Quote from OmniNom
It's important to remember that we have ABSOLUTELY ZERO INDICATION that this is the case.
On a related note, this is probably one of the only points I'm not sure I agree with about D3 itemization. While only a small number of items are pulled out of the economy by making them BOE (BOP I think is out of the question), it's removing the items that someone thought were good enough to equip.
95% of the items picked up are immediately sold (or nowadays, destroyed for mats). No one cares about removing them, because they're already essentially gone.
But without BOE, the good items that people actually want will tend to accumulate in the economy, driving their price down and eventually forcing a reset or some other change (I believe they want to release new stronger items every few months with D3). This is a very crude way to control an easily solvable economic disparity.
With BOE, equipping at item makes it work only for you (or possibly your account), and makes that item stay valuable. If you want to use it, you can't resell it, and the number of those items on the market remains manageable.
I don't know about you guys, but I would much prefer the more stable, self-sustaining economy. If I can't resell an item I've used (at least a high end item, the only ones this would be necessary for), it's a small price to pay for curing stagnation.
Of course, I don't pretend for a second Blizzard's decision one way or the other will affect my willingness to play the game But this is probably the only decision they've made that has seemed questionable to me. I'm sure they have their reasons, but those quotes from Bashiok don't seem to be good ones.
I completely agree with this - and am probably on a short list of people who were unhappy to hear the news of no BOE. It forces you to make a hard decision about that lucky piece of great loot you just found. If you can wear it for awhile and then go "oh well, that was fun - off to the AH I go with this old piece I don't need anymore" than there is something lost there to me. If you work hard for your gear - you should have to make equally hard choices for what you plan to do with it. Being able to wear it for an hour or a year - and then get more benefits from it, like sellling - just degrades the coolness of the loot.
However - in a game like D3, we have the chance to find that epic piece of loot, over and over again. Where as in WoW - you most likely got that nice BOE from a raid; that after you attained it, there were several other people in line to get it the next time it dropped. So it might be a forgotten issue.
1
1
1
1
Let's take at look at our old classes from Diablo 2 because I think they are very relevant for the future. Only the barbarian is returning. It means that if they want to do something original, they WILL have to mix those classes somehow.
We know right now that the Barbarian, the Witch Doctor and the Wizard are in Diablo 3.
Let's take a look at those classes :
The barbarian is a total reworking of the old one, so we can eliminate the old barbarian from our "idea pool".
The WitchDoctor looks like a mix of the Druid, Necromancer, and sorc. He uses a lot of wild animals to attack (frogs, bats, mongrels). He has a fire spells tree. He has spells looking like the curses of the Necro but transformed into AoE spells casted around the WD.
So we can eliminate the fire tree of the druid. I would go on and eliminate his metamorphose tree too because this tree is too archetypal and adding it back would be an instant "THIS IS A DRUID 2". Lets eliminate the fire tree of the sorc and the curse tree of the necro. Let's also eliminate the summoning tree of the necro because I think it is too archetypal too.
Now the Wizard. We knows that she uses lightning and cold spells. So lets go and eliminate the cold and lightning trees of the old sorc, leaving nothing. She also uses some sort of tornadoes, the devs said that a normal tornado looked dull. So, since the elemental skill tree of the druid was just that, lets eliminate it. Leaving nothing from the druid. She seems to use conjurations spells, a bit similar to the bone tree of the necro, lets eliminate it, but lets keep the poison part of that tree.
So we are left with some old classes :
The Amazon.
A poison tree.
An Assassin.
A Paladin.
Now since we know that we will be fighting heaven (Confirmed when the devs replied SOONER OF LATER) an holy class is impossible. It would be retarded to attack heaven with it's own power (Fist of HEAVEN, anyone ?). I think we can eliminate the holy part of the paladin because of that.
We know that the wizard is from Xiansai, leaving really no space for another asian influenced character (subject to discussion). So lets eliminate all the martial art stuff form the assassin.
Fourth class:
We saw a bow in the first gameplay trailer, so lets say this class will use it as a main weapon.
BOW TREE, nothing much to add here, really.
Now if I look a the spells we have remaining, traps look interesting. I think it would fit, because it would allow this class to do some elemental damage. I would prefer the traps to be real traps, not auto-firing sentries. Lets eliminate the bow tree of the Amazon.
TRAP TREE <--- Now they wouldn't call it that, hehe
Spells like a trap freezing enemies walking in it. Exploding traps. Poison traps. Mana burning traps. Cursed traps. Lots of possibilities here. Lets eliminate that tree from the assassin.
Now the last tree is hard. I will take the fact that we didn't see any sword in the trailers. The barbarian seems to use axes and hammers mainly, and one-handed. So lets do something original.
SWORD TREE
This would allow this class to be good in close combat by pressing the fast-switch button.
It would be easily imaginable skills for this tree. Eliminate it from the paladin?
The last class :
After seeing all those classes, I saw that something is left almost unused too. Not only the swords, the SHIELDS too. The WD is using shields but it's the only one, can't be like that really, or a shield drop would be an instant Wd drop. So I think that last class should be a shield user.
Now there is something that really interested me :
That "npc" from the caldeum city. Most of you will agree with me when I say it is really argueable that this is a new class. However, it fits really well with what is remaining.
1) He uses a shield.
2) He uses a spear.
3) Lore wise, being from caldeum can give use a great opportunity to learn more about this region.
Using a spear gives him a great personality. So Let's begin :
DEFENSIVE TREE
Now I had to add a tree making use of the shield. Let's say he enchants his shield.
He would be able to cast one enchantment at a time on his shield so that the monsters hitting it would be effected.
Maybe an enchantment like thorn, returning physical damage.
Maybe an enchantment returning magical damage.
returning arrows
immobilizing the monsters.
etc
(Taking a bit of the aura of the paladin here)
SPEAR TREE
This tree would be really offensive and physical, like piercing skills and swirling skills. Head crushing and etc.
SPEAR/MAGIC TREE <-- Those names mean nothing, it's just to help you understand hehe
Now this class need some skills that are more ranged. So lets not make the spear throwable, would not be really original. Instead, lets use the spear a bit like a staff. Using it to shoot magic spears made of fire, cold, lightning maybe. Or a skill where he hits the ground to hard that a shockwave is created. You get my point.
This is it, you can replace all "Skill" by "Talent" since that is how they are called now. Nothing here is set in stone, so if you think that something is stupid or unrealistic lore-wise or logic wise, then reply.
Edit:
fixed some typos
1
I note this and I will shout some insult at you when they show more screenshot of shoulderpads and more pieces of armor with huge shoulderpads.
1
I stopped reading there, enjoy writing your post for nothing. I am now adding you to my ignore list too, good stuff.