I think its ok as is, the only problematic slot is chest with 3 sockets blowing all other available affix's out of the water, and weapons doing the same. The problem isn't having to choose to give up a good stat to get a 3 sockets on your chest armor, its that you don't have a choice, 3 sockets is so far better then other stats that the choice is this:
for example, on chest pieces:"which stat do i want to give up to get my 3 sockets?"(this is a forced choice you are making, though it is a valid choice)
instead of this: "do I want to give up this stat for 3 sockets instead?"(this would be a real choice, if stat values that can roll in primary are all competetive for different builds, we could choose what we want to use)
I think the solution for sockets is to change what they can add. 3 sockets on a chest piece just adding X to strength, or dex is boring. Maybe the stats that sockets add should be unique that only gems can provide, not in overpowered quantities, but something that couldn't normally roll, like crit chance on a chest piece.
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for example, on chest pieces:"which stat do i want to give up to get my 3 sockets?"(this is a forced choice you are making, though it is a valid choice)
instead of this: "do I want to give up this stat for 3 sockets instead?"(this would be a real choice, if stat values that can roll in primary are all competetive for different builds, we could choose what we want to use)
I think the solution for sockets is to change what they can add. 3 sockets on a chest piece just adding X to strength, or dex is boring. Maybe the stats that sockets add should be unique that only gems can provide, not in overpowered quantities, but something that couldn't normally roll, like crit chance on a chest piece.