Added shatter after seeing that it worked well with explosive bolts from the post on April 19th, took off familiar regen. With natural regen, the ap used every second with volatility is 5. Can switch between volatility and explosive bolts, or volatility and shatter (when it comes up) either combo should be very very destructive. I still might go death blossom instead of wave of force but I think the directed power of volatility with the chance of 395% explosions might be better than the undirected 670% of Death Blossom, it depends on how well DB really works.... Got rid of temporal flux, seemed a little overkill. WoF adds to survivability and speed.... So either
Added shatter after seeing that it worked well with explosive bolts from the post on April 19th, took off familiar regen. With natural regen, the ap used every second with volatility is 5. Can switch between volatility and explosive bolts, or volatility and shatter (when it comes up) either combo should be very very destructive. I still might go death blossom instead of wave of force but I think the directed power of volatility with the chance of 395% explosions might be better than the undirected 670% of Death Blossom, it depends on how well DB really works.... Got rid of temporal flux, seemed a little overkill. WoF adds to survivability and speed.... So either
Your welcome, I used to be for a few of those skills but I changed to something else, on cascade I once put on a post that it reminded me of electrocute that it goes from target to target, however disintegrate pierces whether it kills the target or not.... Also Cascade fires just 1 new missile, that does 175% weapon damage, if that were enough to kill a monster... then volatility would be a better choice because you could kill all of them in a second or two (literally), you would do a 360 degree sweep and everything would be gone.. The Arcane Torrent line of spells is weak at best, for me only Death Blossom has a chance at being usable due to the high damage. Cascade is like the Warcraft 3 Necromancer (and works in a similar way really) if your able to kill the enemy easily with it, you were already winning the fight. If one cascade projectile leads to another, then that would be pretty cool but still you have the issue that it leaves a trail of bodies where Disintegrate could have killed them all, attacking many of them at once.
I like Prism in concept, all 6 seconds of it, however none of the spells either of us have are high AP users, with prism, and astral presence and power of the storm and base regen of 10, you would gain 2 ap a second (while casting volatility or cascade) for those 6 seconds.... so basically you get the protection, which is what most people really want, but only 12 additional ap... I think I'll just skip prism and stand still for the 1.2 seconds or whatever it takes to get that 12 ap If they really want to make it more desirable in my mind they would need to increase it from 7 ap to 10 then the meteor freaks would go crazy for it. They still don't do it justice, Prism is like a Glass Cannon buff, it is like they just cookie cutter the spell and leave everything the same except 1 aspect... To make Prism something that any wizard would think about using and give it real strategic advantage they need to lower the amount of shield by say, half, increase the duration from 6 seconds to 12. Then the teleport freaks would all want to use it because it would be part of their strategy, not just looking cool because they are moving around the screen. In short, Prism 11AP saved, duration 10 seconds, shield absorption half (as payment for the power )
Maybe you just like the extra AP but for me also surge of power seems overkill on the ap, I used to have Arcanot in my builds but I just think 5 ap a second lost from Disintegrate or Cascade used with Power of the Storm is enough for me and I decided to use the spell slot for something that would be a "game changer" in my strategy rather than polish the silver a 2nd time......
AT Aint For Me:
Disruption: Gives 15% increase in damage for seconds, seems hardly worth it, for the spell slot, if it was 30% it would be comparable to Glass Cannon and Spark Flint Combined.
Arcane Mines: Situational at best, 150% weapon damage, but again disintegrate has more damage in a variety of ways, hits from farther away. If they wanted to really make it usable they should increase the damage to 200% at least... The explosion range is hardly worth mentioning, but a saving grace of this skill could be how long the mines sit there, however again, that is situational.
Power Stone: Situational again, but it is only 2% chance to drop a power stone.
Before disintegrate, Arcane Torrent could be one of the best spells, but after Disintegrate.... it is Ron Paul.
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http://us.battle.net/d3/en/calculator/wizard#bidYXT!XgV!abZaYZ
or
http://us.battle.net/d3/en/calculator/wizard#bieYXT!XgV!abZaYZ
Thanks very much for posting that.
I like your build but I'm not crazy about all that RNG. Here's my twist on your build: http://us.battle.net/d3/en/calculator/wizard#UieYXT!Xgb!YbcaZZ
I like Prism in concept, all 6 seconds of it, however none of the spells either of us have are high AP users, with prism, and astral presence and power of the storm and base regen of 10, you would gain 2 ap a second (while casting volatility or cascade) for those 6 seconds.... so basically you get the protection, which is what most people really want, but only 12 additional ap... I think I'll just skip prism and stand still for the 1.2 seconds or whatever it takes to get that 12 ap If they really want to make it more desirable in my mind they would need to increase it from 7 ap to 10 then the meteor freaks would go crazy for it. They still don't do it justice, Prism is like a Glass Cannon buff, it is like they just cookie cutter the spell and leave everything the same except 1 aspect... To make Prism something that any wizard would think about using and give it real strategic advantage they need to lower the amount of shield by say, half, increase the duration from 6 seconds to 12. Then the teleport freaks would all want to use it because it would be part of their strategy, not just looking cool because they are moving around the screen. In short, Prism 11AP saved, duration 10 seconds, shield absorption half (as payment for the power )
Maybe you just like the extra AP but for me also surge of power seems overkill on the ap, I used to have Arcanot in my builds but I just think 5 ap a second lost from Disintegrate or Cascade used with Power of the Storm is enough for me and I decided to use the spell slot for something that would be a "game changer" in my strategy rather than polish the silver a 2nd time......
AT Aint For Me:
Disruption: Gives 15% increase in damage for seconds, seems hardly worth it, for the spell slot, if it was 30% it would be comparable to Glass Cannon and Spark Flint Combined.
Arcane Mines: Situational at best, 150% weapon damage, but again disintegrate has more damage in a variety of ways, hits from farther away. If they wanted to really make it usable they should increase the damage to 200% at least... The explosion range is hardly worth mentioning, but a saving grace of this skill could be how long the mines sit there, however again, that is situational.
Power Stone: Situational again, but it is only 2% chance to drop a power stone.
Before disintegrate, Arcane Torrent could be one of the best spells, but after Disintegrate.... it is Ron Paul.