1. The buff should be stackable but not give too much MF/Gold% per level. That way it makes you wanting to kill everything and it makes it feel worthwhile. You could make it so that it adds higher percentages on the first instances so that players that have short play session don't feel like they're not as efficient as someone beating a whole act.
2. The bonuses when killing a boss should be pretty good so that it makes you feel that killing everything else before it was worth it and that killing the boss itself feels rewarding too.
3. The buff should expire only when you modify your skills, when you go to a new act map or I believe, when you die.
4. When playing in a party, every players should have its own buff and it should expire only for the persons who do one of the things mentioned above.
Since they removed Runestones, decided not to have charms at release and etc. Beside PvP, basically all thats left for you to play for once you have beaten the game on inferno on the char(s) you wanna play with, is getting new pieces of gears and thats pretty much it. They better not change MF and other game mechanics to a point they're worst on my opinion, because that's pretty much all they've done so far. Anyway, I wouldn't mind them changing some things before release to make them better than they're right now because I believe there's room for quite some. They better have a huge huge items base and have items all harder than the others to find and I mean like stuff very very rare, some extremely rare, some stuff you just probably won't even get your hands on after years and etc. Because you farm pieces of gears and nothing else, I doubt you'll ever farm gems after a short amount of time. I've followed the game ever since it was announced and there ain't much new stuff they revealed nor added that I particularly appreciated. The only one I can think of, is the addition of inferno. I really hope that the game will have much to offer for really late game content because that's what I'm looking forward, I don't buy games if I think I'll be quitting them at some point.
''Yes, let's say that they are the new runes. The developers wanted to implement an alternative to the removal of quality levels of runes to customize the abilities of your character.''
I'm happy to hear this after they removed runestones being dropped.
Good AoE spell with no Arcane Power cost, I picked Lightning Blast for the increased AoE possibility.
Secondary: Arcane Orb-Arcane Nova
High damage spell with a very large AoE from Arcane Nova and with no cooldown. I picked Arcane nova for the same reason as the previous rune.
Action Bar Skills :
1.Meteor-Comet
I picked Meteor - Comet to deal a high amount of damage and also have a good amount of CC.
2.Frost Nova-Shatter
I picked Frost Nova - Shatter to have another very nice CC.
3.Familiar-Sparkflint
I picked Familiar - Sparkflint for the high increase in damage.
4.Energy Armor-Prismatic Armor
I picked Energy Armor - Prismatic armor for the very very high survivability that both give.
Passive Skills :
Astral Presence
I chose Astral Presence to balance with the loss in maximum Arcane power from Energy Armor and to have added Arcane Power regeneration.
Galvanizing Ward
I chose Astral Presence for the increased survivability provided by the added health regeneration.
Blur
I chose Blur because it seems pretty much like the strongest Wizard Passive. 20% decreased melee damage taken is just sick.
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This is a Pre-Game build, I will most likely change a few spells once I get to test the way they work and the way I can combo them with each other. This is also an early-game build, I don't think I will keep that build for end-game farming.
Also to note that I will probably have a build focused only on bosses, by example I would respec before boss fights to swap Electrocute with Magic Missile and I would probably swap Meteor with Archon. I will focus on that once I actually play the game though.
I've been disappointed in every updates recently. All they've been doing has been to remove the cool things. You actually had to take decision and risks when placing runestones into spells and you would have a stronger character by spending more time into the game getting better runestones. Now the only thing everyone will have to do will be making 1 character of each class to potentially have the same build than anyone else. Now once your character is lvl60 and that you figured out which spells and which spell runes are the best/most appropriate for you, all that will be left will be farming for better equipments and nothing else.
The removal of the listing fee is a really good thing, I don't see any reason not to approve that. I don't agree with the minimum listing price restriction, it shouldn't have any. I believe the transaction fee should be a % of the transaction cost. (10-15%) I'm totally fine with the limit of 10 active auctions per auction house on the RMAH but I don't really like the fact that they also restrict the gold AH in reason to that. I am not saying I don't agree with the reason why. I have never really agreed with the RMAH, I was still okay with it since I will most likely be able to sell some stuff I farmed for real money when playing in softcore. They should have just found a way to completely counter bots in the first place. I hope they won't tweak the AH anymore than that because of the RMAH.
Meant to let know my opinion in that thread from where the Blue post is but apparently b.net forums can only have 500 replies.
''You can also add to this that in Diablo III killing monsters to see what they drop will not be made lucrative by explicitly predictable means, such as boss runs. Exploring entire areas, even playing from start to finish of each act, uncovering all the nooks and crannies is intended to be the way you'll be playing Inferno.''
That's just stupid. I'd rather farm bosses for months rather than blowing crates and stuff for weeks. Having the same % chance to find the best loots from crates/weakest mobs along with bosses simply makes no sense. Known objective > stupid random killing.
''We want to make it clear that junk items aren’t worth picking up, and make it easy to identify other items as not for your character.''
They seem to think they're still in diablo 2 where gold had close to no purpose. Of course you won't want to pick and equip white items but what about the money you will get from selling them? I don't see a single reason to not pick white items in inferno and sell them for money to buy epic items in AH.. I really don't like where they're going with their game. They prefer to just remove features and possibly add them in later expansions rather than adding them on release and improve them with patches.. The game is starting to interest me less and less as they screw it all up.
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Here are my overall thoughts on it :
1. The buff should be stackable but not give too much MF/Gold% per level. That way it makes you wanting to kill everything and it makes it feel worthwhile. You could make it so that it adds higher percentages on the first instances so that players that have short play session don't feel like they're not as efficient as someone beating a whole act.
2. The bonuses when killing a boss should be pretty good so that it makes you feel that killing everything else before it was worth it and that killing the boss itself feels rewarding too.
3. The buff should expire only when you modify your skills, when you go to a new act map or I believe, when you die.
4. When playing in a party, every players should have its own buff and it should expire only for the persons who do one of the things mentioned above.
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I'm happy to hear this after they removed runestones being dropped.
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http://us.battle.net/d3/en/calculator/wizard#eZQYlO!XfU!baYaac
Mouse Skills :
Primary:
Electrocute - Lightning Blast
Good AoE spell with no Arcane Power cost, I picked Lightning Blast for the increased AoE possibility.
Secondary:
Arcane Orb - Arcane Nova
High damage spell with a very large AoE from Arcane Nova and with no cooldown. I picked Arcane nova for the same reason as the previous rune.
Action Bar Skills :
1. Meteor - Comet
I picked Meteor - Comet to deal a high amount of damage and also have a good amount of CC.
2. Frost Nova - Shatter
I picked Frost Nova - Shatter to have another very nice CC.
3. Familiar - Sparkflint
I picked Familiar - Sparkflint for the high increase in damage.
4. Energy Armor - Prismatic Armor
I picked Energy Armor - Prismatic armor for the very very high survivability that both give.
Passive Skills :
Astral Presence
I chose Astral Presence to balance with the loss in maximum Arcane power from Energy Armor and to have added Arcane Power regeneration.
Galvanizing Ward
I chose Astral Presence for the increased survivability provided by the added health regeneration.
Blur
I chose Blur because it seems pretty much like the strongest Wizard Passive. 20% decreased melee damage taken is just sick.
___________
This is a Pre-Game build, I will most likely change a few spells once I get to test the way they work and the way I can combo them with each other. This is also an early-game build, I don't think I will keep that build for end-game farming.
Also to note that I will probably have a build focused only on bosses, by example I would respec before boss fights to swap Electrocute with Magic Missile and I would probably swap Meteor with Archon. I will focus on that once I actually play the game though.
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''You can also add to this that in Diablo III killing monsters to see what they drop will not be made lucrative by explicitly predictable means, such as boss runs. Exploring entire areas, even playing from start to finish of each act, uncovering all the nooks and crannies is intended to be the way you'll be playing Inferno.''
That's just stupid. I'd rather farm bosses for months rather than blowing crates and stuff for weeks. Having the same % chance to find the best loots from crates/weakest mobs along with bosses simply makes no sense. Known objective > stupid random killing.
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1
They seem to think they're still in diablo 2 where gold had close to no purpose. Of course you won't want to pick and equip white items but what about the money you will get from selling them? I don't see a single reason to not pick white items in inferno and sell them for money to buy epic items in AH.. I really don't like where they're going with their game. They prefer to just remove features and possibly add them in later expansions rather than adding them on release and improve them with patches.. The game is starting to interest me less and less as they screw it all up.
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