We already proved a few posts ago that dps is a lot lower when you fill cast time with signature. Please read the whole thing.
What do you do after your 10 Seconds of casting RoF is up? Fast and Slow weapon speeds will have down time which needs to be accounted for in both scenarios.
Wont comment on the second half of your post as i dont have enough understanding of talent trees etc to comment on the variations you have included in the specs, however something in the first point you make strikes me as inconsistant
Situation 1- Your attack speed is 1.0.
If you cast ray of frost you'll spend 20 arcane power every second.
But you also gain 10 arcane power every second.
The result is that you'll lose 10ap every second, so you can cast ray of frost for 10 seconds before getting out of ap.
Situation2- Your attack speed is 2.0
If you cast ray of frost you'll spend 40 arcane power every second.
But you still gain only 10 arcane power every second.
The result is that you'll lose 30 arcane power every second, so you can only cast ray of frost for 3.3 seconds before getting out of ap. Not 5 seconds.
This seems like an apples and oranges comparison, Situation 1 (S1) has spent 200 AP over 10 seconds while Situation 2 (S2) has spent 130 over 3.3?
Whats not taken into account is the Additional 70 AP that S2 will continue to generate over the 6.7 seconds, and more importantly the added damage and AP S2 can gain by casting thier signiture in the 6.7 seconds gained.
In both cases Damage per AP should be the same, but a faster weapon will allow more Signiture filler, and therefore additional damage and AP return (which means even more damage).
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What do you do after your 10 Seconds of casting RoF is up? Fast and Slow weapon speeds will have down time which needs to be accounted for in both scenarios.
This seems like an apples and oranges comparison, Situation 1 (S1) has spent 200 AP over 10 seconds while Situation 2 (S2) has spent 130 over 3.3?
Whats not taken into account is the Additional 70 AP that S2 will continue to generate over the 6.7 seconds, and more importantly the added damage and AP S2 can gain by casting thier signiture in the 6.7 seconds gained.
In both cases Damage per AP should be the same, but a faster weapon will allow more Signiture filler, and therefore additional damage and AP return (which means even more damage).