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    posted a message on Panels from WWI'08
    I guess most of you have already seen this, but since I haven't found anything about it in the forums...

    The "Lore and Art" and the "Game Design" panels from the WWI can now be downloaded via blizzard downloader. The links can be found from the blizzard main site...

    By the way, can someone tell them to fix the link for the game design video... there's a 'P' missing on the link.

    It goes to:
    http://eu.blizzard.com/wwi08/_videos/panels/anel_Diablo_Game_Design_EU-mp4-downloader.exe
    But the link that works is:
    http://eu.blizzard.com/wwi08/_videos/panels/Panel_Diablo_Game_Design_EU-mp4-downloader.exe


    cheers
    Posted in: Diablo III General Discussion
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    posted a message on Inventory Discussion Only
    Quote from "Krow" »
    The grid system was bad. I had an obsession with keeping it organized.


    I don't think it was really bad, but I too had this obsession and often wasted a lot of time organizing my inventory... it just looked so nicer! I mean, it was begging to be organized. Wish I would feel the same way about my bedroom, know what I mean?


    To the original poster: The dedicated bags idea sound good to me.
    The fact is, they haven't really made official announcements as to how the inventory is going to work, so let's just wait to see what they come up with.
    Posted in: Diablo III General Discussion
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    posted a message on New form of Inventory
    Quote from "Natima" »
    I think there could be a far more intelligent intuitive way of eliminating the need for mules.
    Although I am not capable of designing such a wonder, I assure you it is theoretically possible!


    They also mentioned they have a system that eliminates the need of mules.
    Posted in: Diablo III General Discussion
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    posted a message on G4TV Diablo Retrospective
    never mind the way he said baal, he said diablo2 came in 2001! i'm pretty sure it came out in 2000... june or july, I believe.

    Other than that, good video, I enjoyed it. ;)
    Posted in: News & Announcements
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    posted a message on My big beef with the Thousand Pounder (hyuk hyuk?)
    Quote from "Freeid" »
    Why would he want to stop it, you know that mini bosses drop better loot, I mean what the hell would the virgins drop.


    That's what I was going to say, but I was going to mention the XP actually.

    Who said they were virgins btw? I don't even think they exist in sanctuary...
    Posted in: Diablo III General Discussion
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    posted a message on Evolving skills
    I never said skills get worse if you don't use them. Actually I never thought of it as a substitute to the old system, more as an addition to it.

    Besides, that was just one idea, the MAIN idea I was trying to point out was the "skills' evolution", THIS concept can be applied even with the old system.

    Actually, it already is, I was hoping someone would think of some skill they used a lot, and in what way it could develop as it increases in level or something.

    Leap attack, for instance, was a skill I liked a lot as well.
    As you put more points into it, you can jump over longer distances, maybe at some point you could swing your weapon not only as you land but also as you take off, or even if you use a throwable weapon you could use that in mid-air... maybe that last one's a little too much, but I'm just brainstorming here...

    [edit:typo]
    Posted in: Diablo III General Discussion
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    posted a message on Evolving skills
    Hi all, I know there is a thread/poll about skills, but it's a really long thread I don't want to read all of it, and I'd like to discuss something a little more specific, so here it goes.

    I installed Diablo1 this past week and played single player with the sorc and remembered something I thought of a lot back in the day...

    I think it would be really cool if some skills evolve not only in one aspect (for instance, usually damage) as it evolves, but in the way they work... for instance:

    The FIRE WALL, i love that spell, but its effectiveness isn't the greatest unless you work around it (freeze [stone curse on d1] the enemy as it walks through it or make him walk along it or something like that), still I always felt we should have more control over the direction of the wall.
    The way it works on the first two games is: the wall is always tangential, but how about, as you get better at it, you also gain increased control over it, like, you can make it radial (on the radius of the circle centered on your char) towards where you point it, or even in any direction, or instead of making a really long wall that is one unit thick, we could make a shorter one that is thicker, thus, harder to avoid.

    How we'd control it? idk, have to think about it, the radial option is pretty simple, so is the "any direction" one.

    The same concept could be applied to nearly all skills.

    I believe WoW has a system where the more you use a certain skill, the better you get at it, I think it would be only appropriate to have this system work on D3 in a similar manner.

    I know this already exists with some skills, the FW itself gets and lasts longer at higher levels, but the concept could be explored further.


    Any thoughts? I'd like to read on similar ideas for other existing skills...
    Posted in: Diablo III General Discussion
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    posted a message on Epic Quests: the solution to leveling problems in Diablo
    Well. That sounds an awful lot like WoW (and it's OK!). The content addition every once in a while I mean.
    But I disagree with phrozendragon on the point that the ubers isn't type of quest, it is.

    About what Carloseus said, well, what if I like the sorceress and want to kill the ubers using that character? Or any other that not the builds you mentioned?

    Actually that was one of the things that made D2 really frustrating for me after a certain patch (can't recall the number), cause there were all these areas where I couldn't solo any more because (apparently) they put too much focus on cooperative play, to a point where soloing with certain characters became impossible. Still, some character builds (usually paladins) could take on even the ubers solo.
    Posted in: Diablo III General Discussion
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    posted a message on Characters/classes we want to see/be in Diablo 3
    I really liked the concept of the necromancer a lot more than i do the witch doctor, I'd rather they'd keep that.

    Well, I think 5 classes sound like too little variety to me, but depending on how they play it, we can have a great variety within each class, right?

    Obviously the return of the sorcerer/ress is inevitable, and I really likes it ;D
    The paladin always looked gay imho, but i'm sure he will be back.
    Other than that, I guess the amazon, if they haven't all been corrupted already.
    Posted in: Unannounced Class
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    posted a message on Respeccing Skills
    Quote from "Kenzai" »
    Perhaps you could visit someone for respeccing but aside from gold, it should somehow need time to do. It definitely should not something you can do everywhere as you like.

    That's a VERY good point, if they allow for some loose respeccing that's how it should be done.

    Though I feel maybe giving the players a chance to experiment a little with a few different skills before they "marry" it (so to speak), could be fun, like, you can change your last skill, but once you level up, you have to place that skill definetely before you can place your next skill. And no more than this. Like, you had the chance to experiment, now make up your mind and quit whining, next!

    But definetely no full respeccing, i mean, if we can respec as much as we want, every level 30 barbarian will be the same, apart from gear, maybe.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Announced !!!!!
    Quote from name="HEYF YOU" »
    You people no it looks to similar to freaking WOW so don't give me that bs .


    Shut up.

    Ohh.... thank the fucking god, i was wrong! Diablo 3!!!!! YEEEEEEEEAAAAAA!!!
    :thumbsup::thumbsup::thumbsup:
    Posted in: News & Announcements
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    posted a message on Project Hydra
    they won't release the 3 all at once, even if a few of us claim that we would by sc2 AND D3, it still isn't what most people would do.
    And just because they're 3 different styles of gameplay it doesn't mean they don't conflict.

    They would just have to be dumb to RELEASE all 3 at once (or in a short time).

    Just thought of this: Maybe the 3 prime evils turn into a huge monster with 3 heads, hence hydra!
    LOL
    Posted in: Diablo III General Discussion
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    posted a message on WWI Teaser - Day 3
    Ok, no more talking about The Game That Must Not Be Named, but seriously, the Diablo 3 announcement is coming...

    ...just not this weekend.

    see you tomorrow (its about 11PM here, got stuff to do before going to sleep)
    Posted in: General Discussion (non-Diablo)
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    posted a message on WWI Teaser - Day 3
    Quote from "Hisx1nc" »
    Does anyone else see the L in the middle of the whole.

    It looks like the silhouette of a word

    possibly DiabLo
    possibly WorLd

    but there are no L's in starcraft or warcraft

    and then on the right thats clearly significant, whether it is a 3 or not, it isnt random


    My guess is the ice breaks away to reveal the name of the title, with some monster there as well.

    Hopefully D3

    I see no L, but...
    Wrath of the Lich King
    Posted in: General Discussion (non-Diablo)
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    posted a message on WWI Teaser - Day 3
    Before picking up the stones to throw at me for what I have to say, know that I want D3 as much as the next guy...

    There's probably a bunch of guys on a starcraft2 board somewhere discussing all the stuff they see that lead to thinking that they'll be anouncing sc2 or something like you do, but, say what you want, the ice theme alone speaks loud enough for me and it says WotLK.

    The rest is there just to throw us off... sorry.
    Posted in: General Discussion (non-Diablo)
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