But that doesn't solve much. It trades one form of burnout for another.
I was being sarcastic. Having gears that break will sit very poorly with the player base, and introducing larger and larger numbers will burn people out just as well.
Like I said, have live span on gears. Since your gear constantly degrades, you will constantly find upgrades. That way, the OP will be happy. If you think about it, MMORPG's that always introduce better gear in very frequent intervals is essentially doing the same thing, no?
I asked this question the way I did because the way in which it's answered shows a point where someone may not be willing to invest the time anymore. It ties the math to the actual human experience of playing the game. If you reach a point with your character where you haven't seen a reasonable upgrade in 100 hours would you be ok with that? How about 200 hours? At what point does it become more of a chore than fun? At what point do you just stop playing?
Drop tinkering will sadly never solve this problem. That's what ladder seasons are for.
In my opinion, tinkering won't fix any of the loot problems. The system needs a full overhaul from A to Z.
No overhaul will solve the problem, as long as items are permanent. You are asking for the mathematically impossible. Tiered drops can only delay the inevitable for a small time, and is generally hated, as seen by 1.0. If you are suggesting a system where items will randomly break, I don't think that goes well with the player base.
I asked this question the way I did because the way in which it's answered shows a point where someone may not be willing to invest the time anymore. It ties the math to the actual human experience of playing the game. If you reach a point with your character where you haven't seen a reasonable upgrade in 100 hours would you be ok with that? How about 200 hours? At what point does it become more of a chore than fun? At what point do you just stop playing?
Drop tinkering will sadly never solve this problem. If your gear is good enough, you will need to play 1000000 hours to hope for a 0.1% upgrade. That's what ladder seasons are for.
I asked the simple question: How many actual full hours of grinding rifts do you think is acceptable between reasonable upgrades?
This question with "hours" is a LINEAR progression. Any realistic progression discussion will have to depend on how good your current gear is. If you have near perfect gear, the answer will be years, not hours.
I was being sarcastic. Having gears that break will sit very poorly with the player base, and introducing larger and larger numbers will burn people out just as well.
Like I said, have live span on gears. Since your gear constantly degrades, you will constantly find upgrades. That way, the OP will be happy. If you think about it, MMORPG's that always introduce better gear in very frequent intervals is essentially doing the same thing, no?
No overhaul will solve the problem, as long as items are permanent. You are asking for the mathematically impossible. Tiered drops can only delay the inevitable for a small time, and is generally hated, as seen by 1.0. If you are suggesting a system where items will randomly break, I don't think that goes well with the player base.
Drop tinkering will sadly never solve this problem. If your gear is good enough, you will need to play 1000000 hours to hope for a 0.1% upgrade. That's what ladder seasons are for.
This question with "hours" is a LINEAR progression. Any realistic progression discussion will have to depend on how good your current gear is. If you have near perfect gear, the answer will be years, not hours.
Just report him and don't reply. This guy have been making RNG QQ threads at least once a week now.