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    posted a message on SK Inferno stats
    Quote from Antirepublican

    Quote from Ain

    Something's been bothering me, enough to make an acct.

    If you look at WoW for reference, abilities like "Hateful Strike"(patchwerk) in a time where high hp was considered 15k, did 50-60k damage. In a time where 25k hp was considered good, did 81k damage.

    Currently, As an amazingly geared tank - you can possibly see 300k health. Madness has an attack that the tank must survive, that deals 1.1 million damage.

    There ARE defensive stats, people. We have no idea how high they will scale. We have no idea how much health, defense(armor), avoidance, etc people will have. We have no idea how all of the abilities interact with enemies(I believe I saw a monk doing an AoE that made him invulnerable during it.). We've played less than 2% of the game.

    To those of you who played Disgaea, Imagine your first time playing finding out that the hardest enemies in the game hit for millions, and the hardest boss has 56 million hp. Of course these numbers sound daunting, you don't know our limits. You don't even have an inkling of an idea what our capabilities are. All will be told, soon enough.

    All being said, I really look forward to it. I hope it does stay hard. I'm excited at the idea that i have a real chance at getting my ass handed to me. :D

    This aint WoW, and there are no tanks.

    Wow... You seriously missed the point of my entire post.

    The idea is that what you're seeing is *raw* damage. You're probably not going to take 170,000 damage per swing. You'll probably take closer to ~30k per swing, in proper level gear.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on SK Inferno stats
    Something's been bothering me, enough to make an acct.

    If you look at WoW for reference, abilities like "Hateful Strike"(patchwerk) in a time where high hp was considered 15k, did 50-60k damage. In a time where 25k hp was considered good, did 81k damage.

    Currently, As an amazingly geared tank - you can possibly see 300k health. Madness has an attack that the tank must survive, that deals 1.1 million damage.

    There ARE defensive stats, people. We have no idea how high they will scale. We have no idea how much health, defense(armor), avoidance, etc people will have. We have no idea how all of the abilities interact with enemies(I believe I saw a monk doing an AoE that made him invulnerable during it.). We've played less than 2% of the game.

    To those of you who played Disgaea, Imagine your first time playing finding out that the hardest enemies in the game hit for millions, and the hardest boss has 56 million hp. Of course these numbers sound daunting, you don't know our limits. You don't even have an inkling of an idea what our capabilities are. All will be told, soon enough.

    All being said, I really look forward to it. I hope it does stay hard. I'm excited at the idea that i have a real chance at getting my ass handed to me. :D
    Posted in: Diablo III General Discussion
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