nether tentacle was a bugfix you know not a nerf =)
Lol that's a bald-face lie and Blizzard knows it. Nether's projectile speed crawls along at a snail's pace for a reason -- it was meant to hit multiple targets multiple times. They should have just reduced the damage but kept the multi-hit mechanic of the skill, or if they're going to remove the multi-hit then at least speed the projectile up to match the other runes. The way the skill works right now is just absolutely retarded.
so you think being able to cast an ability 10x times for 310% weapon damage with your resource pool was working as intended =) , Dh's need to look around at other classes sometimes and compare percentages =)
The mechanic of the skill was working as intended. The DPS of the skill was FUBAR, and that's blizzard's fault. Explain to me why nether moves so slow (just like ball lightning) if it wasn't meant to hit multiple targets multiple times (just like ball lightning). All Blizzard had to do was nerf the damage. Instead, they removed the multi-hit mechanic (the entire reason for the skill moving so slow in the first place) and broke the skill's intended design. I don't see how what I'm saying is at all difficult to comprehend.
variation between skills ...
So nether does the same damage as basic un-runed elemental arrow but moves half as fast just to be different? Glad we cleared that up.
variation how the skill works and looks yes , can't understand how this is hard to understand, you also have a life leech
nether tentacle was a bugfix you know not a nerf =)
Lol that's a bald-face lie and Blizzard knows it. Nether's projectile speed crawls along at a snail's pace for a reason -- it was meant to hit multiple targets multiple times. They should have just reduced the damage but kept the multi-hit mechanic of the skill, or if they're going to remove the multi-hit then at least speed the projectile up to match the other runes. The way the skill works right now is just absolutely retarded.
so you think being able to cast an ability 10x times for 310% weapon damage with your resource pool was working as intended =) , Dh's need to look around at other classes sometimes and compare percentages =)
The mechanic of the skill was working as intended. The DPS of the skill was FUBAR, and that's blizzard's fault. Explain to me why nether moves so slow (just like ball lightning) if it wasn't meant to hit multiple targets multiple times (just like ball lightning). All Blizzard had to do was nerf the damage. Instead, they removed the multi-hit mechanic (the entire reason for the skill moving so slow in the first place) and broke the skill's intended design. I don't see how what I'm saying is at all difficult to comprehend.
nether tentacle was a bugfix you know not a nerf =)
Lol that's a bald-face lie and Blizzard knows it. Nether's projectile speed crawls along at a snail's pace for a reason -- it was meant to hit multiple targets multiple times. They should have just reduced the damage but kept the multi-hit mechanic of the skill, or if they're going to remove the multi-hit then at least speed the projectile up to match the other runes. The way the skill works right now is just absolutely retarded.
so you think being able to cast an ability 10x times for 310% weapon damage with your resource pool was working as intended =) , Dh's need to look around at other classes sometimes and compare percentages =)
variation how the skill works and looks yes , can't understand how this is hard to understand, you also have a life leech
variation between skills ...
so you think being able to cast an ability 10x times for 310% weapon damage with your resource pool was working as intended =) , Dh's need to look around at other classes sometimes and compare percentages =)