Finally, new news! Thank you.
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- Venator_Noctis
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Member for 13 years and 6 days
Last active Sun, Jun, 3 2012 04:09:42
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May 8, 2012Venator_Noctis posted a message on Battle.net Item Data to be Updated Monday, Jay Wilson Interview, Blue Posts, Opening of the D3 CEPosted in: News
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Oct 20, 2011Venator_Noctis posted a message on Hall of the DeadI think this idea is cool so that people would be able to reminisce on what they have accomplished with these dead heroes they valiantly fought Diablo & his minions with. lols!Posted in: News
Although, I would add that Blizzard should put a limit on when these dead heroes would be put up on the Hall of the Dead:
• First of, they should have already reached level 30 or
• they have finished Normal difficulty level, whichever comes first.
If they haven't accomplished these before they died, then there's really nothing that heroic for them to be remembered upon, so they shouldn't be put in the Hall of the Dead, or else, they would be just a worthless clutter taking up space, and I assume there would be a lot of these worthless low level clutter from noobs who'll be playing the game...
In short, the Hall of the Dead, should only be for heroes who have endured the test of time and died heroically, adorned with all their battle gear glory.
Of course, it goes to say that whatever items they have left in the shared HC stash is still usable and wont be lost. Like what the Blue Post said, the HC stash is separate from the SC character's stash, so even if it is an account shared stash, the items are only shared between the HC characters (people who are slow should be able to understand this and stop complaining).
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Sep 20, 2011Venator_Noctis posted a message on Closed Beta BeginsCongrats guys! You'll finally be able to accomplish your promises from the Press Event when you first got to play the Beta.Posted in: News
Now, could any of you (Sixen, ScyberDragon, Magistrate, Force, and ProzaicMuze) update this post & provide us links with tentative schedules to your live-streaming.
Please use TwitchTV for smooth & better video streaming quality.
Thanks & more power to DiabloFans, and may the "Force" be with you. lol!
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Aug 25, 2011Venator_Noctis posted a message on New Class Skill VideosThen Demon Hunter we will go, go, GO!Posted in: News
To Denhi,
The 3rd Demon Hunter skill does look like the Elemental Arrow runed to give off cool lightning charges that looks like it's seeking out its targets.
I think the 4th Male Demon Hunter skill was Sentry though, where he makes a full 360° spin firing at far monsters at the same time releasing small bombs for the near ones.
What bought me though was when he activated the Shadow Power, then he fired those red hot rapid fire shots, like his holding an uzi, firing like crazy.
Activating the Shadow Power made him look like freaking Tyrael with black angel wings.
Most probably this Shadow Power gives additional damage or something.
If the 4th Female Demon Hunter skill was companion, it looks so powerful. You can blast away monsters around you.
Then. like the Wizard's Teleport Skill, the Demon Hunter's Vault skill leaves a trail of magma... guess this is what happened to that Molten Arrow skill before that disappeared from the Demon Hunter skill list.
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonI totally disagree with what Sixen said on the PodCast. Diablo III will ship out at release with Inferno as its initial End-Game content. It will take months of sleepless nights & grueling play before someone gets through hell, much more even try to get through Inferno.Posted in: News
Jay Wilson may have said that Inferno has a flat-level system so people will not choose where to grind & farm the content for the best gear, but that doesn't mean that Inferno would be a child's play that you could just whizz through with ease in a week or so.
People should listen more closely to what Jay is saying & really hear him out, because according to Jay in this two interview videos, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell (listen to his explanation from time stamp 1:00 up to 1:52 here: http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/)
before you're character would be suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61 (now listen to him from time stamp 0:43 up to 1:02 only:http://www.youtube.com/watch?v=lGTcyLdZrqE).
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonTo Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.Posted in: News
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonTo Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.Posted in: News
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
Blizzard Entertainment game director Jay Wilson tells Kotaku thatQuote from Slayerviper
I have the shakes!!! So stoked!!
As for the "debate" on monsters over 61 how about all monsters are lvl 61, champions, unique, and major bosses are 62+ happy?
"Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle.
At minimum level of 61 doesn't mean that Blizzard will make all monsters to be lvl 61, champions, unique, and major bosses are 62+... throughout the Inferno run.
You're idea would simply put them back at step 1 on play-ability. You have to think broader...
Your idea most likely would be applicable only on the 1st Quest in Act I of Inferno, but as the game progresses, so does its difficulty... meaning, the monsters level up successively in different Acts of the game, which would make the end-game an overwhelming, often uphill battle.
Besides, Blizzard sure hell did not design the end-game with noobs or the so called "casual players" in-mind.
It would be safe to presume that Inferno was created as an end-game for the die-hard players who have mostly finished the Nightmare & Hell difficulty levels of Diablo II, who wants to see more content in Diablo III.
Inferno would not be a simple child's play that everyone could just breeze through.
It would distinctly set apart the dedicated players from the lot, because only the few, the proud dedicated ones will try to finish the end-game.
As for the chickens, most of them would try to farm in Act I, while some might make it to Act II of Inferno, but that would simply be as far as they can go for they will get overwhelmed.
So for the noobs here or those pretending to have played Diablo 2 through Hell,
wait for the game, then try playing through Hell this time before making assumptions about going to be able to finish or even reach the end-game, Inferno.
If you want to see the video of the presentation at GamesCon, click thru my link below:
http://www.diablofans.com/topic/27214-new-armor-weapon-item-tiers-exclusive-to-inferno-alone/page__p__636965#entry636965
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Isn't it that green color coded items are part of a Set Item?Quote from CrusaderGT
Hmm he did say rare but the color code for rare is yellow. Maybe because it's unique equip (what I meant by this is it's only for barbarian, when you look closely at top right corner of the tooltip)?[Quote from Modmannen
It is indeed green, and it says Rare, and Jay says it's a rare. Perhaps they've swapped Lore/Quest with Rares, just to make rare and legendary more distinct. I dunnoQuote from CrusaderGT
So at 6:32 of the new video presentation where Jay is showing off 2 items. Is it just me or that weapon is color coded green? I thought green are now only for artifacts (quest or lore items). Hmm maybe my hoping for a new item quality was already in place?
This simply means that this powerful & rare Barbarian's 2-handed axe, Savage Mangler, would only be attainable in Inferno.
So aside from the rare individual items you may get when playing Inferno, there's is
a randomized possibility that you may end up collecting a complete epic Set Items as well.
Remember, after you've completed a Set Item & use it as a whole, you get additional bonuses
and possibly affixes & affix combos as well.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__60__p__636925#entry636925
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you're not ignorant of the facts.
Click here: http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__60__p__636925#entry636925Quote from Tenhi
The problem is, if its too hard, like your Barb gets one-hitet by normal mobs if you dont specc all defensive its rather... bad. Then again you can respecc freely, so you can specc tank-ish for inferno, and offensive for PvP/ Hell-farming.
Edit:
Sry I dont know what you mean with "closeted soloists" but Inferno should still be soloable... and playing solo doesnt mean you are a "bad" player OoMost will try to make it, but I doubt that those closeted soloist will make it even through Hell.
They can try & if they're lucky or very clever then they might... doesn't mean they will.
I never said, playing solo makes you a bad player,
but if you don't come out of the closet & play co-op with your friends
(& if you don't have one, meet & make new ones in Battle.net),
then with monsters level cap at 61 & above[/size], if you do make it through Nightmare & Hell difficulty level playing alone, I guarantee you, the moment you step out of town in Inferno & you face the monster, you'll die.
they will be lvl 61. not above. http://www.judgehype.com/images.php?img=231981all the monsters level cap at 61 & above
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you are not ignorant of the facts:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
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For those who are just reading this thread just now. Welcome & hope you are enjoying the new good news about the game.
Again, Inferno level is the End Game but you cannot access or wont even see it in the menu options until you've defeated the 3 difficulty levels of the game, namely Normal, Nightmare & Hell, and until you've reached the level cap of 60.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
Most will try to make it, but I doubt that those closeted soloist will make it even through Hell.Quote from Tenhi
I think Bash said once that only a rather small part of the playerbase played more than Normal in D2. But I think allmost all of the "real" fans will make it through inferno, maybe some will stop halfway through because its to hard, but I belive most will make it.
They can try & if they're lucky or are very clever then they might... but doesn't mean they will.
But Inferno, with all the monsters level cap at 61 & above, just on Act I.
Hello!?! Who are they f'in kidding? They'll die as soon as they leave town.
Still, all difficult things comes with a price.
In Inferno, it's your life in exchange for better loot:
"Inferno difficulty naturally comes with rewards beyond sightseeing, Wilson says. Some armor, weapons and items will be exclusive to Inferno (while other highly coveted items will drop more frequently at that level). Some of the game's Runestones, the socketable items that modify player skills and spells, are also found only in Inferno, offering all new abilities to those willing to run the risk of playing at the top tier difficulty"
— Jay Wilson
For the full interview:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: NewsQuote from papaz12
So ehhh ok. So inferno was harder than hell, nothing unexpected there.
Sorry for sounding like a party pooper but what is so remarkable and replayable about the content now?
You go through the same thing over and over again with now *drumroll".... a new difficulty mode.
Hope you guys enjoy.
With new good news for Diablo III from GamesCon, still, we cannot erase the fact that there really are a lot of bitchin & whiners out there, but what can we do.Quote from ScyberDragon
I don't think people should really look at this like a new difficulty that you have to get to the end to.
The entire Inferno will not progress in difficulty through the acts.
It basically lets you farm for gear throughout the entire game instead of just the bosses or last act in hell for the best gear.
Maybe that's just who & what they are, closet guys who are afraid to play Diablo III, that's why they keep on bitchin & whining all the time...
That's why, before some of you guys post your comments, please read the full detail of the interview here first:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
If you've read the full detail & you still feel like bitchin & whining,
then don't f'ing buy the game & go back to playing the kid's stuff.
It'll be much better for the lot of us who will enjoy playing the game through & through.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedI believe the first news about the confirmation of Inferno was posted by Dalren who joined Curse on 01-August '11 & Hicksology who joined Curse 02-August '11, mainly due to the Diablo III hype.Posted in: News
I want to give credit to Dalren whose thread, entitled: "Inferno difficulty revealed at Gamescom" which was posted Today @ 01:52 PM GMT
http://www.diablofans.com/topic/27197-inferno-difficulty-revealed-at-gamescom/
& to Hicksology whose thread, entitled: "Inferno difficulty confirmed!" who posted his thread a minute earlier @ 1:51 PM GMT.
http://www.diablofans.com/topic/27196-inferno-difficulty-confirmed/
Both threads were by far an hour & 50mins earlier than this thread posted by ScyberDragon @ 3:40 PM GMT.
Quote from Doomscream
I believe the following screens are new: http://kotaku.com/5831682/new-diablo-iii-screen-shots-from-gamescom-2011/gallery/1
For the full detail about the interview, click here:
http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty
Contrary to what I said that Inferno difficulty level would be a secret choice that would only appear after a player beats the Hell difficulty level,
it seems that another requirement is that you have to level cap your character to 60 as well.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
Now, I'm even more excited for the Beta and ultimately for the game's release, hopefully before the Christmas holidays.
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Aug 2, 2011Venator_Noctis posted a message on Runic Revision?Posted in: NewsQuote from Velq5389
I am 100% for this randomization of runes. It will allow us to try new things we would never have tried without it. If we already knew what a rune would do, we would find that rune we want, and never try anything else... now we'll have to "look" for that elusive rune that we want... I LOVE IT! I REALLY REALLY HOPE THIS GETS IMPLEMENTED.
I'm for this great idea... doing this randomization will enable players to keep on playing and not rush the game because they have something to sought for. It will be a way for Blizzard to make sure, people will be playing the game for a long time in years to come. Since the high ranked runes would ever be elusive, players who want more will not stop advancing through the game after they beat the Normal difficulty level of the game. They will go on playing the game through Nightmare, through Hell and be really prepared to face the Demons if there is really a secret level Inferno.
I really, really, really hope that this gets implemented. d(>w<)b - To post a comment, please login or register a new account.
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In the DH gameplay video of the trap, well they just didn't play it right. As the name implies, it's a trap, so they should have placed a couple of it by a door entrance or inside by the door, so that when you start shooting at demons inside a room & they try to race out of the room to you, then the traps would be sprung, thus killing a bunch of them. I also think, this will be useful to set up on narrow bridges or corridors where you know that if they chase you, they would surely walk over it. So in my opinion, this would be a great skill, especially if you would be able to lay out about a dozen of it for the mini-bosses & the big boss. For game play, I think you could also place a couple of traps then just stand off to one side by the trap (just far enough that when it is sprung, you wont get hit) and wait for the monsters to come to you. While hitting them with bolts or arrows, the traps are actually grinding them up right in front of you.
As for the grenades, if you watch the grenade game play closely, you'll see that she also use it by her immediate surrounding where it didn't bounce far & landed in a close group, killing a couple of monsters approaching her. But it seems that if you do throw it far, that's where the 3 grenades separated in their trajectory for a more spread area of damage.
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Kudos for all the die-hard Rogue & Amazon users out there, we are now Demon Hunters.
Just 7 more months before Christmas but only 5 more before October. And I'm hoping that anytime soon after the Blizzcon 2011, or even during the conference itself, Blizzard will finally announce the release of Diablo III. Now I am from Orange, CA & Irvine (Blizzard's Head Office) is just a few minutes drive from my place, likewise, the Anaheim Convention Center is also near. So, I wont let this one pass... I want to be one of the few who are present if & when Jay Wilson do announce the impending release of Diablo III at Blizzcon 2011. It will be a great Christmas present for me, for I will be able to literally really get down & play for long hours during the Holiday Season. If they don't make the announcement & just release the game, same way with like what they did when they released Starcraft II, it's all the same, as long as they polish everything in 5 months time & be able to release it by the end of this year. I'm even getting myself a brand new MSI GT680R (www.FRYS.com, http://www.newegg.com/Product/Product.aspx?Item=N82E16834152239) just so I could bring Diablo III anywhere & play it anytime I have my free time.
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If it's the single item case, with 2 teeny little crossbows in it, then it sucks.
From the game play video, they gave the barbarian the ability to wield 2 different axes with different magical properties. So why not make it possible for the DH to wield 2 different pistol crossbows as well so you can have 2 different properties. Maybe one has cold damage to freeze monsters and the other one has fire, poison or lightning damage, which is a lot cooler than the single item case. Plus you can socket both for additional bonuses as well.
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I totally agree with you on this one. Clearing all the minions before the boss to increase the chances for dropping rare, set or legendary items is really the way to do it on all Acts of the game on all level of difficulties. :thumbsup:
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Let me ask you first, what are normal set items trying to achieve?
Have you ever played Diablo II before? If not, then play it and try to complete a Set. If yes, then have you ever completed a set of Set Items and have had the chance of using it? Set Items are composed of Magical Items which are unique in their own way.
To give you an idea, the Sigon's Complete Steel, set I was able to complete (with patch 1.09) wasn't ideal anymore for playing when I was playing Act 3 & 4 of the Nightmare mode. How much more do you think you would last playing Hell mode?
In Diablo III, they said that white identifies Normal Items, blue for Magical Items, Yellow for Rare Items, Orange for Legendary Items, Green for Set Items and purple for the Runes.
So basically, wouldn't it be ideal that after you complete a set (which is difficult to accomplish and quite time consuming), it transforms into one Legendary Item if and only if your character wearing the whole Set Items with the additional bonuses which can help you die less in the more difficult levels of the game (because, and I will repeat it again, it is DIFFICULT to gather all items and complete such sets).
Wouldn't you agree then that it would really be great to look forward to collecting and completing such Set Items if there is such a reward as additional bonuses to help you out in all the Acts of the Normal, Nightmare and Hell modes of the game?
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Thank you. The choices I have listed should be additional bonuses that would only appear after your character is adorned with the completed Set Items, with the particular Set Items intended for general use. Thus it can be used by all the character class, then Blizzard should have completely different sets of Set Items that can be used only by each particular character (one with a wand, one with crossbows, one with a staff for the Monk and one for the Wizard, then one with a sword and a shield).
So basically, you get all the bonuses of each of the items from the set + the additional bonus/es that appears after wearing the complete set (which would be ideal for the completed Set Items to turn from colored green to orange becoming a Legendary Item as a whole set with the additional handcrafted bonus/es). It would be more fun looking for such Set Items since players would be looking forward to the additional bonus/es they would get if and when they are able to complete the set. That is why I can presume that if a player can complete a set which would be useful enough that he can wear it when playing the Nightmare and Hell levels in Normal mode, then it would be something to covet for and cause envy with your friends and other players. Also, when you find items for other sets for use by another character class, you can trade it for the one that you need to complete your set.
Like I said, in Diablo 2, it takes time to be able to find items of sets, and be able to complete one. Random dropping is only beneficial if you would be able to play the game for 1 whole day straight. When I played Diablo 2, I used the Amazon, and never got to complete the Vidala's Rig set for the Amazon, but I was able to complete the set Sigon's Complete Steel, which looks weird on my Amazon and doesn't allow me to use the shield. So I just traded it for an amulet with a +2 To Amazon Skill Levels with a friend of mine. It takes time and luck to be able to gather all items that completes a Set. That is why it would be gratifying if the Set Items are worth using for playing in Act 2, Act 3 & Act 4, and other sets of Set Items that are ideal to use in the Nightmare mode, and Act 1 through Act 2 of Hell mode as well even without the Expansion Set for Diablo III.
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Was hoping they could address the issue and make some changes to make the Set Items more desirable for players to covet and complete. :thumbsup:
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Sadly, THERE IS NO FEMALE MONK depicted in any history, so it is kind of stupid to make one. Similar to AMAZONS who are all women, Monks are all men. I just don't know why the range characters they created were always depicted by the female gender only? For Diablo II, it's understandable because Amazons are all women.
Although there wasn't a male version of the Rogue class in Diablo I, I am quite happy now that the designers at Blizzard finally came to their senses and created a male version of the Demon Hunter.
I read The Diablo Chronicles: Sanctuary, posted by Ophion Icon on 04-11-11 22:25 this morning where they discussed the use of Town Portals. I have no problem with Diablo II having no Town Portal spell like Diablo I, because it had Shrines and Scrolls of Town Portal which could be stacked up to twenty times in a single Tome. It was a great means of retrieving the items you dropped if you died facing a strong enemy or like they said, a route for escaping such death.
They said that Blizzard is planning to limit the use for Town Portals and our means of escape... lols. So, I'm looking forward to what they stored for us with regards to this matter.
As we all know, magical and unique items are identified by the color of their name.
WHITE is for Normal Items
BLUE is for Magical Items
Yellow is for Rare Items
Orange is for Legendary Items (the new term they use in Diablo III)
Green is for SET ITEMS, and
Purple(a new color) for Runes
I don't know about you guys, but the times I played Diablo II, I tried to complete all the different sets I got from the random items dropped, and I was only able to complete 2 sets: Sigon's Steel for the Barbarian and another set for the Necromancer class which was useless because of it's low level defense. The only thing I used was the wand which has a +1 To Necromancer Skill Levels, even though the damage is too low.
But seriously, I don't know how they conceived making the SET ITEMS in the first place if you wont be able to collect the whole set for low level players in the Normal Mode. I was already in the Hell level of the Nightmare mode when I got the last piece to complete the Sigon's Complete Steel. I never did use it, because I got way better Armor from Gambling with so much higher defense. It just shows that completing the whole SET ITEMS was not worth the trouble and a complete waste of time. There is nothing to applaud for if you do complete the set because there are a lot far more better armor and weapons you may get in the game which you may use in the Nightmare & Hell modes.
If the defense is too low, then it's useless to use even when you complete the set (if you ever complete) when your level is high already and your playing the Nightmare and Hell Mode already. So for this poll I created, this is only for SET ITEMS, ideal for use in the Normal Mode game.
I think, this is one factor of the game that Blizzard should try to improve. They should have SET ITEMS for general use by all classes and 2 different sets for each character class. Then maybe 2 other sets of SET ITEMS for each character class that is ideal for use when playing the Nightmare and Hell modes of Diablo III (increase in stats for better damage and defense). If Blizzard does this, then collecting the full set of SET ITEMS, would truly be satisfying by itself.
Set Items will turn out to be something to covet for and look forward to. It will be something that you can brag about with your friends and bring envy or something to trade for.