Why should they? As a full group of four people you still pay about the same (5 now vs. 4 with this change) for a rift. That's what matters. RiF is just a symptom of the fact that if you do solo rifts, you end up paying so many more rift keys.
I'm 99% sure bounties won't be changed.
Exactly!
All this amounts to is a balancing between co-op and solo adventure mode. No longer will solo players be paying 5 fragments per rift while co-op players are paying as little as 5 per 4 rifts (on average). No longer will solo players have to do up to 4x as many bounties to open the same number of rifts. No longer will you have people trying to leech rifts in public games. These are all positives... well unless you spend your days trying to figure out how to get something for nothing.
As you said, RiF is just a symptom of how imbalanced the system of opening up the rifts (solo vs co-op) is in its current implementation. Having a 1 fragment per person per rift is really about as "fair" of a system as could be imagined. Everyone "pays" their way in. No more getting free blood shards just because you have a high paragon level.
If they're to fix anything about bounties it's the completely broken split-farming bit, which apparently they weren't OK with during beta, but now seem to endorse by silence.
Excellent change. But not because of RiF, although that's a nice side-effect.
This really makes solo play much more compelling because no longer is there up to a 400% disparity in the number of keystones you have to supply to open your own rifts. No longer will co-op play directly translate to "more time in rifts, less time in bounties."
A much-needed "normalization" of the system. Two thumbs up if it goes live.
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All this amounts to is a balancing between co-op and solo adventure mode. No longer will solo players be paying 5 fragments per rift while co-op players are paying as little as 5 per 4 rifts (on average). No longer will solo players have to do up to 4x as many bounties to open the same number of rifts. No longer will you have people trying to leech rifts in public games. These are all positives... well unless you spend your days trying to figure out how to get something for nothing.
As you said, RiF is just a symptom of how imbalanced the system of opening up the rifts (solo vs co-op) is in its current implementation. Having a 1 fragment per person per rift is really about as "fair" of a system as could be imagined. Everyone "pays" their way in. No more getting free blood shards just because you have a high paragon level.
If they're to fix anything about bounties it's the completely broken split-farming bit, which apparently they weren't OK with during beta, but now seem to endorse by silence.
This really makes solo play much more compelling because no longer is there up to a 400% disparity in the number of keystones you have to supply to open your own rifts. No longer will co-op play directly translate to "more time in rifts, less time in bounties."
A much-needed "normalization" of the system. Two thumbs up if it goes live.