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    posted a message on Skill Calculator contest difficulties.
    edited a bit explanation to build
    Posted in: Diablo III General Discussion
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    posted a message on Skill Calculator contest difficulties.
    naa he said it they want some build that we tought of ...we spent some time on it that it got good explanation it is not maybe most viable but its playable and you are in contest. Thats at least what i got from the thing he said. Not sure if i got all right tho.
    Posted in: Diablo III General Discussion
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    posted a message on Huge Arcane Power Gerneration Change!
    its gona be changed but as it stands now electricute looks the best
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Skill Calculator contest difficulties.
    well if u see rune that i got it does dmg as a mele u got big problem if u are slowed snared or anything else so that u can close your distance on ranged or if u dont have problem with it just to dmg it.
    U charge mobs by (biger packs) diamond skin>>>teleport>>>explosive blast (u are safe from all dmg so u can free cast EB)>>>nova( diamond skin is gona run out so u are about to get raped)>>>spectral blade (now u have crit from nova diamond skin runs out and explodes u did dmg with teleport explosive blast is kiking in) then u do spectral again and then re aply explosive blast (at this point i expect em to be long dead) if not u should be having nova up soon to freeze mofos if u are in truble or if someone ran teleport is on cd
    Posted in: Diablo III General Discussion
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    posted a message on Huge Arcane Power Gerneration Change!
    well still have more ways to get ap from other passives or even gear dont forget that i dont think its worth while to take am sp or spectral blade for it electrocute u could take rune that alowes you to hit 6 targets and then take prodigy of it gives 4 ap /mob hit then it looks good if not i rly dont know have to be tested....damn i hate that part that i cant test something out
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Skill Calculator contest difficulties.
    Now we should expect Skill Calculator contest in next few days since it got updated by blizz.
    So it is expected from us to show you good builds so we can win over some beta keys. There we got a problem at least i do, for the past few hours i am on skill calculator and i cant seem to make 1 good build ether it is spell or rune stone that aint well explained or not rly sure of how would it work ingame or not enough info and for example idk all dmg goes from wpn % what is the hp of the mobs so we can know something as simple as how much wpn dmg we need to kill em (for example he got 1k hp and u got wep that does 100dps u need somethni that does 1000% of wpn dmg in combination to kill creep). So its god damn hard to make deacent build cos u have to guess on a lot places in making that build cos u cant test it or get any info on it.

    Now idk if i am the only one with this issue but i dont seem to make any good build acept fun made ones that aint that effective to begin with like mele wizz or archon build.

    I would like to hear other ppls toughts on this so i can find out maybe way to deal with this and thanks for reading all of this. Here is 1 build that i made that is deacent

    my mele build:
    http://us.battle.net/d3/en/calculator/wizard#dhYXjO!fbg!YcYccc
    from gear u should be focused the most on crit cos if u crit enough u will have your defense a lot and a lot more dmg then if u were going for raw dmg, u could switch evocation for blur but that gota be tested. Explosive blast i am not sure if it is good energy dump but it goes well with other skills here. Maybe change rune on Diamond skin to reflect dmg depending on what does more dmg explosion or reflect (again have to test run some numbers). Now there is a lot more variable change in this build but i dont wana bother you with all of my toughts on fun build

    Cheers hope we can play real game soon!
    Posted in: Diablo III General Discussion
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    posted a message on Skill Calculator and Diablo III In-Development -- Class Skills, blue posts
    they said end of this week or start of new one so yes :)
    Posted in: News & Announcements
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    posted a message on Skill Calculator and Diablo III In-Development -- Class Skills, blue posts
    just you its the same just dif zone...blizz did say that the graph wont change from how it is in beta
    Posted in: News & Announcements
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    posted a message on Skill Calculator and Diablo III In-Development -- Class Skills, blue posts
    they said new skills that we havent seen since i am only into wizard i cant say that 1 of those is new maybe changed numbers but all the same -.- i was so happy expecting something new maybe archon skill or something
    Posted in: News & Announcements
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    posted a message on i give up on these beta giveaways
    join the club
    Posted in: Diablo III General Discussion
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    posted a message on Anybody else not feeling D3 anymore?
    Quote from Chaotik
    . I have a feeling that as soon as you roll 1 character for every class and beat Inferno with it, there will be no desire or reason to keep going..

    and this makes me very sad.

    damn i got same consern from when D III was anounced i will be happy with getting my wizard through inferno if i am lucky
    there is just nothing for you to go on after it nothing on what u can use that gear u farm on. There are no raid or any other content pve that u can do after inferno ofc and there is no rated pvp (we know why i still meniton it) so we farm for what killing monsters faster....i am losing my interest the furder i go on with this....as i see it there is 3 possibilities
    1. i was wrong ( i hope i am ofc )
    2. they will get new expansion out real fast after loads of ppl finish inferno
    3. they will give us something to do bisides farming and pvp that is there just to gives us a brake from farming

    i think both 2 and 3 are likely to happen we'll see
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - Skill and Rune Changes
    Quote from CherubDown

    Quote from Entity

    Quote from Kylie1998

    So happy for this! There would have been countless of useless runestones that nobody would use just like in early diablo 2 with so many lower level runestones. They are opting to have a much more cleaner environment, and this makes perfect sense. It would be super annoying to have to wait to get the rune you want to socket your skill. Then to have to upgrade it.... that would suck!

    If you actually understood the rune changes you wouldn't have said this because this "better" system actually does what you're complaining about. In the older system runes dropped like candy of all types, so it wasn't hard to find obsidian crimson or alabaster it was all equal. Now they FORCE YOU TO WAIT. So if anything you should be upset at the new design not the old one...

    The reason the old system didn't work (and they undoubtedly figured this out in testing) is because level 60 players have absolutely no need for them anymore, but they continue to drop nevertheless. It's the same reason they got rid of identify scrolls. Once you had 50 of them (because too many dropped), there went another thing that drop that had NO VALUE!

    Blizzard knows that this game is supposed to be designed for the level 60 characters. The end game is all that matters for those of us who will play this game for the next 5+ years. I don't want to have these damn items that have no value dropping all over the place and polluting my item game.
    Well i agree on that but there we will be havin white items that will drop and we are told that they are worthless and i belive that even 1 lvl higher items will not be worth to pick up go to town and sell or dismantel for regents.
    Anyways nice changes hope for beta key so i can try em out myself
    Posted in: Diablo III General Discussion
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    posted a message on Archon
    Quote from atumre

    Quote from Manquistador

    I am not sure if you get Slow Time and Teleport on your Archon. I feel like the wording means that when you put on those specific runes you get those spells in addition to the 4 you already have, or something like that. I hope that's the Archon gets those skills inherently, but that is what I thought when first going through the skill.

    Exactly, as an Archon you get a set of Specific spells. If Runed you get Teleport or Slow Time aswell.
    But if not Runed, you will not have Teleport or Slow Time.
    The main Problem is that we don't know what spells we will get.
    exactly and from the vid it looks like archon is getting something like desintegrate but some wicked took it seems
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Archon
    wow archon that uses 10x kamehameha!!!!!!!!!!!!! all the way
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Archon
    Well u maybe get new arcane spells u defenetly wont be able to use any of normal spells he will be able to use few with runestones tho so i am rly looking forward for getting any info on that
    Posted in: Wizard: The Ancient Repositories
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