I don't have enough experience to see what the "bad luck" variance is like. To me, that's the make-or-break issue. Even if you're averaging one per hour, if the game allows you to go 3, 4, or 5 hours without one then it gets back to the same, general, issue. There is a system that is supposed to kick in and not let you go "too long" without a legendary/set drop. Frankly, I'd like to know exactly what that threshold is because it may be more important than the actual average.
One per hour is great, especially if it pans out. That seems to be, generally, where people need to feel motivated that the next big drop is right around the corner in the BoA world. But people, psychologically, remember the bad streaks much more than the good streaks - I'm a card dealer in a casino, I have daily, firsthand, experience with this. Even if a player is up $500, if the dealer pulls 21 three or four times in a row you can be guaranteed they are not going to be happy - because no matter where you stand going on a lengthy losing streak is NOT REMOTELY FUN.
My two cents, at least.
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One per hour is great, especially if it pans out. That seems to be, generally, where people need to feel motivated that the next big drop is right around the corner in the BoA world. But people, psychologically, remember the bad streaks much more than the good streaks - I'm a card dealer in a casino, I have daily, firsthand, experience with this. Even if a player is up $500, if the dealer pulls 21 three or four times in a row you can be guaranteed they are not going to be happy - because no matter where you stand going on a lengthy losing streak is NOT REMOTELY FUN.
My two cents, at least.