There is 0 item diversity in this game. And the new change, doesn't change a squat.
Every single one of you who played over paragon 1 knows, that for end-game builds, you have spesific items you must own (obviously with good rolls) to successfuly run high GRs.
Take a good look on the builds page, do you see alot of items diversity? No, you don't!
You can't run with w/e weapons you like on WW Barb. No, you have Bul Kathos for the best WW performance. Sure you can use IK weapon. but it won't be nearly as good.
Same goes for DH current weapon of choice for MS build.
You are in denial, if you think you can choose w/e the fuck you want to wear and get away with the same/better performance on current builds in-game.
itemization only works on Torments.
You cant do much tweaking once we talk GR60+.
This entire thread, along with Quin's, is a waste of time. Unless you're a casual who don't run high GRs and care about minimal gear swapping for gameplay diversity.
I just have to agree with this.
Diablo 3's itemization has been an illusion all along. Whatever choices you think you have, there will always be 1) one build that preforms best, and 2) corresponding best-in-slots items for every slot.
The difference is, now we don't need to look out for which build/item choice works best, Blizzard gives a straightforward answer.
For the less casual players, it means you don't have to figure out things. But if you look a tthe build diversity, I'd say less than 0.1% actually had to figure out anything.
For the very casual players, finding one such item will give them a surge in power, with the excitment that usually accompanies that.
In short, this kind of items grants casual players exciting moments in the game, while they just remove "high-lvl" players' illusion of choice. They just don't realize it was just that all along-- an illusion.
Some, like me, like to test different builds and it is true that the possibilities are now more limited. But whoever, like me, tried other things, must have realized how boring it quickly became when these other builds just sucked.
On the other hand, for Blizzard, blocking these item slots makes the game way easier to balance, also with respect to the set dungeons. That means more fun in general.
This pretty much sums it up.
The original thread should've been about us wanting items diversity, not about how the latest changes effects the current state of the game.