Quote from OSW_Zenkiki»
This seems like a very uninformed response. Items have a myriad of additional stats on them, such as +critical hit chance and +attack speed. This is also in addition to the +skill/talent ranks that can appear on items. If anything, itemization has a lot more variety in D4.
I do not want my base item abilities being tied to "Attack and Defense". It will be what the majority of items rely on, I am not uniformed. Those bonuses are besides the point of making gear far to reliant on the two stats, the rest of them are bonuses. Go back to D2 style. This is just an even worse D3.
There is no contest when weighing an item with higher attack and defense. There is no flexibility of choice is a two main stat system like that. I'd much rather they didn't exist at all and we went with a D2 style system that encouraged thought on gear, not a big number that just makes you put it on instantly.
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