I have found that raw +str and +crit as well as +crit damage are far, far better for your overall damage than any +elemental damage.
Also, the added weapon damage for using a 2H greatly, greatly outweighs the +elemental damage or anything else. Weapon/attack speed is only really useful for character sheet damage and Wrath generation. I only use Laws of Valor for the +100% crit damage rune to melt through elites/boss'.
I also think Provoke + Charged Up rune is just about required for every build, it does great Wrath generation and the damage is quite powerful. I can pop Judgement: Resolved, Valor: Critical, burn through my Wrath on FotH, then pop Provoke, get all or most of my Wrath back, burning through my FotH again (with Righteousness you can get maybe 5 in a row) and that burn is with +50% weapon damage... things just melt.
For a bigger boss throw in a Bombardment: Impactful and bye bye.
I had a holy build, with Hallowed Defender and a Golden Scourge etc. and I am doing at least 2x the damage now w/ a good 2H.
I'm only using a +lightning based FotH build due to my bracers and amulet:
Of course character sheet damage/toughness is a lie, especially on profiles as they don't reflect paragon points etc. but in game I am at 740k damage, 7.5mil toughness, 22k healing.
Easily doing Torment 2 and 3, but I prefer 2 just for faster clearing speed.
54% crit, 320% +crit damage (still trying to reroll Haunt of Vaxo from +62% up to closer to 100%) and 1010-1164 on all resists, I also have 9018 strength which gives me 16k armor for 82% reduction.
Point is, go 2H, focus on crit and crit damage, all resists, use +elem damage as a bonus, not a set builder, and +skill damage is also huge (I'm a bit on the poor side so I need to re-enchant some pieces for better +skill damage.)
Also, the added weapon damage for using a 2H greatly, greatly outweighs the +elemental damage or anything else. Weapon/attack speed is only really useful for character sheet damage and Wrath generation. I only use Laws of Valor for the +100% crit damage rune to melt through elites/boss'.
I also think Provoke + Charged Up rune is just about required for every build, it does great Wrath generation and the damage is quite powerful. I can pop Judgement: Resolved, Valor: Critical, burn through my Wrath on FotH, then pop Provoke, get all or most of my Wrath back, burning through my FotH again (with Righteousness you can get maybe 5 in a row) and that burn is with +50% weapon damage... things just melt.
For a bigger boss throw in a Bombardment: Impactful and bye bye.
I had a holy build, with Hallowed Defender and a Golden Scourge etc. and I am doing at least 2x the damage now w/ a good 2H.
I'm only using a +lightning based FotH build due to my bracers and amulet:
http://us.battle.net/d3/en/profile/Heerobya-1188/hero/43765784
The clones from Haunt of Vaxo are just so, so OP and combine them with the demon from Maximus and it is just insane extra free damage.
Of course character sheet damage/toughness is a lie, especially on profiles as they don't reflect paragon points etc. but in game I am at 740k damage, 7.5mil toughness, 22k healing.
Easily doing Torment 2 and 3, but I prefer 2 just for faster clearing speed.
54% crit, 320% +crit damage (still trying to reroll Haunt of Vaxo from +62% up to closer to 100%) and 1010-1164 on all resists, I also have 9018 strength which gives me 16k armor for 82% reduction.
Point is, go 2H, focus on crit and crit damage, all resists, use +elem damage as a bonus, not a set builder, and +skill damage is also huge (I'm a bit on the poor side so I need to re-enchant some pieces for better +skill damage.)