Wizard, supposed to be the master of elements but really never has been, undefined role. Wizards throwing their hands up in confusion.
When it comes to the philosophy of the wizard, it seems like they were envisioning them flitting around the battlefield while blasting monsters from range. Key word: range. The channeling spells seem to directly contradict that image. Standing still leads to monsters getting in your face, which means you're now face-tanking like one of the melee classes. The skills that do lend themselves to this ranged playing style are incredibly weak in comparison to the nukes that DH's and WD's can dish out (the other two "ranged" classes).
Wizards just play clunky right now. Honestly, I feel like Teleport needs to have its cooldown removed and then given a paltry AP cost per cast. Wizards should be the most mobile class. A big part of their flavor is their control over "time and space", and yet they seem do a pretty poor job of dealing with both in-game.
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Wizards just play clunky right now. Honestly, I feel like Teleport needs to have its cooldown removed and then given a paltry AP cost per cast. Wizards should be the most mobile class. A big part of their flavor is their control over "time and space", and yet they seem do a pretty poor job of dealing with both in-game.