Happy to be of assistance!Quote from Molster
Updated crimson on mantra of healing
Crimson: Increases the Life regeneration granted by Mantra of Healing to162.41186.2 Life per second.
ty Sojourna for catching that one
- Sojourna
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Member for 12 years, 5 months, and 8 days
Last active Wed, Jun, 20 2018 16:57:02
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Jan 24, 2012Sojourna posted a message on Patch 10 - Unofficial Changes + Official Patch NotesPosted in: News
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Jan 23, 2012Sojourna posted a message on Patch 10 - Unofficial Changes + Official Patch NotesPosted in: News
So... Crimson only increases the LPS by 1 life? And it was this way even under the old values? That can't be right. <_<Mantra of Healing: Life regeneration increased to81.2593.1 Life per second.- Crimson: Increases the Life regeneration granted by Mantra of Healing to
82.2594.1 Life per second.
- Crimson: Increases the Life regeneration granted by Mantra of Healing to
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Jan 19, 2012Sojourna posted a message on System ChangesPosted in: News
Thank you! Thankyouthankyou! I very much disliked in Diablo II having to carry those scrolls until you rescued Deckard Cain (and even after, I hated the extra trip it took). Very glad that I won't need to endure those scrolls in Diablo III.Scrolls of Identification are no longer in the game. -
Jan 19, 2012Sojourna posted a message on Patch 10 Soon, Article Tomorrow, Twitter Wave #4, Generated AH Items, Sword of Justice #2, Poison DartWonder if there'll be any very significant changes with the patch...Posted in: News
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Jan 12, 2012Sojourna posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"I understand where Zaryhm is coming from, but if he didn't want this sort of thing happening then he ought not to have revealed his Twitter account. Count me unsympathetic.Posted in: News
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Dec 10, 2011Sojourna posted a message on Artisan Update, Beta Invites, No Achievements, Book of Cain, and PC GamerPosted in: News
Ah, the Horadric Cube. I never considered it very special; to me it was just a second storage. :/Quote from Corsir »I'll assume you meant "not so unoriginal" and simply state sometimes its the simple things that are the best. That and because cramming a bunch of shit into a cube was a real blast amirite? - To post a comment, please login or register a new account.
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Congratulations to all who made it to the wiki shout-out! Personally, I am wishing there was a blush emoticon on this site because I really am feeling the "aw, shucks" moment.
Edit: Just want to point out -- and yes, I missed it myself -- that Nephalem is mispelled.
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Official Blizzard Quote:
Simplified tooltips have been adopted in the Game Guide. For each class, Simplified tooltips will display on in the Active Skills page. Individual skill pages, though (ex: Bash), will display the Advanced tooltip.
Love the left banner, but the right... I can't like the one on the right -- despite the high-quality -- because the head and facial features immediately brought Rhonin to mind.
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Official Blizzard Quote:
There will be the North America region. No plans for a split like that.
... ...
The new Completed Quest UI looks interesting, though.
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Looks, no matter how trivial it/they seem, can surprisingly have a big effect on the game. I do not have the beta, but if Blizzard's post(s) are anything to go by, I wouldn't want utterly cutesy companions. It'd kind of ruin the mood.
Actually, thinking about that reminded me of this.
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'Tis a shame. I love watching and reading about the stuff that comes out of Blizzcon, but if not holding one this year really will help them out with their schedule for releasing the upcoming games... /crossfingers
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Official Blizzard Quote:
Do Player 1 and Player 2 see the same loot drop, or the drop is individual for each player and only visible by each player...so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?
Loot drops are independent to the player viewing them. So player one might see the drop [Legendary Bow of Epic Awesomeness that Kills Things] and a few random white items, and player two sees a load of white items and a [Not so Legendary Axe with a Blunt Edge].
There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky
It is such a relief to read this. I get enough loot RNG on my own without needing to compete with others on WoW, so while there may be a downside to it... I am glad that there are separate loot drops.
Agreed. There must be an option to make the advanced tooltips default, as to not do so would be insulting to knowledgeable players and stunt the growth of a newcomer. So while it's nice that Blizzard is trying to be thoughtful, I think the people in charge could have gone about this whole matter differently.
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On a related note: The guy in the background had me thinking of Penny-Arcade
Official Blizzard Quote:
Also I sort of misspoke in that this change doesn't really affect build diversity, of course, all the same stats exist for people to stack or do whatever they want with. But it greatly increases item diversity.
Official Blizzard Quote:
Why Include White Items?
Diablo is about loot explosions. We can't realistically have loot explosions without a bunch of confetti and glitter that makes it all look exciting, but has no value except to make the explosions more satisfying. Gold still did this to a degree, but we were missing the "arrows and bolts" of yesteryear. White items were worth something and we really didn't have any junk we could just throw out with no limit. Now we do.
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Originally Posted by (Blue Tracker / Official Forums)
In other words, they tried to make everything useful in some way but that merely ended up causing dilution. So instead, whites will still drop but not be of any use. Then when something better than a white item drops (and there will be a lot of white trash), you'll be more likely to yell "eureka!" or whatever.
Take into account as well that for them it means needing to balance fewer items and the things may actually have better stats and effects than previously.
Hope that made some sense, even if you don't agree with their decision.
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Personally, I would have put the potion thingy at the end anyway but I'd like to be the one deciding that, not Blizzard.
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