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    posted a message on Are achievements coming back?
    Quote from lorien1973

    It sucks. I can't get some of the conversation achievements cuz I can't get journal entries twice. And I never got the SK normal achievement either (among others prior to that). It's kinda weird that you can't go to your journal and click play on an entry to complete part of an achievement.

    And I really don't wanna level a class I don't like to get them, either. :/

    On the bright side SK normal is only like an hour or two into gameplay...not like you will have to level up a character much to get em. Do you only like one character ? lol
    Why won't it work if you level up the same character you play?
    Posted in: Diablo III General Discussion
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    posted a message on Are achievements coming back?
    I believe they said they are trying to fix it but I wouldn't get your hopes up. Wasn't it just the first day or two of achievments? Shouldn't be to hard to reacquire.
    Posted in: Diablo III General Discussion
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    posted a message on Support/High DPS Build
    Quote from coconut

    We farm Nephalem Valor farm the last stage of Act 1 as WD, Monk, Barbarian and i play a support build.

    Poison Dart - Splinter
    Wall of Zombies - Pile On
    Spirit Walk - Jaunt
    Big Bad Voodoo - Slam Dance (+30% dmg)
    Fetish Army - Legion of Daggers (+3 melee Fetish's)
    Gargantuan - Restless Giant

    Passives:
    Jungle Fortitude
    Spirit Vessel
    Pierce the Veil (+20% dmg, +30% mana cast)


    As found here: http://eu.battle.net...UQPT!ZVW!aYabbZ

    It's a cooldown heavy build, made for absolutely tearing through elite packs (The Barbarian is on an insane cooldown related build aswell)

    Normal ''trash'' mobs in the instance are fine to handle without cooldowns and elite packs and the Butcher die insanely fast.


    We actually managed to get the achievement to kill the Butcher in under 2 minutes on Inferno difficulty with that build.



    Personal DPS from this build might seem low, but with Pierce the Veil, Poison Dart spam is actually extremely high dps, especially if you get some rings/necklaces with increased attack speed.

    I'm currently at just over 18k dps (Mind this is without Soul Harvest, as it's pretty shit on bosses without adds), whilst maintaining around 36k hp.

    I use a very similar build and I absolutely love it. Trash mobs aren't too big of a deal without using the cooldowns and it completely obliterates Elites and makes bosses go down fast aswell. I am curious if you have tried the Fetish Sycophants passive? I use it with poison darts and I usually have 3-5 fetishes up at all times. Its like having Fetish Army up constantly! If you feel safe without the benefits of Spirit Vessel I highly recommend it. You mentioned you have rings with attacks speed... I can only imagine the amount of Fetishes you would have summoned, I bet you could get 5-8 easily :)

    How is the valor buff working? Are you seeing a significant increase in loot with it?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on People Linking ridiculous builds... or am I missing something?
    You are not an Idiot, Blizzard is! They thought limiting your build selection would be noob friendly giving them guidance, but instead it just limits your build. They should really make elective mode ( I like to call it Selective mode because you can actually select what you want :P) more obvious if they are worried about holding newbies hands.
    Posted in: Diablo III General Discussion
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    posted a message on Current Nightmare Build
    Quote from fuks

    I'm going to try out Pierce the Veil and see how it goes. If I have problems with it I'll try going with Vision Quest and replacing Insect Swarm with another spell. What cooldown would you suggest?

    I used Pierce the Veil for a while but I didn't have many mana regen abilities and was starved a lot. I think it might work well for your build though. As for which cooldown to use with Vision Quest, I prefer a longer cooldown so you don't have to be spam it all the time. In fact I changed my build to 3 long cooldowns and got rid of Soul Harvest (I realize most people won't want to do this lol). If you want a short cooldown I would go with Hex, as it is usefull in every situation. If you want a longer one I would choose Mass Confusion with either devolution rune or paranoia(lvl 46 you might have to wait a few levels for it). Another possible skill would be zombie wall with the Pile On rune. Its a 25 second cooldown and would give you an extra attack for 765% damage. You need level 49 to get it though, and I am only level 46 and haven't tested how it works.

    You may find that you have to spam the shorter cool down spells at non optimal times. This is why I got rid of soul harvest , half the time I would end up using it no where near an enemy just to regen mana for bat spam. It might work better with your build though because you should have more mana to begin with so you can take the time to use it properly. Here I will link my build in case you are curious, It is a bit slower on the regular mobs(like taking an extra couple bats to kill a group) but when I pop the cooldowns on Elites they die FAST. http://us.battle.net/d3/en/calculator/witch-doctor#ecUjPT!bVU!baZYZZ

    My other Vision Quest build was the same 2 offensive skills and Garg but with Hex, Soul Harvest and Spirit Walk. It worked well for the most part but I was having a tough time managing all the cooldowns while spamming bats. Plus I wanted to try out some new stuff out.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Random generated maps
    Quote from ContentsMayVary

    Quote from Gheed2010

    No one on the team has any significant experience on a title with random levels. No one. Sorry.

    That's just part of the experience and talent that walked out the door a decade ago or so.

    To make Hellgate London. Awesome.

    Actually, I wonder how the first people in the world managed to make a game with random levels - since you seem to be implying that it can't be done if you haven't already done it...

    I recently read a blog from one of the creators of Rogue (forget his name sorry) which to my knowledge was the first game to have the randomized maps. He said that making the dungeon randomly generated was the hardest part to figure out and program. This was in the 80's and I am not an expert programmer so I can't really comment on how hard or easy it is. One thing is for certain, its harder to make a randomized game than just having it set in stone - it just sounds like a nightmare to try to make everything work together.

    The way I see it a randomized game has almost limitless replayability but has to be simplified and occasionally will have issues with the various random sections (like D2's Jail). A game that isn't randomized has less replayability but can focus more on detail and will in general work better. Diablo 3 falls some where in the middle in my opinion.
    Posted in: Diablo III General Discussion
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    posted a message on Current Nightmare Build
    Seems like a solid build, I might try it out!
    I have a suggestion that may or may not work well for your build. Basically I find the Gruesome Feast passive inconsistent other than getting a bit of mana from health orbs after you have cleared a group. Don't get me wrong, if you have a full stack of soul harvest and collect 5 orbs, your int goes through the roof. But that is hard to maintain and can put you at risk while collecting orbs, it is also next to useless on most boss fights.

    If mana generally isn't an issue I would try the Pierce the Veil passive (20% more damage for 30% mana costs) and see if you aren't mana starved. I think that passive will be amazing once we are all geared out and have insane mana pools and regen. If that is keeping you mana starved then try a different passive perhaps a more defensive one. I personally really like Spirit Vessel ( 2 second cooldown reduction on Soul Harvest/ Spirit Walk/ Horrify aswell as letting you escape death once every 90 seconds) but I spam spirit walk every time it is up for the 30% mana it gives. It came in very handy on NM Belial saving my ass from death a few times lol. If you rarely die now you will never die with that passive.

    If you switch out one of your attacking skills to something with a cooldown you can take advantage of the 300% mana regen from Vision Quest. You never have to worry about running out of mana with that passive working and this could free up some of your mana oriented runes for more damage/utility.


    Of course this is all suggestions and you know your play style better than me. If you have no problem keeping the gruesome feast buff up than there is really no reason to change it. Although I really would change it on most boss fights.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Random generated maps
    I too am disappointed with the general lack of random maps, however I don't think it will be too big of an issue for me. Since Champions have the best drop rates I won't be just farming bosses in the same exact location. Instead I will just go into every random dungeon I find. There are some maps that are in every game like the spider area in act 1 that have the random feel to it.

    Basically I feel like the game rewards you for exploring more so than the other 2 Diablo games and this should actually keep the experience fresher.

    One thing I want to note, every random dungeon that has multiple levels always has a resplendent chest at the bottom of it, and those are full of goodies. You can easily tell which dungeons these are by looking at the name of the dungeon and seeing if it says "level 1".
    Posted in: Diablo III General Discussion
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    posted a message on @
    That's impressive , good job!
    Posted in: Diablo III General Discussion
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    posted a message on Help with popular Walk/Harvest/Quest build
    Havn't tried that exact build (or any quest build), but It seems to be about regening mana quickly. I would say just make sure spirit walk/ harvest/ garg / confusion are all on cooldown and then spam the hell outta your offensive moves. This may mean using spirit walk and harvest when you don't need to just to regen mana.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Natalya's set bonus is strange
    Maybe the entire stat is a place holder not just the number. What is the point of even having it on their if it was 0? I'm sure Blizz isn't that stupid.

    Only other logical thing I can think of, perhaps it scales to your level. I remember their being a few stats like that in D2 but I can't recall exactly what items / stats off the top of my head.
    Posted in: Diablo III General Discussion
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    posted a message on Game is so short.. Why?
    How long were people expecting this game to be? Finishing normal mode is just the beginning...
    Posted in: Diablo III General Discussion
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    posted a message on Skills that surprised you
    Quote from Ruppgu


    Negative:

    Zombie Charger - Undeath: Is this skill broken? First off... the range is pathetic... I was not expecting that. Second.... if it kills something it doesn't appear to summon another zombie to me... what gives?


    It's not broken, just doesn't work the way you would want it to. If they the zombie kills an enemy it spawns the other zombies where the enemy died not at you. I agree this skill is not as good as I expected, mostly because how slow and how small of a range the zombies have. Has potential for close quarters perhaps.

    Also, I am using the same exact build as you except for 1 passive (which I'm going to switch when I get back in game and test it) and Jaunt and Garg rune. I was using the Cleave Garg rune for all of normal but the tougher elites in NM makes Restless Giant rune better IMO. Most non-elite mobs die pretty fast from a few dire bats so the cleave isn't really necessary. Restless Giant also works to signal when an elite comes near as it grows HUGE, I find it very usefull when I'm busy fighting and don't notice the elites about to gank me! The 120 second cooldown is stupid because you can just recast the Garg every 60 seconds and it starts the effect over again. I can usually use it 2-3 times on most elite monsters, this is grouped up mind you.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Skills that surprised you
    I was surprised by Hex quite a bit. I didn't try it until NM mode when my group was getting our asses handed to us by elites. There is only a 2 second down time between uses with it and it makes elites too easy! The added damage to the chickened mobs is a nice bonus too. Before using it I thought the hedge magic rune would only heal allies and not turn monsters into chickens but I was wrong - you get chickens and heals! It appears to target the person with the lowest HP for heals (as long as they are close enough) but I need to test that out more to be certain. I am sure I will be using this in inferno mode to take down elites.

    Also, soul harvest is almost OP! As long as I have it on I seem to be doing a very large chunk of the damage in groups.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Most Awesome Video Spoiler Ever. Diablo III Launch Update - RMAH Push Back, Blue Posts, Giveaway
    I had a good laugh at this video even though I seen the models on a previous spoiler. It reminds me of torchlight (don't hate, I like that game too).
    Posted in: News & Announcements
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