For 1.0.4, we're taking a good look at some of the most unpopular skills for each class, figuring out why they aren't being used in your builds, and then seeing how we can make them better -- either by redesigning how they work or just buffing the hell out of them.
So, in all the examples they give, the fix is just to buff the number values of under used skills. Don't get me wrong, I think this needed to be done, but it could have happened months ago in a simple tuesday patch. I kind of expected something new... maybe Cleave building stacks of a bleed on elites or something. Maybe when the patch notes are released we will see more redesigns and not just buffed values added to existing skills.
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How do you get to this theory?
Mighty weapons come in both 1h and 2h variants. They differ from normal weapons because they offer Barbarian specific afflixes, and generate Fury along with the Weapons Master skill.
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Is that correct?