- DerfOnTurf
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Member for 12 years, 9 months, and 22 days
Last active Wed, May, 21 2014 08:55:11
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- 235 Total Posts
- 7 Thanks
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Sep 19, 2012DerfOnTurf posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapBind on account. Rofl. Glad I stopped playing this game weeks ago.Posted in: News
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Aug 20, 2012DerfOnTurf posted a message on Paragon Level EXP ChartTaking magic find off items breaks the whole game. This is the worst idea I have ever heard of. Goodbye forever d3. You had so much potential and Blizzard ruined it all.Posted in: News
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Jun 6, 2012DerfOnTurf posted a message on Patch 1.0.3 PreviewItem level 63 dropping in all of inferno will fix the brick wall feel of the later acts all by itself. I am not sure they need to tone the later act monsters down as well.Posted in: News
The changes to multi player are great. I was unaware monsters got a boost in damage when other joined. I thought only their hp changed. This is certainly a welcome change for me as most of my plating is in a group.
Repair costs going up is something I was hoping for. It really did seem ridiculously low. Never once did I go to repair and even think about the cost. Death will now be at least a small deterrent instead of a complete non issue.
The changes to champion pack and boss loot guaranteed rares are also great for me. I enjoy clearing a whole act and will get more loot after the changes. It is weird that bosses currently drop more loot than champions with a full NV stack, but have the reputation of dropping less somehow.
Overall most of the changes are excellent, but I fear nerfing inferno and making item level 63 drops available in earlier acts will be too much of a swing to the easier side. I would prefer just the item change. -
May 2, 2012DerfOnTurf posted a message on RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue PostsNot sure if I approve of the monk using weapons or not. I was really enjoying the punching.Posted in: News
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Apr 1, 2012DerfOnTurf posted a message on Diablo III is Coming to the WiiPretty darn funny. I don't expect anyone will be thinking this is true.Posted in: News
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Mar 30, 2012DerfOnTurf posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from GreenWins
Anyone else feel disappointed by this new piece of information? It would've been nice to be able to farm anywhere. =(
I farmed all acts in Diablo 2. I see myself doing the same in D3 -
Mar 21, 2012DerfOnTurf posted a message on Nephalem Valor BuffPosted in: NewsMy hopes for this buff:
Has no time limit.
Stackable for at least a modest amount. I'll guess 10 stacks as a good round number.
Removed when you die or kill a boss.
I feel this would be the best implementation. A time limit on a buff that is supposed to encourage you to take your time just seems counter productive.
The buff needs to have stacks to be enough of a dissuading effect against fast boss killing by just sniping the closest champion.
It should be removed on death because the penalty for death in non hardcore is already fairly light. Not removing the buff upon a boss kill would just lead to building up your buff and then farming bosses afterward. I prefer the feel of playing a good portion of every act. -
Jan 19, 2012DerfOnTurf posted a message on System ChangesPosted in: NewsQuote from Tenhi
Thanks for the News Post Molster.
Aaaand am I the only one who doesnt like the Stats Change Oo? Imho it leads to things like "You are a Monk -> Dex/Vita" or "You are a Wiz -> Int/Vita"...
I think the stat changes will be okay. Sure we will all get stats like you suggested above, but currently every single class goes for attack + vitality. At least the above leads to item diversification. Right now anyone can use anything. These stat changes should eliminate wizards with two handed maces and Barbarians dual wielding tiny daggers. Sounds good to me. - To post a comment, please login or register a new account.
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Yeah the copying is what made it perfect.
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Male barbarian
Female demon hunter
Male monk
Male witch doctor
Female wizard
Wizard will likely be my main character although I am considering switching to a monk. I enjoyed the monk far more in the beta then I expected.
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I think the stat changes will be okay. Sure we will all get stats like you suggested above, but currently every single class goes for attack + vitality. At least the above leads to item diversification. Right now anyone can use anything. These stat changes should eliminate wizards with two handed maces and Barbarians dual wielding tiny daggers. Sounds good to me.
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