dps, 1.50 AS
Weapon 1 OH (total dmg done from 4 Sweeping Winds, on 2 different tries)
138577
137278
Weapon 2 OH (total dmg done from 4 Sweeping Winds, on 2 different tries)
166876
167690
Conclusion: The dmg on the offhand does affect how much dmg Sweeping Wind will do.
I did these tests basically to see if I should buy a cheap offhand, that's fast, low dps and high stats. My findings here show that is not a good idea. Note that I've only tested the 2 main abilities I personally use. I don't know the effects on for example Cyclone.
High damage MH because abilities (i.e. sweeping wind/cyclone) only scale off the MH and not both weapons and a fast off hand with stats to amplify those abilities and to increase the cyclone procs. (or loh if you have it)
Is that correct?
That's what some people are claiming anyway. I haven't really seen any reliable source show that this is the way it works (for some abilities anyway).
You shouldn't be having problems with those stats. They might not be good enough for you to just walk over things, but you most certainly shouldn't get "raped". You should probably look over your play style, more than gear.
By farm I mean like those warriors whirwinding through all of act 3 while everything falls over dead at their feet and they stay full health the entire time.
Uhh, yeah. That pretty much requires gear for 100+ mil. None of the stats mentioned in this thread so far come anywhere close to that.
Depends how you define "farm". I can handle act 3 "fine" with these stats (meaning only occasional deaths, but I certainly can't just stand there hitting mobs, I have to focus). Only thing that gives me problems are the phase beasts in late parts of the act.
This is with enchantress' buffs, nothing else
2100 dex
1.8 AS
5% crit
50% crit dmg
24k dmg
840 resists
6.7k armor
25k life
830 LoH
I'm not sure how much my gear is currently worth, but it's definitely below 25 mil.
so is it a good stat? 10% is already equivalent to 10% of ur total dex if u use FoT
Not exactly. Often these skill increases are the final modifier and are taken AFTER other damage boosts.
I don't see how that matters. * 1.1 is * 1.1, regardless of when in the formula it happens. 10% more dmg to your primary ability is decent, the only issue is that it obviously won't increase dmg from sweeping strikes or other abilityes.
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As for armor, I hit 7k with enchantress. Hard Target brings that up to over 8k. I DW, but I have +1000 armor on my gear. 4318 armor simply sounds very low. You are using Seize The Initiative I assume?
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Yeah the difference isn't huge. There definitely is a difference as my test showed, but not as big as one would expect between a 29 dps and a 814 dps weapon in OH. Really not sure how to explain that.
One thing that could be of interest would be to note the character sheet dmg shown. With my normal MH + the 814 blue dagger, my character sheet says 22.2k dmg. With my normal MH + the 29 dps blue dagger it says 12.8k. So that's almost half, and I think that's what I would see in practice as well (with FoT included). But SW certainly doesn't do half the dmg, so there's something going on there.
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I think basically you're in no-mans-land right now. Your dps isn't anywhere near high enough to blow the elites away, and your def stats are very low for act 3. If you're gonna keep those def stats, I think your dps needs to be upped at least 50%, and probably more. If you're gonna keep the dmg, I think your armor needs to go up by some 1-2k, and resists by 150-200.
You also need to take into account what skills you're using. I for instance die a lot in act 3 if I use MoC Overawe. But if I change to MoE Hard Target, I do a lot better.
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Interesting. Very good find on the ability dmg being based on what weapon is "active". That explains some weird numbers I saw while switching weapons around in combat. Makes me want to do some further checks on my tests, but don't have the energy for it tonight.
I think the conclusion stands that you should aim for 2 good weapons though, and not 1 awesome plus 1 stat stick. A low dps in offhand absolutely cripples FoT dmg, which of course is the main dmg ability.
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There's been talk on and off about whether you should have a slow weapon in mainhand, fast weapon in offhand. Whether abilities are based on the total dmg showin in the character sheet, or just the main hand dmg range. I haven't been able to find any reliable info or tests, so I decided to do some brief testing myself. These are my results.
FoT (with Thunderclap)
For mainhand, I kept my normal ~900 dps fist weapon. For offhand, I bought 2 blue weapons with no extra stats:
Weapon 1: 29.2 dps, 1.50 AS
Weapon 2: 814.1 dps, 1.50 AS
Then I fought Ghom on Hell, using only FoT (no buffs, no sweeping wind, etc). With weapon 1, the fight took 38 seconds. With weapon 2, the fight took 21 seconds.
Conclusion: For FoT, the dps on your offhand is very important. Buying a cheap low dps weapon with high stats is not a good idea.
Sweeping Wind (with Master of the Wind) (Note that I haven't tested the effect of cyclones)
For this test, I bought 2 new weapons:
Weapon 1: 465-894 dmg, 1.2 AS, 815.4 dps
Weapon 2: 297-788 dmg, 1.5 AS, 814.1 dps
I then engaged Ghom on Nightmare (so I would be able to stay on full health without actively healing myself). I only attacked with Sweeping Wind, letting 6 of them do their full dmg (10 seconds per wind). I then calculated exactly how much dmg had been done by these 6 Sweeping Winds. I did this with weapon 1 in mainhand and weapon 2 in offhand, and then the other way around.
Weapon 1 MH, Weapon 2 OH (total dmg done from 6 Sweeping Winds, on 4 different tries)
167288
170650
170044
170328
Weapon 2 MH, Weapon 1 OH (total dmg done from 6 Sweeping Winds, on 4 different tries)
173618
178742
172801
171754
Conclusion: I can see no evidence that Sweeping Wind does more dmg with a slower weapon in mainhand. In fact my tests seem to show that a fast weapon in mainhand does slightly more dmg, but I have no reasonable explanation for that. Maybe just randomness.
I then did another test with Sweeping Wind, using same method. Except this time I kept my normal main weapon in mainhand, and checked out total dmg done with 2 different offhands:
Weapon 1: 29.2 dps, 1.50 AS
Weapon 2: 814.1 dps, 1.50 AS
Weapon 1 OH (total dmg done from 4 Sweeping Winds, on 2 different tries)
138577
137278
Weapon 2 OH (total dmg done from 4 Sweeping Winds, on 2 different tries)
166876
167690
Conclusion: The dmg on the offhand does affect how much dmg Sweeping Wind will do.
I did these tests basically to see if I should buy a cheap offhand, that's fast, low dps and high stats. My findings here show that is not a good idea. Note that I've only tested the 2 main abilities I personally use. I don't know the effects on for example Cyclone.
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I'd be willing to bet his real world dps will go up with the new spear, unless he's running around with ridiculously high crit chance.
And +600 LoH is vastly superior to 4k hp.
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Yeah it's the crit and crit dmg.
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You shouldn't be having problems with those stats. They might not be good enough for you to just walk over things, but you most certainly shouldn't get "raped". You should probably look over your play style, more than gear.
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Uhh, yeah. That pretty much requires gear for 100+ mil. None of the stats mentioned in this thread so far come anywhere close to that.
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This is with enchantress' buffs, nothing else
2100 dex
1.8 AS
5% crit
50% crit dmg
24k dmg
840 resists
6.7k armor
25k life
830 LoH
I'm not sure how much my gear is currently worth, but it's definitely below 25 mil.
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I don't see how that matters. * 1.1 is * 1.1, regardless of when in the formula it happens. 10% more dmg to your primary ability is decent, the only issue is that it obviously won't increase dmg from sweeping strikes or other abilityes.