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    posted a message on Diablo 3 Not An MMO
    My thoughts on user cap is no less than 6 but no more than 8. Anywhere in that range seems to be plausible, for those that have more than 5 friends, 8 would be a safer number I would think. Aside from that, you don't want your game robbed of mobs, Level restriction and User cap personalization on the game *I while hosting, set mod to 4 players only (As I have 3 buddies online) and level cap to 18 (None of my friends are higher than level 18). This seems to be a logical way to solve many of the issues on an immediate basis.
    Posted in: News & Announcements
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    posted a message on Official BlizzCast 5 Q&A Submissions
    Seems I'm too late to make a difference, but might as well post.
    1. Through synergies and otherwise, will I be able to use lower level skills effectively late game *For Instance throwing barbarian like I could in Diablo II*
    2. Because of the loot system, will more/higher quality loot drop from bosses resulting in boss farming (Groups since word is you can't solo all the bosses).
    3. If I were a solo player, would I be able to make it through the game without the assistance of others?
    Posted in: News & Announcements
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    posted a message on Kingdom of Shadow - Lost City of Ureh
    Very interesting info guys, I can see right now I'm going to have to read the books lol.
    Posted in: News & Announcements
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    posted a message on Blizzard: Why Corpses Vanish
    It would make sense that they'd disolve corpses over time to handle the strain on the computer calculations. Ya don't really need corpse explosion with all the new stuff they're bound to replace it with, but if you did, you could still have it set to disolve bodies in say a 30 second window, giving you more than enough time to blow them up before hand - just make it more inconvenient.
    Posted in: News & Announcements
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    posted a message on Diablo III console port "theoretically possible"
    Quote from "Sly_dawg19" »
    Well the two ports in the front are perfectly enough for 1 mouse and 1 keyboard, those are "usually" not occupied.

    Just saying PoS3 downplays it? I like my little word plays, lol...

    BTW I had a launch console and never had a RROD, no bs.

    Diablo 3 would be on 360 for the following reasons.

    1. Easier to port over. (More time working on PC version)
    2. Xbox Live far superior to any other consoles online system.

    Microsoft could make an update for 360 to accept compatible keyboards and mice very easily. Or someone could make a mouse/keyboard especially for the 360, wireless, and using ZERO usb ports.

    I say porting to consoles would only be worth it if they could let PC gamers and Console gamers play together in same games and everything. If all of your friends had console version of Diablo 3, and you had the PC version, and you could not play together, that would SUCK.

    But like I said earlier (like page 3?) I love Fable 2 already, but I will wait for PC version to play :)

    I don't know a great deal about how the thing would work on a lot of the new consoles, I just think it would be an interesting idea. That being said, I think yes, the top priority should be to complete it on PC then they can work out the bugs for consoles if they see fit. And secondly, I think that if the consoles are to have a shot at success, they have to be able to merge with the computer players online.
    Posted in: News & Announcements
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    posted a message on Diablo III - MTV Interviews Blizzard
    Overlapping doesn't concern them, and I guess media exposure of any type is over all good for buisness. Diablo didn't really belong in the MMO arena and the sacrifices they make from gameplay to make MMO's would severely disappoint me. (Arena of one guy attacking thirty monsters to thirty guys attacking one monster really isn't my thing.) I must say I do find it an interesting prospect of a new game series coming out in the future, perhaps better than all the ones before it; only time will tell.
    Posted in: News & Announcements
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    posted a message on Respec and Health Globes on Diablo III
    Quote from "Super.Fresh" »
    I am so AGAINST a system like this. Allowing you to change your build on the fly is ridiculous and everyone starts turning into the same characters to fit the situation. Totally takes away any feeling of uniqueness and customization that you put into your character.

    I agree, with this one. As I previously stated, some replayability is loss when you can whimsically respec at will. Aside from that, it also loses a lot of the time and effort it takes to experience a build throughout leveling as opposed to just getting the end result.
    Sometimes the journey is worth more than the destination.
    Posted in: News & Announcements
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    posted a message on Diablo Archive On Sale Today
    Looks interesting, I'll have to check it out. I like the idea that the books tie into the story of the game itself, and allows you to interact with the story in that sense.
    Posted in: News & Announcements
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    posted a message on Diablo III Producer Justifies Controversial Art Direction: Color Is Your Friend
    Normally I read through all of the pages on the subject before commenting, but I don't really have the patience as of the moment to go through 25 pages of what probably will be people repeating mostly the same ideas (as it is with most threads.) Most of the Art Design is appropriate and I feel is great work, some tweeks however do remain.
    1. The statues and things shouldn't be smiling unless it in some way denotes a sort of unnerving smile on a demonic face or something along those lines in a dungeon.
    2. Bright Colors are fine and dandy in the outside world, good contrast, that being said, the dungeons don't have to be colorless, they just have to exemplify the opposite of the bright outdoors.
    3. Art design for weapons and armor thus far look good, (Don't go over board on shoulder pads like they did on wow, sometimes, less is more)
    4. There are some other added effects in dungeons that could be thrown in to really express the idea of "Really not somewhere you want to be." That I can only assume they're already doing in other levels. As it has been common place in the other Diablo games, I can't see how it wouldn't.
    5. Wondering about the issues of line of sight (As it was a part of Diablo 1 and 2) and doesn't seem to be in Diablo 3. It may be something to look into, in certain dungeons, to create the line of sight barrier, where turning around a pillar can actually illuminate more clearly things that were previously unclear. The ability to create strategic differences with the environment can be useful (Breaking line of sight by turning a corner).
    Posted in: News & Announcements
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    posted a message on Respec and Health Globes on Diablo III
    I think there are some good suggestions among the bunch as far as respeccing. My personal idea for this concept was to create a quest chain for respeccing. Every person will get 3 quests throughout the game that will allow them a partial respec of their character. Two levels or Three levels seems a bit limited to me. I think Each one of the three quests should get 2 points worth value, therefore you'll have a total of 6 in the end. Keeping in mind that will be Normal, Nightmare, and Hell mode, it should eliminate any situations were people go easy strats full blown at the start, and respect later for a full blown late spec (People that save their points and suffer through the early game should have their just reward I say).
    That all being said, it gives people the opportunity to respec partway, cannot be abused continously by a character, and secures a persons unique build structure throughout the game with a little extra wriggle room. Thus, it also preserves replayability. Personally, in Diablo II I did strats I were well aware wouldn't work just for the sake of trying it, like. . . Maxed out Rabies druid. Personally I think Blizzard should make sure that there are multiple avenues a person can take with each class to become successful. None of this Only Frozen Orb Sorcs, WhirlWind barbs, Zeal Paladins, and Revive Necros, and Lightning Javazons to excell throughout the bulk of the game; all classes should have multiple ways to excell within each tree.
    Posted in: News & Announcements
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    posted a message on Blizzard Comments On The Classes In Diablo 3
    It seems clear based on the information we have that a few things can be determined quite clearly.
    1. Witch Doctor Replaces Necromancer (Obvious given from skill over lap). *Further to the point there's a part about the damage necromancers did and would make sense that they're no longer in the lime light of the "good" side.
    2. Barbarian is the Coup De Grace of melee, though there will probably be one other at least partially reliant melee type with some sort of hybridization.
    3. Ranged type is required (Some Equivilancy if not the Amazon) *Though having a male and female to each class kind of eliminates the "amazon" idea.
    4. Glass Cannon type (Sorceress will probably be replaced by some other caster of very similar type).
    And Lastly....
    5. The final type is more or less up in the air, Druid is a strong possibility, particularly if they are actually hinting at it with the animation. Paladin is a favorite from back in the day and still seems viable to bring back. Assassin isn't out of the picture yet, as it is a favorite, though I somehow doubt it's immediate arrival into the game. And lastly, an entirely new cast to the crew that resembles something else in skill use (Like the Witch Doctor is to Necromancer).
    Posted in: News & Announcements
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    posted a message on Diablo III PK and PvP
    To me the PVP questions seem to be broken down into a few simple solutions. Yes, you can create the overall game environment to cater to both groups (PVE Realm, PVP Realm Etc.) Yes, they can eliminate hacking, and program use, by cracking down on it like they do in WOW that makes a lot of PVP stuff lame. Yes, you can design games with locks on them for PVP only, PVE Only, Or Mutual Agreement. And lastly. . . Yes, you can make the system a lot like the Diablo 2 PVP mechanics and still have my vote, while including all of the above notes. Everyone gets what they want, no one has to choose between the two major groups permanantly, and the PVPer's can annihlate each other, and the care bears can hug if they like. Any questions?
    Posted in: News & Announcements
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    posted a message on "The Internet Hates Diablo III" Writes SomethingAwful
    Article is hillarious, really does point out the fact that some of the arguments really don't make any sense at all (Especially given the whopping 2% of the game people have seen.) Aside from that, I as a Diablo fan (Since diablo 1) Keep very clearly in mind that what made the games great was the gameplay more than anything else. I don't really care that much if they use color, we use to play in 2d remember? What made them spectacular was your ability to fight hordes of things with skills you could spam fire and essentially feel like you're having an epic battle. Not like the newer RPG's that subsequently came out and said "Yay for great graphics, now you can fight 1-3 monsters at a time instead of 30." Thanks but no thanks, Diablo 3 is going to be amazing.
    Posted in: News & Announcements
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    posted a message on Cain life or death poll
    I would like to bring to light a few choice points about this particular question.
    1: Etymology of the name, who was Cain? Cain was the character in the Bible who comitted the first murder in history by slaying his brother. Coincidence? Quite probably.
    2: It is quite unusual that Cain is as old as he is (basically every single character in the story eventually gets slaughtered in some manner unless they happen to be an arch-angel ;-))
    3: Watching the gameplay movie, Cain seemed to be intent on discovering something down in the depths of the catacombs, despite the fact that the hero had no interest in listening to it.

    Summary: Cain has been corrupted, his mind tainted (And how could it not be after battling the prime evils in his own way throughout the past 50 plus years right?) You don't see Tyrael down there gaurding him anymore? (And yes I think Tyreal is in fact good. What possible motivation would he have honestly?) At some point, it's going to turn out, Cain is evil, and it's your job to destroy his demonic possession with him along with it. But just like Lazarus, he was used as a pawn, to accomplish some mission that only his trusted position could afford him. Aside from that, I still wonder about the girl in the preview movie.
    Posted in: Diablo III General Discussion
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    posted a message on D3 New Inventory Layout
    It looks to me like the current inventory system is sufficient to work out well, I certainly don't enjoy the idea of the weight system (Lame in any game if it stops you from moving at normal speed), but I pretty much always think that it can be improved. Best case scenario, box comes up as you highlight it, you can have a little arrow in either direction on the bottom so you can turn it and look at it, have some special animation effects for different things, that sort of thing.
    Posted in: Diablo III General Discussion
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