Still can't believe that it took months after release for us to get actual legendary items. What were they thinking when they designed the loot system, seriously that was a very obvious mistake to make having weak legendary items.
And now, the paragon system is not even their idea, Kripp was the one who came up with it and thank god they listened to him because now I have a purpose to play instead of farming for hours finding nothing and then have nothing to show for it felt like a big waste of time so I stopped playing because of that. Kudos for listening to the players on that one.
Having an AH for this game was such a bad idea imo, it ruins the game and it seems like they realise that too now, but can't come up with a solution to fix it yet. To me only solution is to remove the AH, players are spending more time on it than actually playing the game.
New things for end game are required, we need an endless dungeon with a ladder for competition.
Also wouldn't mind another type of dungeon or temple filed with corrupt versions of the character classes. You're not the only barb or wizard etc in the world of sanctuary, why not have a dungeon with waves of different classes that have random skill combinations similar to the shadow clones that we have to kill because they've been corrupted or something. That would provide a new, unique enemy type, I think that would be an interesting, new challenge. They can also get even more creative with this down the track and add classes from D2. Would love to go against a pack of Paladins, Amazons etc each with a diff type of build we all used back in D2. Example you come across a pack of Paladins, one is a hammerdin, the other a zealadin, the other uses a shield with Smite.
I hate that stupid pony level it sucks and makes my eyeballs bleed, I just can't play in it.
- Audacitus
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Oct 6, 2011Audacitus posted a message on Diablo III in SpaceI don't want to feel like a demi god with a hand axe in act 1 normal, maybe it would be better if the more powerful weapons had those sort of effects.Posted in: News
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Sep 19, 2011Audacitus posted a message on In Search of a New FacePosted in: NewsQuote from Feabreg
Quote from ScyberDragon
you can place them here and discuss. the other thread is meant purely for submissions.
Cheers! =)
So here it is... what do you guys think??
I like how you try to keep it simple, but a couple of things I think need to be improved, firstly, with the white background it looks like Diablo is wearing a tiara as the 3 candles get lost. Also, again with the white background, it looks too obvious that the head has an outline that sticks out, maybe you could add a glow or shadow behind and around the head to help make it blend in more.
Another thing that I think isn't quite working is the word fans is quite small and if the logo is used with a small resolution it could become unreadable. So I would suggest making that a bit larger.
But overall, I think you're on the right track. - To post a comment, please login or register a new account.
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It's strange we have almost the exact same gear, except I haven't been lucky enough to find SoJ yet.
http://us.battle.net/d3/en/profile/I7VFaMouS-6872/hero/33629902
As I said in my prev post, the first enchant I tried it came up with +15%MM dmg, but you make a good point about being in Arcon half the time anyway so probably +vit might very well be my best option.
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First enchant I did it came up with +15% MM so yeah, I just took that and ran, afterall it is a MM item so best to make the most of it.
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Just looking for some advice on what to re-roll. I have the Vyr's set as well so the Hydra increase is what I'll be changing but what do you guys reckon would be a good option to switch it to?
Thanks.
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Out of interest what was the one set item you've found so far?
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I clear T4 rifts in 10-15 mins solo with my mirrorball build and in a group slightly faster. All set items I've ever found since RoS launch were the following 5 items - the compass rose, traveler's pledge, blackthorne's chest, bt belt and the wailing host.
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If you switch out Storm Crow and replace it with a Mempo or Andy's that has attack speed then you will run out of AP against elites fast unless you have insane DPS.
I've been using this build myself lately and also experimenting with another build (it may not be new but I put it together on my own) which uses Disintegrate Chaos Nexus, Frost Nova with Cold Snap and Critical Mass. Still use blizzard, telport fracture and Force weapon with Prismatic armor.
I just frost nova mobs, cast a couple of blizzards and blast them with chaos nexus. This melts the Frost Nova cooldown and then just rinse and repeat. I find that I don't have to kite as much with this build and disintegrate travels through monsters and hits them all whereas black ice only hits one target. Both fun builds, but I find that I'm able to survive more in MP10 with the disintegrate build and it doesn't take as long to take down elites.
Biggest problem is Vortex in combo with arcane beams and frozen.
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Knight: A character that makes use of the shield. STR as primary attribute.
Necromancer: Just bring him back seriously the WD is more like the Druid than the Necromancer. Curses would be cool especially in group play. Corpse explosion was so much fun back in the day.
New Skills:
Wizards desperately need this imo. So far there's 2 popular builds and that's it. CM and Archon. Both are getting nerfed. To me it feels that the Wizard's spells aren't intersting enough. I wouldn't mind frozen orb style spell and the rune variants can change the elemental damage it does; fire orb, poison orb, lightning orb. Except for Arcane of course since that one already exists, just make some variation to the cold one, how about instead of travelling it stays in one spot and fires shards from there or something like that.
There's a passive called conflagration but how many fire skills does the Wizard have? Just Meteor (even with that 2 of the runes change the elemental damage it does) and the fire variation to shock pulse (which no one uses) and Hydra (another spell which no one uses the fire runes). How about some sort of fireball spells that can back this up because the passive along with paralysis is nowhere near as useful as cold blooded.
Some melee skills would be good too. they said before release that melee wizards would be viable. They're not, they receive 30% extra damage than Barbs and Monks and have no melee style skills at all. The only way they can tank damage is with really high lifesteal or spamming DS from CM which as we know is getting nerfed.
I mostly play as a Wizard and haven't tried a DH or Monk yet so I'm not sure what extra skills they could use or even if they require some additional skills tbh. WD seems ok and so does Barb, but I'm sure most of you will be able to find ideas for extra skills for them to use. We were told there would be something like 2 billion different build variations per class, obviously that was never going to be the case in reality. With the Wizard you can only take one armor skill at a time for example, but not only that, almost all of their builds are not as efficient or effective as archon or CM.
A lot of rune variations are useless and feel like they're there only to serve the purpose of having 5 variations to a particular skill and that's it.
Talisman:
I like the idea of having a talisman with runes that you can find. Have a limit to the number of runes you can use, have the Talisman with it's own inventory space and give us the chance to create rune words again. Make a cost requirement each time you want to pull a rune out.
New Act:
Obviously there needs to be a new act for our heroes to venture through.
Mystic:
Needs to be in the game. We need a way to alter stats in our items because finding what you want is near impossible for all 13 slots. The only way to acheive a character that's good enough to deal with high MP levels in Inferno is to use the AH. This should never be the case. Make us work for our item upgrades, it becomes a great gold sink and gives us something to work for and reason to keep playing the game rather than trying to flip items or even worse use a credit card. Of course, upgrades need to be limited and costly but worth it in the end. For example to change an item like a Wizard hat from having STR to INT you need to use 3 Marquise Topaz gems, X amount of demonic essences, X amount of gold cost (all depending on item lvl of course, early on the cost could be something like 3 flawed topaz gems, subtle essences and small amount of gold etc.). Give it the chance to roll 150-200 INT. Then to upgrade that INT stat, you have to pay more gold and more marquise topaz gems. Upgrading and stat changing is limited, so you can't change every stat on an item and you can't keep upgrading to get ridiculous amount of primary stat. That or something similar which allows us to work for our items I think would be a good addition.
Endless Dungeon:
A lot of people have been talking about this idea and how to incorporate it without making it so that players would only enter the dungeon and not play the acts after they finish the game. One way would be to use the same idea they have for the keys. Make it so that you need to collect something from each act to enter the dungeon. That way, players will be playing through the acts and also playing the dungeon. Make a limit on the amount of times you can enter the dungeon before you need to collect the required items again. So maybe 5 attempts at the endless dungeon and then you need to collect to enter again.
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Yeah I suspected it would be slower but it is viable since I've had a go at it myself recently. I play in group on MP10 with my friends so I know they can hold their own. I've been using a CMWW build which was working really well for them, but it gets boring repeating the button mashing process over and over again. I find that this build also works well as you said and I'm having more fun with it. Even on MP10 as soon as you take that first monster down and it triggers black ice, the rest of the pack just melt in it lol.
I do find that I have to kite the tank EP's though when playing solo (that's with 253k buffed dps). I guess the only way around that is get lucky to find better items that increase dps without sacrificing ehp.
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What we also need with that is different environments every 5 or so levels to stop it from getting boring.
What we also need is a new variety of monsters in that dungeon every X amount of levels. Would love to see shadow clones like in the boss fight against diablo. Or maybe even corrupted fallen classes from Diablo 2 like Paladins, Druids, Necromancers etc. All with the different builds such as Hammerdins, Summonmancers etc.
Every 10 levels you have to face uber bosses. Level 10 might be one uber boss along with a normal boss, level 20 might be 2 uber bosses, level 30 3 uber bosses etc.
Oh and a ladder system which shows who got through the most levels solo, 2P, 3P & 4P.
Just suggesting what I'd like that's all...
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OP could you post a video of MP10 solo?
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