Theres a difference between a learning curve and being able to create a character that can't get past parts of the game if you don't know what you're doing. If you think how unfriendly D2 was to noobs can be described as a learning curve, I don't really know what to say.Quote from nickm83
Unforgiving for new players? Its called a learning curve. I apologize if I enjoy a game that might require a slight amount of thinking and learning.
What are you trying to say? Of course a gold economy would be broken without enough gold in it, just like it was broken in D2 with enough gold in it. Same goes for if farming gold becomes a drawn out, boring process. And its not like you won't have to farm for runes. You'll have to do that too. You'll just also actually care about the amount of gold you have as well. All it does is add gameplay hours, and chances are the best way to get gold will also be the best way to get most other stuff anyways.Gold economy doesn't ruin economies...dream on. You mention it'll be better then not having high runes to trade with...but guess what, you won't have any gold either. Either that or you won't have nearly as much as someone who had been playing steady...especially with no type of ladder reset or anything. I'd rather be able to farm and get a high rune, and think cool, I have a high rune, then have to farm gold, when the price for w/e people may want to buy with gold that doesn't bind is going to be constantly going up as gold is going to be constantly accumulating in the game.
And as far as not having as much gold as people who have steadily been playing the game, that pretty much goes for everything in the game. I don't see why more dedicated players shouldn't be rewarded. You can't talk about how you want there to be a learning curve but then say that people who continuously play should be on the same playing field as people who don't.
Without PKing, the griefers wouldn't be there in the first place. And that situation could just as easily be solved by a votekick system which wouldn't also be able to be used to grief. And if you want to PvP, theres a dedicated arena for that. Complete with ranks and records. So pretty much the same as D2 minus the griefing.PK is a source of grief? You've got to be kidding. PK is the best way to deal with a griefer. For example, I was on DDO the other night, and there's 6 of us in a quest, and we get to a part where everyone has to stand in a certain area for the quest to continue. Suddenly one guy just says HAHAHA GL NOOBS and goes afk. We stand there and wait 10 minutes, and realize the guys just screwing with us and isn't coming back anytime soon. We then have to recall and restart the quest without him. Now just imagine...had DDO had some PK in it, rather then getting griefed by that idiot, we could have just PK'd him and had some street justice. Then again I'm not really that stunned someone who thinks a learning curve in a game is awful design, also doesn't like PK, since killing other players with any sort of winning record was the most difficult accomplishment(and thus required the most learning/thought) in the game.