I did think that that video was a pretty damn good alteration. I like that the brightness wasn't cut too drastically since it's an early dungeon. It's still a tad bit too gray though, perhaps. The color scheme should just shift to include less color on one side of the color wheel. If you chose to exclude green, then keep the oranges and blues a tad more vibrant but not eye-popping. The important thing to keep in mind is that it's a dungeon that will probably resemble more of what you might expect early on so I would be okay with more calming, vibrant tones ( blues and yellows ). I don't see the need for an explosion of color, though. A stone dungeon, especially early in the game need not be so wild and extravagant with color but not completely devoid of it either. Vegas, your edit would be better for a later dungeon and I'm sure you'll see more of that sort of lighting later on.
The biggest thing that threw me off about D3 is that I was expecting a sharper, slimmer, more contrast driven and sophisticated look to the game. Not to an extreme, but more so than what we saw in the demo. I.E. Some bulk to the armor, but some tapering as well. More mature looking anatomy to the characters and sleek shiny armors and weapons without the crazy glow.
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The reason I would buy D3 is to play it not make my own game. They have been stuck on the cartoony look for a long time. If you like the cartoon style WoW or WC3 are perfect games for you. Diablo was never intended to be cartoony or as colorful. Diablo 2 was a very gothic and mature looking game. This style completely goes against that.
Seriously, Blizzard might as well have called this game "Warcraft: Hell's Gate".
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I would say 99% of the people in this thread are perfectly calm about the matter and will love the game no matter what. We are simply observing what changes we think should be made to the style so it diverges from Warcraft and adheres more to Diablo. There is no way to completely change a company's style ( and I think many will agree Blizzard is a different company in regards to Diablo since North broke apart ). And because of this there is no way this game could look like Diablo 2, even though I'm sure most of us loved the style of Diablo 2, but I think they can do a better job of emulating the Diablo universe. I am not hellbent on changing this game. I'm really hyped no matter what happens. Subtle things however could be done to improve the mood of the D3. If you read the thread in great detail I think these subtleties will become evident.
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That is truly the advantage of having a separate studio ( Blizzard North ), you get a divergent style because there isn't quite so much collaboration between projects. Instead, each game has a chance to evolve stylistically into it's own unique experience.
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EXACTLY, read my other posts! Where'd the shadows go!???!!!!
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You are right in one respect though, Blizzard's artists have decided on an art style, and I'm highly doubtful they'll change it at all.
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No, the main problem is the shadows. There is no longer atmospheric shadowing around your character in the environment ( remember light radius - that no longer exists because there is no longer that awesome shadow that looms over everything ). Also the characters have 0% shadow/shade. They are fully lit.
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You make a good point Ultra. A really good point. Diablo2 had amazing graphics, both dark and realistic. I would go so far as to say some of the best graphics ever made for any game. First of all, since most of you wanted 3D, there is just no way you could make as realistic looking of graphics in 3D and have the game run remotely well. Diablo2 was also technically developed by a different studio, who thought independently from the central Blizzard art philosophy. Notice how similar Diablo, StarCraft, and WarCraft all are beginning to look. It's the new "Blizzard" style. Think of Blizzard more like Pixar now, they are a closed-off community, no longer two independent studios ( North and South ). Blizzard is more commercial, they are more generic, trying to be less offensive, and going with something "safe" that is proven to work for a broad audience which guarantess more sales. I'm as sad as you, but think of it as an inevitable change. First of all because the original studio is no longer intact. Secondly because Blizzard is becoming larger and more commercial. It's what happens to all games once the company expands and becomes more corporate. The grittiness disappears. Think of the original C&C (Westwood) as opposed now to the modern C&C (EA). I applaud your efforts, but I doubt they'll do anything to change the style.
To get into the specifics, the backgrounds, as always, look incredibly detailed and overall look really good. But yes, there is too much saturation, not enough darks. Overall, however, the backgrounds look really really good. My main problem is the characters, which you can't do much about and here's why: You can't shadow dynamic characters well in 3D, leaving the character fully lit. This is horrible for a Diablo game. A fully lit character ( enemy or hero ) isn't gothic, it's cartoony. Combine this with low poly counts on the characters, and you get a really cartoony style. Sure, you could change the hue/saturation/contrast to make the backgrounds look more gothic, but the characters are still going to look cartoony. I would guess that this style is also just the result of the limitations of 3D graphics.
The solution to the cartoony character problem would be: Dynamic Ambient Occlusion like in Crysis and higher poly models. This would add tons more lag, and this is against Blizzard's policy of making games that run really well.