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    posted a message on Blizzard Explores Consoles
    Quote from nickm83

    Unforgiving for new players? Its called a learning curve. I apologize if I enjoy a game that might require a slight amount of thinking and learning.
    Theres a difference between a learning curve and being able to create a character that can't get past parts of the game if you don't know what you're doing. If you think how unfriendly D2 was to noobs can be described as a learning curve, I don't really know what to say.

    Gold economy doesn't ruin economies...dream on. You mention it'll be better then not having high runes to trade with...but guess what, you won't have any gold either. Either that or you won't have nearly as much as someone who had been playing steady...especially with no type of ladder reset or anything. I'd rather be able to farm and get a high rune, and think cool, I have a high rune, then have to farm gold, when the price for w/e people may want to buy with gold that doesn't bind is going to be constantly going up as gold is going to be constantly accumulating in the game.
    What are you trying to say? Of course a gold economy would be broken without enough gold in it, just like it was broken in D2 with enough gold in it. Same goes for if farming gold becomes a drawn out, boring process. And its not like you won't have to farm for runes. You'll have to do that too. You'll just also actually care about the amount of gold you have as well. All it does is add gameplay hours, and chances are the best way to get gold will also be the best way to get most other stuff anyways.

    And as far as not having as much gold as people who have steadily been playing the game, that pretty much goes for everything in the game. I don't see why more dedicated players shouldn't be rewarded. You can't talk about how you want there to be a learning curve but then say that people who continuously play should be on the same playing field as people who don't.

    PK is a source of grief? You've got to be kidding. PK is the best way to deal with a griefer. For example, I was on DDO the other night, and there's 6 of us in a quest, and we get to a part where everyone has to stand in a certain area for the quest to continue. Suddenly one guy just says HAHAHA GL NOOBS and goes afk. We stand there and wait 10 minutes, and realize the guys just screwing with us and isn't coming back anytime soon. We then have to recall and restart the quest without him. Now just imagine...had DDO had some PK in it, rather then getting griefed by that idiot, we could have just PK'd him and had some street justice. Then again I'm not really that stunned someone who thinks a learning curve in a game is awful design, also doesn't like PK, since killing other players with any sort of winning record was the most difficult accomplishment(and thus required the most learning/thought) in the game.
    Without PKing, the griefers wouldn't be there in the first place. And that situation could just as easily be solved by a votekick system which wouldn't also be able to be used to grief. And if you want to PvP, theres a dedicated arena for that. Complete with ranks and records. So pretty much the same as D2 minus the griefing.
    Posted in: News & Announcements
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    posted a message on SP vs MP Loot Drops
    I'm pretty sure how its going to work is that loot is not restricted during SP, but if you kill a boss with 4 players you get 4x the loot (divided among all the players) that can then be traded among the party if you want, so MP does give you an increased overall chance of getting what you want, but you may have to trade with the people in your party for it. So it promotes MP while still making SP viable. I don't think theres going to be anything along the lines of ladder only items or anything, seeing as you can play your SP character in a co-op game in D3.
    Posted in: Diablo III General Discussion
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    posted a message on new gameplay?
    Well remind me to never play a game with you. And no shit they look like pistols, considering they are pistol crossbows. I still fail to see how holding two of them makes them look any more like a gun than a normal pistol xbow would. They still have a clearly different silhouette from the entire bow part in the front.

    And what the hell is wrong with giving ranged characters another option? Melee characters have axes, polearms, swords, maces, warhammers, daggers, fist weapons, and most of those have one hand and two handed variants. Even spellcasters can use daggers, swords, and staves, and they don't even use their weapons to begin with. But ranged characters should be restricted to a bow or a crossbow? Why? I welcome the addition of another option for ranged characters, and pretty much the only other option is pistol crossbows, and the only way to make those any different than normal crossbows is by allowing the DH to dual wield them. Seems perfectly reasonable to me.

    But yes, someone should be able to kick other people out of the game, but that doesn't mean that there should be the ability to filter out certain classes/builds beforehand.
    Posted in: Diablo III General Discussion
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    posted a message on If given the chance, will you play the D3 beta?
    Yes1000000000000
    Posted in: Diablo III General Discussion
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    posted a message on What type of Barb will you make?
    I plan on making a barb with some big ass 2 hander, but dual wield is a close second. It really comes down to whats good for PvE vs PvP, as dual wield usually has better dps while a 2hander is better for burst damage. We'll see. Either way I'm making a barb first and smashing a bunch of stuffff
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Old RTS Games
    Tiberian Sun, though you kinda included that with C&C I guess. I played Red Alert for god knows how many hours when I was like 5. It was sweet.
    Posted in: Other Games
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    posted a message on Respeccing
    Yea even though that quote looks like its only 3 respecs overall, they've mentioned respeccing as a gold sink multiple times, and I doubt theyd just take out another way to regulate the gold in the economy.
    Posted in: Diablo III General Discussion
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    posted a message on Leveling up animation
    Considering there isn't even any background music, i doubt the sounds are finished. Not to mention that the health globe pickup sound has been addressed and confirmed as changed by Bashiok a while back, so yea, i think a lot of the stuff is probably placeholder, not to mention the game in general will seem much more tense and not as... empty with background music.
    Posted in: Diablo III General Discussion
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