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    posted a message on Awesome mirrorball, looking for advice
    Quote from Jamthe »
    The reason I mentioned vit is because I run with a MM / Vyr's fire build and I have decided to drop MM damage because when I am fully geared up I plan to be in Archon maybe about 50% of the time. That means when I am in Archon MM damage will not help me, but mitigation will help for both states.
    Because you are also using Vyr's you will be looking to add some CDR, I personally feel that there is not much room for CDR and MM% damage. I'm not saying you can't make it work, but it will be harder.
    My current build in case you are interested, ignore the skills I was speed running bounties when I logged out.
    http://us.battle.net/d3/en/profile/Jamthe-1950/hero/45668158

    It's strange we have almost the exact same gear, except I haven't been lucky enough to find SoJ yet.

    http://us.battle.net/d3/en/profile/I7VFaMouS-6872/hero/33629902
    As I said in my prev post, the first enchant I tried it came up with +15%MM dmg, but you make a good point about being in Arcon half the time anyway so probably +vit might very well be my best option.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Awesome mirrorball, looking for advice
    Thanks guys, yeah was going to try and go for vit since my hp is only about 350k but I got some decent mitigation which allows me to T5 rift without too many problems anyway.

    First enchant I did it came up with +15% MM so yeah, I just took that and ran, afterall it is a MM item so best to make the most of it.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Awesome mirrorball, looking for advice
    Well, yeah as i said I got the Vyr's set so I'm running a fire arcon build, have about 45% cdr. Was thinking of going vit.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Awesome mirrorball, looking for advice
    Hi guys, I found this mirrorball:


    Just looking for some advice on what to re-roll. I have the Vyr's set as well so the Hydra increase is what I'll be changing but what do you guys reckon would be a good option to switch it to?

    Thanks.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on firebird 6-Piece Bonus Unlocked
    Quote from Manmanhunt
    Quote from Audacitus

    The reason his drops are so high is obviously because Blizz have upped his drop rate compared to regular players like us.

    I clear T4 rifts in 10-15 mins solo with my mirrorball build and in a group slightly faster. All set items I've ever found since RoS launch were the following 5 items - the compass rose, traveler's pledge, blackthorne's chest, bt belt and the wailing host.
    thats 5x higher than mine, did blizz higher ur drop chance too?
    Nah, I probably just play more than you do.



    Out of interest what was the one set item you've found so far?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on firebird 6-Piece Bonus Unlocked
    The reason his drops are so high is obviously because Blizz have upped his drop rate compared to regular players like us.

    I clear T4 rifts in 10-15 mins solo with my mirrorball build and in a group slightly faster. All set items I've ever found since RoS launch were the following 5 items - the compass rose, traveler's pledge, blackthorne's chest, bt belt and the wailing host.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on bonus blood shards
    Ok cool, so as long as I know I'm not filled with false hope of getting frostburn gloves or something like that. It makes sense that the chance is really small because if it wasn't it would take a bit away from the item hunt.
    Posted in: Diablo III General Discussion
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    posted a message on bonus blood shards
    Can you get legendary and/or set items through gambling blood shards? I thought it was possible back in beta but not sure if they removed it or not.
    Posted in: Diablo III General Discussion
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    posted a message on New DH Set (Photo)
    I reckon that looks cool. What about the other classes?
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] Black Ice
    Quote from Shad3slayer


    That said, I'd kindly ask for a bit of advice. Sadly I can't link my profile (new account t.t), but my question is: is it possible to use another helm other than Storm Crow? I use a LS Skorn so no APoC anywhere except on Storm Crow. I don't ever run out of AP but I'm pretty sure I would if I switched it for a dps item such as Andy or Mempo. It would even add attack speed >.>

    If you switch out Storm Crow and replace it with a Mempo or Andy's that has attack speed then you will run out of AP against elites fast unless you have insane DPS.

    I've been using this build myself lately and also experimenting with another build (it may not be new but I put it together on my own) which uses Disintegrate Chaos Nexus, Frost Nova with Cold Snap and Critical Mass. Still use blizzard, telport fracture and Force weapon with Prismatic armor.

    I just frost nova mobs, cast a couple of blizzards and blast them with chaos nexus. This melts the Frost Nova cooldown and then just rinse and repeat. I find that I don't have to kite as much with this build and disintegrate travels through monsters and hits them all whereas black ice only hits one target. Both fun builds, but I find that I'm able to survive more in MP10 with the disintegrate build and it doesn't take as long to take down elites.

    Biggest problem is Vortex in combo with arcane beams and frozen.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What would you like to see in the expansion?
    2 new classes:

    Knight: A character that makes use of the shield. STR as primary attribute.

    Necromancer: Just bring him back seriously the WD is more like the Druid than the Necromancer. Curses would be cool especially in group play. Corpse explosion was so much fun back in the day.

    New Skills:

    Wizards desperately need this imo. So far there's 2 popular builds and that's it. CM and Archon. Both are getting nerfed. To me it feels that the Wizard's spells aren't intersting enough. I wouldn't mind frozen orb style spell and the rune variants can change the elemental damage it does; fire orb, poison orb, lightning orb. Except for Arcane of course since that one already exists, just make some variation to the cold one, how about instead of travelling it stays in one spot and fires shards from there or something like that.

    There's a passive called conflagration but how many fire skills does the Wizard have? Just Meteor (even with that 2 of the runes change the elemental damage it does) and the fire variation to shock pulse (which no one uses) and Hydra (another spell which no one uses the fire runes). How about some sort of fireball spells that can back this up because the passive along with paralysis is nowhere near as useful as cold blooded.

    Some melee skills would be good too. they said before release that melee wizards would be viable. They're not, they receive 30% extra damage than Barbs and Monks and have no melee style skills at all. The only way they can tank damage is with really high lifesteal or spamming DS from CM which as we know is getting nerfed.

    I mostly play as a Wizard and haven't tried a DH or Monk yet so I'm not sure what extra skills they could use or even if they require some additional skills tbh. WD seems ok and so does Barb, but I'm sure most of you will be able to find ideas for extra skills for them to use. We were told there would be something like 2 billion different build variations per class, obviously that was never going to be the case in reality. With the Wizard you can only take one armor skill at a time for example, but not only that, almost all of their builds are not as efficient or effective as archon or CM.

    A lot of rune variations are useless and feel like they're there only to serve the purpose of having 5 variations to a particular skill and that's it.

    Talisman:

    I like the idea of having a talisman with runes that you can find. Have a limit to the number of runes you can use, have the Talisman with it's own inventory space and give us the chance to create rune words again. Make a cost requirement each time you want to pull a rune out.

    New Act:

    Obviously there needs to be a new act for our heroes to venture through.

    Mystic:

    Needs to be in the game. We need a way to alter stats in our items because finding what you want is near impossible for all 13 slots. The only way to acheive a character that's good enough to deal with high MP levels in Inferno is to use the AH. This should never be the case. Make us work for our item upgrades, it becomes a great gold sink and gives us something to work for and reason to keep playing the game rather than trying to flip items or even worse use a credit card. Of course, upgrades need to be limited and costly but worth it in the end. For example to change an item like a Wizard hat from having STR to INT you need to use 3 Marquise Topaz gems, X amount of demonic essences, X amount of gold cost (all depending on item lvl of course, early on the cost could be something like 3 flawed topaz gems, subtle essences and small amount of gold etc.). Give it the chance to roll 150-200 INT. Then to upgrade that INT stat, you have to pay more gold and more marquise topaz gems. Upgrading and stat changing is limited, so you can't change every stat on an item and you can't keep upgrading to get ridiculous amount of primary stat. That or something similar which allows us to work for our items I think would be a good addition.

    Endless Dungeon:

    A lot of people have been talking about this idea and how to incorporate it without making it so that players would only enter the dungeon and not play the acts after they finish the game. One way would be to use the same idea they have for the keys. Make it so that you need to collect something from each act to enter the dungeon. That way, players will be playing through the acts and also playing the dungeon. Make a limit on the amount of times you can enter the dungeon before you need to collect the required items again. So maybe 5 attempts at the endless dungeon and then you need to collect to enter again.
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] Black Ice
    Quote from Magusrex

    I will. It is slower, have to play more carefully which is not my style. Grouping in MP10 is better than solo. 3-4 Blizzards everywhere is a lot of DPS, really nice with a good group. THe other builds that can play MP10 well have nice synergy with this build. Problem is the people who play MP10 that cannot survive. I prefer MP9 for that reason.

    Yeah I suspected it would be slower but it is viable since I've had a go at it myself recently. I play in group on MP10 with my friends so I know they can hold their own. I've been using a CMWW build which was working really well for them, but it gets boring repeating the button mashing process over and over again. I find that this build also works well as you said and I'm having more fun with it. Even on MP10 as soon as you take that first monster down and it triggers black ice, the rest of the pack just melt in it lol.

    I do find that I have to kite the tank EP's though when playing solo (that's with 253k buffed dps). I guess the only way around that is get lucky to find better items that increase dps without sacrificing ehp.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why Not a 100% Explorer Mode as Endgame? An Idea...
    What we need is an endless dungeon which gets harder and harder as you progress through each level.

    What we also need with that is different environments every 5 or so levels to stop it from getting boring.

    What we also need is a new variety of monsters in that dungeon every X amount of levels. Would love to see shadow clones like in the boss fight against diablo. Or maybe even corrupted fallen classes from Diablo 2 like Paladins, Druids, Necromancers etc. All with the different builds such as Hammerdins, Summonmancers etc.

    Every 10 levels you have to face uber bosses. Level 10 might be one uber boss along with a normal boss, level 20 might be 2 uber bosses, level 30 3 uber bosses etc.

    Oh and a ladder system which shows who got through the most levels solo, 2P, 3P & 4P.

    Just suggesting what I'd like that's all...
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] Black Ice
    Fun looking build.

    OP could you post a video of MP10 solo?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard and IAS
    hydra does because whenever I grab a frenzy shrine it does more damage. I don't think the heads shoots faster though.
    Posted in: Wizard: The Ancient Repositories
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