It'll be like SC2 - as long as they get the 'Like/Share' quota that they need (even if we reach the numbers needed for 100% unlock), they will only release each unlock at their own predetermined pace.
Defiantly, the vet won't have issue, but you will never know what would happen if you meet two deadly affixe mob and they froze you on top of the poisons.
Oh yes...those trees with the frozen affix would be quite deadly, especially to melee characters. HC players beware
beware??? bring it on!!!
furthermore: possible to use a health potion while "jailed"?
been coming here since the party started. after a year or two (cant remember) i made an account out of boredom/fever. lurked some more.
always loved diablo, you've heard the stories of guys who played diablo 1 and diablo 2 BEFORE the expansions came out. im one of those i guess. been dying to get into beta and it just isnt happening
anyways, i live on the east coast and im a professional skateboarder. its been my "job" for a couple years now.
here is a video of me practicing back home. i usually go out alone so i can really focus without any distractions. right now im trying to improve on my style...upper body movements like my arms and hands.
Based my toon off of the playstyle of an arcane mage from wow. get mad!!! ive played diablo games for almost 10 years now...i know my stuff.
that being said, lets move on!
magic missile - main source of arcane regen / quick spammer
arcane torrent - main source of single target damage
arcane orb - main source of aoe damage
familiar - buffs all damage (with a crimson rune, more on that below)
energy armor - main source of mitigation
teleport - main source of out
passives are :
glass cannon - damage buff
prodigy - quick arcane regen on command
astral presence - larger pool
so here is the run down. the familiar is used with a crimson rune to increase the damage of all your attacks by 31%. next i chose energy armor with a crimson rune to counter the loss of resistances from glass cannon, which increases all damage done by another 20%. arcane torrent has a crimson rune as well, which increases all arcane damage done to the target by 31%. now... arcane orb...the obliterater. basically this is going to be my most damaging spell, with a crimson rune increasing the explosion to deal a whopping 295% weapon damage as arcane. but in actuality its much, much more than that because of all my modifiers. basically it should hit like an 18 wheeler. now i know what you are thinking, im going to need lots of arcane power. and what about resistant monsters? well, first off magic missile is socketed with a golden runestone which increases the arcane power it regens by 5 per target hit. prodigy also increases the arcane power it regenerates. when it comes to resistant monsters, the increased damage of my arcane abilities is (in theory) going to be strong enough to still do significant damage. i guess thats why im posting the build, so we can discuss.
i do have one question though, when i socket teleport with an alabaster runestone, does that mean as long as i keep casting teleport i can spam it like in d2? (before it goes on cooldown of course)
this seems like a really awesome idea to me. there are always going to be people who "abuse" or "leach" random groups to mf their own loot, but a build like this used in conjunction with a known group of friends would be amazing, there is no denying it. the mf'er would be able to get super good drops to share with everyone, and also provide decent support through the means of buffs and utility.
i think people in general need to stop looking at things and saying stuff like, "great, now some d-bag can come into my game and get better drops without doing half the work!" i for one am looking forward to running with legitimate and friendly people that i know, who wont lie about their mf drops and intend on sharing them with the rest of the group when we play together.
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unfortunately, this.
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beware??? bring it on!!!
furthermore: possible to use a health potion while "jailed"?
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oh btw, im not new macman. i've been here for a very long time haha... just finally making my presence known i guess.
through facebook i was fortunate enough to play on a shared beta account for 4 or 5 hours. really crazy nostalgic feelings n all that.
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always loved diablo, you've heard the stories of guys who played diablo 1 and diablo 2 BEFORE the expansions came out. im one of those i guess. been dying to get into beta and it just isnt happening
anyways, i live on the east coast and im a professional skateboarder. its been my "job" for a couple years now.
here is a video of me practicing back home. i usually go out alone so i can really focus without any distractions. right now im trying to improve on my style...upper body movements like my arms and hands.
http://www.youtube.com/watch?v=mfV09oi0xrU
looking forward to meeting and getting to know all of you!
ps - try to keep this on the low, no one really knows i play diablo so shhh
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by the way, its just called "slow time"
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that being said, lets move on!
magic missile - main source of arcane regen / quick spammer
arcane torrent - main source of single target damage
arcane orb - main source of aoe damage
familiar - buffs all damage (with a crimson rune, more on that below)
energy armor - main source of mitigation
teleport - main source of out
passives are :
glass cannon - damage buff
prodigy - quick arcane regen on command
astral presence - larger pool
so here is the run down. the familiar is used with a crimson rune to increase the damage of all your attacks by 31%. next i chose energy armor with a crimson rune to counter the loss of resistances from glass cannon, which increases all damage done by another 20%. arcane torrent has a crimson rune as well, which increases all arcane damage done to the target by 31%. now... arcane orb...the obliterater. basically this is going to be my most damaging spell, with a crimson rune increasing the explosion to deal a whopping 295% weapon damage as arcane. but in actuality its much, much more than that because of all my modifiers. basically it should hit like an 18 wheeler. now i know what you are thinking, im going to need lots of arcane power. and what about resistant monsters? well, first off magic missile is socketed with a golden runestone which increases the arcane power it regens by 5 per target hit. prodigy also increases the arcane power it regenerates. when it comes to resistant monsters, the increased damage of my arcane abilities is (in theory) going to be strong enough to still do significant damage. i guess thats why im posting the build, so we can discuss.
i do have one question though, when i socket teleport with an alabaster runestone, does that mean as long as i keep casting teleport i can spam it like in d2? (before it goes on cooldown of course)
http://us.battle.net/d3/en/calculator/wizard#akYPQi!Ycd!bZZZZa
k go
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http://www.youtube.com/watch?v=SuaJpTerpHk
thats the coolest thing i've ever seen. i know its old
has anyone been thinking about doing this?
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i think people in general need to stop looking at things and saying stuff like, "great, now some d-bag can come into my game and get better drops without doing half the work!" i for one am looking forward to running with legitimate and friendly people that i know, who wont lie about their mf drops and intend on sharing them with the rest of the group when we play together.
is the glass half full or half empty?
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would be nice to win, this book looks great! been a diablo fan since the original.
ps - oh jeez. this is my first post. im such a lurker. none of you know me, but i know most of you started coming here in like 2008 lol.