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    posted a message on Getting loot from drops
    Quote from ScaledWurm

    Well the game is balanced around the AH. If that wasn't the case I'm sure the loot drops would probably be better but only a small percentage higher. Just remember if you try to play the game without the AH you are gimping yourself. Its like saying, "Hey I know the game is balanced around using 6 skills but I think I am only going to use 4." It becomes something you are doing for yourself to add a challenge but you can't complain if you don't do well when the other two skills were already there and available to you.

    This isn't in dispute and as I have repeated, three times now, I don't think you can argue that removing utterly-useless garbage from the equation changed things significantly. Most items would still be well below the minimum value to be worth selling. I use the AH myself, but that really doesn't form my opinion on the matter.
    Posted in: Diablo III General Discussion
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    posted a message on Real money AH=Overpriced Gold AH
    The causal relationship you are suggesting does not exist, at least not in the way you are describing it. Zakaz pretty much hit the high points.
    Posted in: Diablo III General Discussion
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    posted a message on Getting loot from drops
    Quote from Soth

    I ask for drops to be rewarding and when the stupid legendary drops it should be exciting (hello Legendary Two-Handed Mighty Weapon with 1050DPS and INT)

    My point exactly.

    Quote from Saery

    Prices of "average good" items are dropping on AH and everyone already consider these as "crap" just simply because people have better. I remember when I bought my 900 dps Xbow with socket and some dex for milions. Now you can have such item very cheap. Its because the market is already flooded with those "average good" items and we all are looking just for those close-to-godly items.

    This is half true. Crap is sometimes crap, see the above example and mine before it. There is never a market or a use for a wand with a bunch of strength or a mighty weapon with int. There is never a good reason to use a weapon with no damage modifiers and these are just a couple instances to illustrate the point.

    The market may be trending even middle-value items down in gold value (I'm not convinced of this to be honest, I think high ends are holding up quite well and the middle is more or less being pulled up by those numbers), but to suggest the utility of ANY item is relative to market forces alone is obviously not true.
    Posted in: Diablo III General Discussion
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    posted a message on Getting loot from drops
    Quote from Stickz

    Everyone just expect the loots to clear act 3 inferno uberfast to drop in a single run, or at least 1 part of it.

    That point has not been articulated, but excellent hyperbole.

    Quote from Stickz

    Its better that they keep the good loots rare so not everything devaluates as crazy.

    Value remains consistent above the average. In other words, even if the bottom 10% of loot drops were improved, it wouldn't devalue the great stuff.

    Quote from Stickz

    I can clear act 3 pretty fast now with around 300% mf, in 1-1.5 hours i clear rougly 75% of act 3, i find mostly crap during these runs but I noticed that if you just keep improving your farm route and your gear you will ALLWAYS end up with a few items that make you some money on the AH. to all the naysayers on this, screw u and keep farming.

    I don't think there's any reason this paradigm has to change in order to raise the floor level of some items.
    Posted in: Diablo III General Discussion
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    posted a message on Prove to me that your God exists.
    Quote from inuuuyheyy »

    It's not the creator of the universe, it's the characteristic of its existance. It's also the answer to those kind of questions the science will never be able to answer (I think the correct term is metaphysics.) Why is the universe made out of atoms (or whatever it is actually made of)? Why is the speed of light 300k m/s, and not some other random number? Why does gravity, or even mass exist? Why does energy and monumentum conserve? God is all those answers. It all seems so random.

    Implying an infinitely complex creator doesn't answer any of those questions.

    It should suffice to learn more about gravity, mass, energy, etc. Using "why," to allow for metaphysics (a non-useful art of conjecture based on mythology and cultural bias) does not add anything to the conversation. If it is ever possible to answer some of those questions (saying they simply cannot be answered ever is a statement of belief), great. If not, we can still look forward to knowing much more about the universe.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Getting loot from drops
    I don't think eliminating the lowest rung of junk rolls would deal a blow to the game's longevity and I think that is the appropriate course of action.
    Posted in: Diablo III General Discussion
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    posted a message on Getting loot from drops
    Quote from scoobe

    The sooner people figure out that this game isn't meant to be beaten in a weekend, the sooner you will start to just enjoy the game. You farmed for 6 hours and got nothing? Duh? It's been said too much already, but here goes again. This game is all about farming. If you don't like it go play something else. You aren't going to get the best gear in the game in a couple of 'hardcore weekend grinds' lol...

    STOP COMPLAINING ABOUT LOOT...

    I don't think the 'beat in a weekend,' applies to anyone here, but you could add something constructive to the conversation if you want.
    Posted in: Diablo III General Discussion
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    posted a message on Getting loot from drops
    Quote from Plocer

    The problem is everyone is decently geared, when people say they need more drops to beat the game, it's a lie, they just want to face roll mostly to the end.

    Quite true and I have said as much. You don't need very good items to arbitrarily "beat the game," and by that I mean dodge lots of elites, use a strong gimmick build, and defeat bosses with 0 NV stacks. Anyone making the claim that the game is simply impossible without the aid of better drops has been refuted. That said, the game is and never really was about "winning," by accomplishing that goal. It's about the item hunt, item exchange, and the endless grind to 100 (formerly 99), among other things. Currently the average rare (to say nothing of the new legendaires, which are great) ilvl 63 has a very good chance of being useless. Not useless as in "I have better," but useless as in "this wouldn't be good on my alt if he just hit 60 and was naked." Things like weapons with no damage modifiers, huge amounts of unrelated or undesired stats on class specific weapons (300 str wand, 300 int mighty belt), etc. are just too obviously junk and in my experience too common.
    Posted in: Diablo III General Discussion
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    posted a message on the most interesting video i've ever seen
    People still care about sports. :/
    Posted in: Off-Topic
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    posted a message on Getting loot from drops
    Quote from Chadicus

    I like how you broke down the post, although when he/she said the "1 in a 1000" remark, I believe it was about the odds of it being good, not the drop chance.

    You still have to define "good," in order for that to mean anything.

    If I had to do so myself, I'd say "good," as in within the top half or so of possible stat rolls and with at least four relevant affixes total. Currently "good," by that definition is not very common.
    Posted in: Diablo III General Discussion
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    posted a message on Getting loot from drops
    Quote from eple

    10armor does not equal 1 all res.

    This is not always true, but as a rule of thumb it is useful in comparing stats. It's far easier to evaluate when resistances and armor are near normative values.

    Quote from eple

    Damage reduce from armor hits diminishing returns

    Yes, eventually.

    Quote from eple

    at 50%, which equals to abit above 3k armor.

    No. Armor and AR amplify one another as reflected in a proper EHP calculation. If you are seeking optimal EHP, you want both. There is no incentive to stack either one by itself. The simplest rule to follow is to keep them at a 10:1 ratio.

    Quote from eple

    Adding another 2k armor, adds another 15% of mitigation, to achieve the same with all res you only need about +100

    Even if this was the case, armor could conceivably be so much relatively cheaper as a stat that it didn't matter. In either event, adding armor and AR will continue to scale better in tandem than stacking either alone.
    Posted in: Diablo III General Discussion
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    posted a message on Leeching beasts.. useless?
    Quote from Indimix

    The reason why the developers want us to use the AH, is more than clear, and the reason why a shit ton of players stopped playing D3, is related. Feeling special?, not at all, I just "discovered" the reason behind the boredom that this game transformed into once I started using the AH, thats all, and is not my idea, or anything like it.

    I don't use the AH much either, but frankly it's not fair of you to criticize the first reply without making it clear before hand that you play by your own rules. It also makes you seem like a troll to use your own help thread to spout the oft-repeated "AH ruining D3," meme you have parroted elsewhere who knows how many times. Not only does that not help us provide you with feedback, but it essentially stops and derails the conversation you started.

    I don't know what to call this thread other than a coincidental, possibly elaborate trolling effort. If it isn't, you should seriously consider not asking for help if you're going to treat every response in this most asinine fashion.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Getting loot from drops
    Quote from The_Real_Zeus

    Long time reader, first time poster.

    Welcome!

    Quote from The_Real_Zeus

    The developers are stating that D3 is all about the thrill of the loot drop, but rarely does any good loot drop.

    Arguably true, although it depends on your definition of "good," loot. Do you mean it as in "good," enough to beat the game or "good," enough to farm act3 inferno (everyone's favorite benchmark)? Or perhaps some other litmus is required.

    Quote from The_Real_Zeus

    I played for about 6 hours this weekend with no good drops, not even remotely good.

    I would advise against anecdotes of this kind unless you're attempting to parse a more statistically meaningful sample with personal experience.

    Quote from The_Real_Zeus

    Then we are force to use the AH. If you wanted to play the game without the AH is would almost be impossible to beat the game

    Demonstrably false. The game is quite possibly to beat all the way through inferno without buying anything and it has been done now by a countless number of youtube jockeys and streamers alike.

    Quote from The_Real_Zeus

    The percentage of a level 63 item is low and even when one drops it is about a 1 in 1000 that will remotely any good.

    This improves as you move up in act difficulty.

    Quote from The_Real_Zeus

    I would like to put it out the D3 community ideas how to fix this problem.

    Ok.

    Quote from The_Real_Zeus

    My first suggestion is to reduced all resistance required cause at this stage if armour drops it is normally pretty useless if it does not have resist all.

    10 armor ~ 1 All Resist. Armor is not useless and is, in-fact, grossly under-valued.

    Quote from The_Real_Zeus

    Currently you need about 500 resist all to be viable at all, reducing this to about 100 would greatly increase the range of armour that is viable.

    Quite a few classes (if not all) are viable with glass cannon builds which have little or no resist benchmarks to meet or maintain. Furthermore, I don't think greatly reducing the damage of all monsters from act1 onward would be of much use when your intended goal is to improve the rate at which "good," (don't forget to define this) loot drops.

    ---

    I do agree that there is still a glut of what i'd call "completely useless shit," in the itemization mix. I don't think every item should be like some legendaries (nearly impossible to get a bad roll), but I do believe that finding hundreds of ilvl 63 items worth less than a decent ilvl 55 equivalent is patently absurd and happens far too much.
    Posted in: Diablo III General Discussion
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    posted a message on Aspiring WD looking for tips/pointers
    I still feel squishy with 1k AR (more with SH stacks) and almost 60k hp. The spear/tentacle types in act3 with the right affixes (I think vortex/molten is quite likely the worst) are very very annoying. Enough such that skipping into the succubi and phase beasts of the summit zones are preferable to spending time in the fields rolling the dice.
    Posted in: Witch Doctor: The Mbwiru Eikura
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