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base damage * critical modifier * int modifier * elemental modifier * skill modifier
1000 * (1 + 0.4 * 4) * (1 + 70) * 1.3 * 1 = 239,980
1200 * (1 + 0.15 * 1.5) * (1 + 60) * 1.6 * 1.4 = 200,860
You're still better with crit apparently in this case.
However, those numbers don't seem incredibly realistic to me.
You don't have to sacrifice intelligence to get bonus damage, skill damage, or critical hit chance/damage..