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@synthaza: Use your mind, its a youtube video, sure the res is going to be crappy.
Really? I thought Youtube always streamed HD quality videos! And by the way, if the editted video looks that bad when it is set in motion when compared to the original that is also shown, why would I play it? The colours on the Barbarian are lost to the creeps and the background because the colours become too loose and meld into one blob of mess. Sure I can tell where the Barbarian is - that's because the camera is fixed onto him - but everything about it is diluted and bland. The Barbarian in the original still retains a fleshy, pink colour. The editted video, none. He becomes this gray blob, which the creeps also share that common trait. In the original, they had a blueish tone to their flesh. Think is probably what the design team at Blizzard is trying to avoid. Don't take out colours and replace with gray because that only creates bland graphics. I don't even know why you are flaunting this video as if you have concrete evidence against Blizzard's art design.
Plus, the sounds are really, really bad. I don't think you got my sarcasm.
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Resorting to bad photoshops do not in any way help your arguments.
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I bet you were the funniest in your classes.
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It's called developing a character's personal image. You wouldn't want all the characters to look alike, would you? That'd make the game generally boring because everyone looks the same with no differentials in clothing because it has to be realistic. Simply put, adding a realistic armour tag on the game will completely squash the character's archetype. I want to think Barbarians are big, buff and powerful. I wouldn't want that archetype to be lean and to the norm. I want something that will visually appeal and let you know, "Yes, that's my Barb!"
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Edit: No, I don't agree PK should be thrown out.
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Are you just randomly putting words in my mouth now? I suggest you read over what I've said instead of making up what you want to hear. Where did that line "It's only fun for one person so that feature should go" line even come from anyways, ability to misread posts? If by advocating restrictions you mean myself pointing out all the flaws and errors of the D2 PK system and show how PKers have all the unrestricted access into games with people questing, then yes.
I didn't say ruin THE quest. I said ruin the questING.
So here you should restrict all the players who want to quest online with players without people randomly logging into their games with uber gear and hostiling them? What you said makes perfect sense. "When you restrict players' actions in a multiplayer game, you arent getting the full experience of multiplayer*," except now you are restricting the players that simply want to play online. If I was a carebear and wanted to only play online for questing and PvM, you're telling the carebears to all restrict themselves to private games? You limit them to a tiny bubble online. That's restrictive.
*Your words, not mine.
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They are different genres of games. I don't see what you're comparing honestly. It's like comparing CS to D2. You only kill other people in CS, not so in D2 where players can quest. You only kill people in CS. Did I mention you only kill people in CS? That's the whole point of the game. As for "It's only fun for one person so that feature should go," I said I didn't want PK removed. I just want the system redone as to less restrictions for both sides.
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This is a bad suggestion, as I have already said before.
And it is a very restrictive function.
Bad comparison. There are no PvM features in either games while online. Your point is moot.
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1) TP to town, your questing is hereby ruined by a PKer
2) Switch off to another character with godly equipment and hunt the PKer (They wouldn't PK if they didn't have the best items in the game), your questing is hereby ruined by a PKer because now you have to get rid of him, or you simply cannot damage him because his equip are better than yours
3) Call friends for backup which might not be possible if those five slots are taken up by other members questing (and even then your friend's characters may not be able to kill the PKer), your questing is hereby ruined by a PKer
4) Leave the game and remake a private game, your questing is hereby ruined by a PKer
In a persistant world, players come and go. You might find a high level protecting lowbies in areas that have mobs that give exp, or you may have town guards that protect players from PKers. In D2, there are none.
Examples above are how griefers control the system. People questing do not willingly go into games that say duel to quest because they'll be marked for death immediately. PKers on the other hand enter games with people questing to actively hunt low levels. You can avoid the PKers but it comes at a cost of your enjoyment online.