Diablo
Diablo II
Jay Wilson wouldn't even have a job right now if it weren't for the above ^^
This is a discussion about professionalism, not titles associated with their name.
Bad job trying to turn the topic elsewhere.
- snared04drummer
- Registered User
-
Member for 13 years and 4 days
Last active Fri, Nov, 9 2012 15:33:24
- 3 Followers
- 465 Total Posts
- 43 Thanks
-
Aug 23, 2012snared04drummer posted a message on A Message From JayPosted in: NewsQuote from frozenmildew
Quote from flikera
After saying those words to Dave, the man who brought us our passion, you will never be widely accepted, Jay. Your PR excuses cannot hide your aggressive hateful nature.
oh shut up.. while what brevik said sounded professional, it was a HUGE insult to the entire team.
jays response was no doubt unprofessional.. but heres an idea, you go put your heart and soul into something that means the world to you for 4 years, then when it's not doing so hot some other guy basically says your team is incompetent and didn't have a chance because all the talent left..
see how you react.
god people are retarded.
what he said was unprofessional, but was human, and he apologized as he should have.
water under the bridge, grow up.
For someone who is very bad at reading between the lines, you're sure insisting that others do it so well.
1. Dave was ASKED how he felt. And if you watched the interview at all you should be able to tell that the interviewer was trying VERY hard to get him to be a lot nastier. So yes, Dave was honest and yet professional, no other way to see that.
2. Jay reacted like a small child. Not exactly the type of personality that should be in his position in the first place. Human or not, when you're the game director of a franchise as popular as Diablo, working for a company as prolific as Blizzard, you should have a better temperament than that, or be smarter, but probably both.
3. His "heartfelt" "apology" was, I can guarantee you, a direct result of Mike Morhaime, or some other Blizzard higher-up, dragging Jay's ass into his office and saying "Look dude, you fucked up, go fix this and save some face", which he then tried to do. I.e. he only said those things because it's now plastered all over the internet.
Conclusion: David Brevik - 1 Jay Wilson - 0
You grow up. -
Aug 23, 2012snared04drummer posted a message on A Message From Jay"Nice" has nothing to do with it. This was one of the most startlingly unprofessional moments from someone in a position like his in the history of corporate business. Did Bill Gates show up at Steve Jobs funeral and say "Fuck that loser." No, I don't think so. Jay is either an outright asshole, or just that stupid. He has a history of flagrantly bad PR decisions, and this just highlights that in a very public, very embarrassing way. Sorry, but you can't shoot off your mouth like that when you're the Game Director at the most successful video game software company to date. No excuses.Posted in: News
-
Jan 10, 2012snared04drummer posted a message on No Release Date Yet, Beta Key Contest Round 3, More On Consoles, Explosive Blast RunedAny else even care any more?Posted in: News
I honestly don't want to hear another word from anyone at Blizzard, no more wallpapers or other shit, until they set a release date. -
Jun 11, 2011snared04drummer posted a message on Item Progression and the CubeOnly changing six times per difficulty? Only?Posted in: News
Lol, that's a lot. Titan Quest felt like a constant change, and it only changed 3-4 times per difficulty. Diablo II's looks were so few that I'm not sure how we could possibly call 18 different armor visual tiers (And probably much more than that with sets and what not at level cap) "only six times per difficulty". This all, of course, stacked on top of the fact that in Diablo II all the different qualities of armor (i.e. elite and exceptional) had exactly the same look as the normal tier, and that the actual variation of look on your character didn't even vary that much with uniques and sets.
Unless, that is, we're foolishly trying to compare the degree of itemization (in visual terms) to that of WoW. Let's remember that those two things are hard to compare visually, because the skins and models of armor in WoW are so invariably simple, compared to the full 3d effects of armor in Diablo III. -
Jun 9, 2011snared04drummer posted a message on Diablo III's Collector's EditionI never buy CE anything, but if I were it would be for the soundtrack (if it was good) or in-game items.Posted in: News
-
May 9, 2011snared04drummer posted a message on May 9th Conference CallPosted in: NewsQuote from Kiserai
That's fair enough I think.
What's hard is that it's essentially impossible to find middle ground here; either people are seen as fanboys who think Blizzard can do no wrong and accept anything they're told without any skepticism, or as overly skeptical Blizz-haters that think Blizzard will never do anything right by the players, will always be months/years late, etc. I've obviously been open to being accused of falling into the former camp, and I realize I've been guilty tonight of leveling the latter accusation at you and others. Neither is fair.
All I'm really ever getting at here is that the people who really know what's going on with D3, as best as anyone really does (i.e., anything can happen, something game-breaking appears last minute and they have to postpone, or internal testing goings unbelievably well and we see beta ahead of schedule, etc.) are still saying they think can do this timetable. I think it's unreasonable to think they'd set even a caveat-laden goal this prominently if they didn't think they had a better-than-not chance of hitting it (i.e., 51%+, even slightly better than even odds).
Blizzard has had one sketchy history, we all know that. But I think we're seeing a new era of sorts, and SC2 was pretty pristine as far as living up to their timetable. D3 is a different beast (literally!) but I still believe it bodes well. They've been hyper cautious, as always, at every turn, so now that they've given us even this admittedly preliminary 'date', I'm confident.
/steps off the soapbox
Thank you, and /agree.
The only people who have any real inside knowledge of actual dates of releases have said: Q3 beta, 2011 release, just as you said. That being not only the BEST but the ONLY real non-speculation knowledge we have, I think that, Blizzard's history of timetable jumping aside, at this point (especially given the way the SC2 release went) we have no real reason to doubt those words. -
May 9, 2011snared04drummer posted a message on May 9th Conference CallPosted in: NewsQuote from Gheed2010
No, it is an announcement of intent to begin a beta at a period in the future, with caveats.
When Sams or Morhaime, or Wilson, or whoever tells the screaming fans "The beta starts next week!" at the closing ceremony of b'con, that will be a "beta announcement".
The difference really isn't that subtle.
Not really sure where you guys are getting this "beta announcement will not happen until Blizzcon"
That's perhaps the most unsubstantiated guesstimate of all. Neither the SC2 nor the Cata betas were announced/begun at a Blizzcon even. Both of those happened in the middle of the year, and the latter for a much larger release.
The beta will happen when it happens, let's leave the date to Blizzard. -
May 9, 2011snared04drummer posted a message on May 9th Conference CallPosted in: NewsQuote from Dolaiim
Quote from snared04drummer
I fully believe there will be external testing starting sometime in July, and that we will, in all probability, see this game around Christmas time.
Here we go again, not hours from this latest bit of "news." Assuming Beta will start in July, assuming seeing the game around Christmas time "in all probability."
What probability is it you're basing this on? Even while the conf call was still going on, Bashiok was quick to point out that this was a rough estimate, depending on how development goes.
Nuff said? Really? Wait so during a conference call they didn't drop a bomb by saying that 2011 is now unlikely, even though everyone knows that? You can take that as confirmation of a 2011 release, but we all know they purposefully said nothing. D3 got 3 bullets and 0 questions, a total of not more than 1 minute in the call.
Let me say this as clearly as I can: That was not a Beta announcement. That was an announcement that Alpha has started, and the game is "looking good." They gave a 3 month margin of error for Beta start, and even THAT is subject to the bombshell caveat "unless things change." It was barely even a timetable.
I'm not saying this as a QQ gamer with no life. I'm saying this as an investor and a professional software engineer.
Yeah.. you're one of the ones I'm talking about. You put a negative spin on everything said and act like everyone who would like to view it positively is an unrealistic idiot.
Q1 SC2 beta announced
Q2 SC2 beta happened
Q3 SC2 released
nuff said? It can happen. Don't run around foretelling things that haven't happened yet. You're not actually solving or saying anything substantial. -
May 9, 2011snared04drummer posted a message on May 9th Conference CallAnd on top of that, I might add that, with the exception of the "we're shooting for release this year" from a quote earlier this year, there has never been a tangible date named for ANYTHING concerning Diablo III, period. So when they start throwing around actual dates, I find they're pretty much ready to go.Posted in: News
-
May 9, 2011snared04drummer posted a message on May 9th Conference CallPosted in: NewsQuote from Kiserai
Snared nailed it in my opinion. I think the final stretch is finally in view and I think it's time to take the risk of getting excited & investing in the idea of the timetable Blizz has put forth. Yeah, maybe we'll get burned again, but I'd rather get my hopes up and really enjoy the momentum of the next few months and deal with the frustration later than sit around and humbug every time Blizz even hints that a 2011 release is coming. As of (literally) this afternoon, Blizzard doesn't anticipate having to move the date into 2012, and we shouldn't either. History be damned, this is a new Blizzard & a new Diablo. They didn't disappoint with SC2's timetable, I'm willing to give them the benefit of the doubt here.
Exactly, thank you. This was pretty much deja vu for the Q1 call last year concerning Starcraft 2. He said it was coming at within the next 1-2 months of that call, it did, and about six months later we had Starcraft 2. Now here comes along the EXACT same message, and half of you in here are almost wishing that it gets pushed back to 2012.
The man said "we are still shooting for 2011". Optimism is fun, or so I hear. -
May 9, 2011snared04drummer posted a message on May 9th Conference CallHaving started with Diablo I over a decade ago, I have waited just as long as most people in here, and understand the frustration. However, I'm getting a little annoyed at the naysayers to this announcement. I know just as well as all of you that Blizzard makes its own timetables for things like this, but this, in my mind, is a pretty positive, tangible thing to put our hands and minds on for a change.Posted in: News
I fully believe there will be external testing starting sometime in July, and that we will, in all probability, see this game around Christmas time. - To post a comment, please login or register a new account.
0
0
Thank you, and /agree.
The only people who have any real inside knowledge of actual dates of releases have said: Q3 beta, 2011 release, just as you said. That being not only the BEST but the ONLY real non-speculation knowledge we have, I think that, Blizzard's history of timetable jumping aside, at this point (especially given the way the SC2 release went) we have no real reason to doubt those words.
0
Not really sure where you guys are getting this "beta announcement will not happen until Blizzcon"
That's perhaps the most unsubstantiated guesstimate of all. Neither the SC2 nor the Cata betas were announced/begun at a Blizzcon even. Both of those happened in the middle of the year, and the latter for a much larger release.
The beta will happen when it happens, let's leave the date to Blizzard.
1
Yeah.. you're one of the ones I'm talking about. You put a negative spin on everything said and act like everyone who would like to view it positively is an unrealistic idiot.
Q1 SC2 beta announced
Q2 SC2 beta happened
Q3 SC2 released
nuff said? It can happen. Don't run around foretelling things that haven't happened yet. You're not actually solving or saying anything substantial.
0
0
Exactly, thank you. This was pretty much deja vu for the Q1 call last year concerning Starcraft 2. He said it was coming at within the next 1-2 months of that call, it did, and about six months later we had Starcraft 2. Now here comes along the EXACT same message, and half of you in here are almost wishing that it gets pushed back to 2012.
The man said "we are still shooting for 2011". Optimism is fun, or so I hear.
1
I fully believe there will be external testing starting sometime in July, and that we will, in all probability, see this game around Christmas time.
0
Rushing, and opinions about that aside, I just don't want a lack of town portal mechanic to get in the way of having fun with friends. Like I described in Hell Unleashed, and in games like Borderlands, where quests cannot be synchronized in the party, things like this get in the way of fun, and are not good mechanics.
As far as an anti-rushing measure, or measures against skipping large areas of content, just make it to where a character can't be portal-ed to somewhere X number of levels above their level. Acts are pretty much divided that way anyway. And I stand by the conclusion that simply having them, and making them only usable outside of combat is a good way to go.
0
Lol, here's a thought! Why not just make portals obly useable while not in combat? Seems like a simple solution to me. I'm pretty sure all boss fights will be in contained areas, so it won't be an option then. Just make them useable when enemies aren't around.
0
However, this mechanic was almost undoubtedly modeled after the famous (infamous?) Diablo II mod "Hell Unleashed" (I say this because there are a lot of mechanics in HU that made it into Diablo III, and the mod was made before the Diablo III announcement happened, so I assumed chicken before the egg mentality), which removed town portals from the game.
While playing through this, I discovered three very large problems with not having town portals:
-Any time you were engaged in a lengthy dungeon that dead-ended (Such as the Forgotten Tower for the Countess, Nihlathak, etc.), once you reached the end of that area and killed the boss/mini-boss... then you had to run alllllll the way back out. Super frustrating.
-If you died, you had to run alllll the way back from the nearest WP, in which case "nearest" may be pretty damn relative. Now, this is sort of solved in a multiplayer situation in Diablo III, where they have promised a resurrection mechanic, but what if everyone dies? In Diablo II, there were pretty common places where you would also drop a TP in case the group wiped, so that you could all get back down there without having to run an inordinate amount just to pick up where you left off - Catacombs Level 4, Worldstone Chamber, etc.
-If you like to play with friends, if any of you get ahead, then the farthest ahead person just has to start wherever the other people have a WP. Might not always be bothersome, but believe me, it can be. Blizzard has already stated that they're not particularly against the concept/idea of rushing friends, but if you can't give them Waypoints by any other means than walking them to them, then that's a pretty loose definition of rushing. And even in a non-rushing situation, where you might just be a level or two ahead of them via some solo play while they were offline, then you have to backtrack and do it all over again.
Just my two cents. I say these things mainly because in Hell Unleashed they really detracted from the fun level, and whenever that's the case, the mechanic becomes undesirable in my opinion.