i understand that, but in my opinion, i don't like to stare all day on a guys butt, who is not me, but a character i play. so yeah, the eye plays along.
Okay, if you [...] want to keep on discussing Inferno to the max as much as you want, I suggest you do 1 thing first... beat the crap out of Diablo in Hell difficulty of Diablo II first
been there done that and i still don't get your point.
every game i played through for some time became too easy over time, due to 2 facts: it must be playable by the majority of people and you always get used to it and the obstacles of yesterday become the runthrough of tomorrow.
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@ topic: i got some points, thanks. it's unrealistic to flip through inferno once you hit 60, it's more realistic to be forced to play some hellfarming before actually getting through the content of inferno.
In my understanding, almost everyone will run around inferno as soon as they hit maxlevel and go farm'n'grind for gear or make dungeonruns with friends/strangers, some seem to think that only a few among us will reach inferno and the majority of players will stay somewhere in between.
well, me played every character to 85, so got 10 of them... even deleted my 80 warri to create a worgen one, levled it in 5 days from scratch to 85. gotta say, lvling never was easy as today, get heirlooms and you see urself up the hill.
there are characters that are easily capable to manage almost every quest, even hardcore elite group-quests, like for example beastmaster hunter and demonology warlock while other characters can get stuck on those, like rogues and mages, who just lack the healaspect. i know, rogues have blabla, but its just not that much, if the elite-trashmobs cast you to a bloody pulp.
nontheless, every character can lvl very fast depending on your understanding, which depends on your interest of the class, so take a look on what you really like to play and go for it, the best motivation goes a long way if you play something you like.
i like them all. not always and not in every situation, but variation is my key to fun. even in world of warcraft *cough
With that logic i for-see a giant trollface by blizzard. Watch em be like ' OMG GUYZ BETA IS OUT, GO DOWNLOAD EVERYONE CAN HAVE!' then ppl download and its a blank file, everyone complains. then blizz is like haha jk jk, heres the game BOOM; release. BTW i can tell the future.
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how much would you pay in real cash to get to play the beta?
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why should blizzard give YOU a beta key?
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i understand that, but in my opinion, i don't like to stare all day on a guys butt, who is not me, but a character i play. so yeah, the eye plays along.
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sometimes i like the simple approach.
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7/10
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been there done that and i still don't get your point.
every game i played through for some time became too easy over time, due to 2 facts: it must be playable by the majority of people and you always get used to it and the obstacles of yesterday become the runthrough of tomorrow.
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@ topic: i got some points, thanks. it's unrealistic to flip through inferno once you hit 60, it's more realistic to be forced to play some hellfarming before actually getting through the content of inferno.
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what do you think and why? /discuss
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there are characters that are easily capable to manage almost every quest, even hardcore elite group-quests, like for example beastmaster hunter and demonology warlock while other characters can get stuck on those, like rogues and mages, who just lack the healaspect. i know, rogues have blabla, but its just not that much, if the elite-trashmobs cast you to a bloody pulp.
nontheless, every character can lvl very fast depending on your understanding, which depends on your interest of the class, so take a look on what you really like to play and go for it, the best motivation goes a long way if you play something you like.
i like them all. not always and not in every situation, but variation is my key to fun. even in world of warcraft *cough
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you sir sound like vicky pollard.
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i'm just curious about the final looks of the female barb, tough decisions to make there.
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[x] need