- Frostbite5
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Member for 13 years, 7 months, and 16 days
Last active Tue, Oct, 8 2013 03:17:17
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- 564 Total Posts
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Oct 15, 2010Frostbite5 posted a message on Wizard Looks Good in New Item SetThe thought that this is only 5 out of 18 (eighteen!) is actually mind-blowing. If they actually came up with 18 different, recognizable looks (that is, without uniques etc), it's no wonder we also get something like this.Posted in: News
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Oct 13, 2010Frostbite5 posted a message on Iron MaidenShouldn't we like.. have had an armor update by now? Or did I miss it?Posted in: News
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Oct 7, 2010Frostbite5 posted a message on Iron MaidenI guess those claws will be purely defensive though.. to parry blows to the hand. It would be too weird if the armor acts like a weapon.Posted in: News
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Oct 7, 2010Frostbite5 posted a message on Iron MaidenAt first I was a bit disappointed, but actually it's quite awesome, if this is just regular leather armor!Posted in: News
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Oct 5, 2010Frostbite5 posted a message on Weekly Updates from D3 Development: Witch Doctor Gear RevealedI've gobbled down my dinner and it's not there yetPosted in: News
Ah well, I'll just check it again tomorrow. It will be on Wednesdays and Fridays for me. -
Sep 21, 2010Frostbite5 posted a message on Level 60 capAt first I didn't like it, but after reading the explanation, it perfectly makes sense. I'm especially looking forward to having each levelup mean something. Because, let's be real, in D2 there were only a few occasions where gaining a level meant a notable difference for your character (gaining level 30 for example).Posted in: News
The only thing I'm worried about is this: in D2, it was almost impossible to reach the max level without spending a lot of time doing specific runs. That also meant that in theory, your characters never felt "finished". So everything you did still kinda made sense, because you could still use the xp.
But in D3, when we reach level 60 at the end of the game, won't that mean we're less motiviated to keep playing with that character? It's like.. it's finished, it's done. Even the search for better items won't matter too much, because your character already reached max level.
One way around this would be some end game content only available to lvl 60 characters. That would make reaching lvl 60 feel like a pass to some other special activities. -
Sep 19, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIYeah, exactly. For balance testing, all they have to do is alter some values. If they put a couple of experienced guys on that, it can be done in a matter of days. And there's nothing a patch won't fix...Posted in: News
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Sep 18, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIPosted in: NewsQuote from ScyberDragon
I don't think that they would delay the game to hit a specific date but I think that as time has rolled around, they have always tried to shoot for June 28th, regardless of what year it came out. This date is just too important to the Diablo franchise. This year it happens to land on a Tuesday which is when videogames are released as well.
But would that date really be important enough to determine their schedule? What would be the point of that? And would the current team actually care that much about that date? -
Sep 18, 2010Frostbite5 posted a message on Skill Bonanza!Can someone confirm there will be no rune quality levels? Somehow I thought that would be the case...Posted in: News
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Sep 18, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIMy money's always been on an early 2011 release, and I think that's what we're gonna get. There's no way they can pull off a 2010 date anymore, but early 2011 would give them just those extra months needed. Having to wait another full year now would just seem extremely long, too long given the stage they're at now.Posted in: News
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Sep 18, 2010Frostbite5 posted a message on Skill Bonanza!Posted in: News
I guess better types of the same rune will just enhance the effect.Quote from AcidReign
Sooooo.... It sounds like there are 5 different runestones and that's it. No tiers of runes? No more minor or major runes?
Oh well. I guess 700 is enough
E.g. Minor rune of multiplication in lightning skill --> chain lightning hits one extra target.
Greater rune of multiplication in lightning skill --> chain lightning hits five targets.
I don't know whether a better rune would also increase the damage though, maybe you need to increase the skill level for that. Or maybe it's the other way around, that skill level enhances the effects and better runes grant more damage. Or a mixture of both. :mellow: -
Sep 16, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIGood article, I like how you use the bits and pieces we have to form something solid.Posted in: News
I'm still hoping for a release before june though, can't wait another year :/
And I guess in theory it's possible, an early 2011 date... By then I'm already well into my second semester at university, it's a huge amount of time! - To post a comment, please login or register a new account.
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Will I get beta?
Chances are melting like snow.
April still so far.
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In Sanctuary
Diablo burns like summer.
Better give beta.
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I agree.
Moreover, I also find it weird people underestimate the value of low level MF. I think this is an understandable result of the situation in D2: we had been playing for so long that we already had enough items to equip or lower lvl characters. There was no need to equip them with MF. However, if you start from scratch, I think every bit of MF you can integrate in your equipment without losing too much efficiency, will help significantly.
An example: I'm a sturdy barbarian, so in my run through normal I opt for MF instead of resist/defense. I kill just as fast and I won't die anyways. Say I accumulate up to 50% MF. Then, statistically, I will start nightmare with 50% more awesome items. Three uniques instead of two. Six rares instead of 4. I'll have seen 50% more potentially useful rings to chose from. Just to say... I've always appreciated some early MF
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I also remember the first time playing LoD. I got it on release but didn't know any spoilers or new features. Nothing beats the feeling of finding your first charms and class specifics.
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For those who feel very unpatient and haven't pre-ordered the game yet, I really recommend it. It's strangely soothing and reassuring. Like it's the first little step to realizing the game is real and will be released.
(The next little step for me will be getting a beta key because this post is extremely constructive on a fundamental psychological level).
No but seriously, pre-ordering feels good and it takes the edge off waiting. Also, my character will have wings
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An example: compare the words "flames" and "fire". Flames sounds a lot more epic, while a fire is an everyday object (cooking fire, forest fire...). Flames is from Norman French, fire is germanic. We, in other languages, often don't have these words which are reserved for more epic meanings. So if we have to translate something like "You shall burn in the flames of Hell!", it suddenly sounds a lot more mundane, and sometimes just ridiculous. The word "turmoil" mentioned earlier is another perfect example.
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I'd find it weird that the release date would only be announced a couple of weeks in advance though.
Haha I double checked and they already changed it to april. This kind of behavior shows me that they don't have a clue yet, so I wouldn't expect a release very soon :/
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Ah well, who cares... release the game already, I'm getting tired of skyrim ^^
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I like everything I'm hearing, but I'm a bit worried about these new passives that encourage you to use different skills. Normally you should want to use different skills because you want to, or because you need them in different situations. It's a bit cheap that they try to encourage you just by giving a damage bonus for it. Or am I getting this wrong?
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