they are doing this to every class (maybe not in this patch but certainly in the next), they are nerfing all the good skills instead of buffing crap skills
seriously, blizzard is sucking the fun out of D3, cant imagine what they'll do to my barb
Wow ... you do realize the only reason you think the other skills are not good cause you are comparing them to the OP NT skill? Take NT away completely and then a majority of other skills start to look good that were previously thought terrible.
Besides ... as I have said before, it's a bug fix ... don't think it was meant to hit multiple targets in the first place ... lightning rune seems more like the multi-hit ability.
I really dont understand the logic behind this. If the ability was hitting one target multiple times. i thought it was implied that it depended on the mass fo the target. Smaller target less procs and so forth. Would had been better to increase the cost of the ability to leverage the damage output. I feel sometimes that the developers tasked with implementing the skills were working independently per skill for them not to see this coming. A proper alpha and beta would had revealed this. Maybe next time Blizz.
Notice the "nerf" as in the "bug fix" section? I don't think blizzard intended it to hit multiple times. It's the counter part to lightning ... it hits harder ... it heals ... and it still might be viable. I personally hated losing the *range* of the lightning, but I liked the heal. I am thinking I am going to keep this as an option.
3 pages of pain and agony...Feels like you actually didn't leveled-up your DHs by yourselves. How can you be so blind not to realize how Ball Lightning was and will be the best choice for an Elemental Arrow ability. It is the best AOE ability in the game beside zombie bears.
I don't even know why did you like nether Tentacles so much because we all got 1 shotted no matter what, and those 3% heal was useless because there was nothing to heal.
Wrong ... you only get one shot by "big stuff" ... there is a lot of little stuff that hits you that you don't die from. Little jumpy guys ... spear chuckers ... arrow chuckers ... etc, etc, etc. NT is great for refilling your health and keeping it full. I personally hated that NT has a smaller footprint then Lightning ... but liked the heal aspect.
If I switch back to Lightning, then I need to have some LoH or Regen. Neither of which I have been concerned with due to NT's heal.
Yeah the lifeleech is handy, but MOST DH-s don't have enough HP to take a hit at all The main reason for NT being superior was the fact that Ball lightning does only half the damage, yet both could hit the same target more than once. Now with this change both are equally viable.
A) Life Leech: I didn't say life leech ... I said Life on Hit and Life Regen and the point still stands.
Can't Take a Hit: Just cause most DH's tunnel vision gear doesn't change the point ... you need to have *something* to refill your health as it gets ticked down by general non-one-shot things. I
Most DH's have been find with 8k - 12k repair bills for dying a lot. Blizzard has upped the repair cost. Not sure how much, but what if it was 5x? how are most DH's going to feel with 40-50k repair bills? Not sure what the increase is, but their intent was to force players to pay more attention to staying alive. Something I already started to gear for and I generally do more damage then my pub-mates and stay alive longer ... at least compare to other DH's and Wizzards.
3 pages of pain and agony...Feels like you actually didn't leveled-up your DHs by yourselves. How can you be so blind not to realize how Ball Lightning was and will be the best choice for an Elemental Arrow ability. It is the best AOE ability in the game beside zombie bears.
I don't even know why did you like nether Tentacles so much because we all got 1 shotted no matter what, and those 3% heal was useless because there was nothing to heal.
Wrong ... you only get one shot by "big stuff" ... there is a lot of little stuff that hits you that you don't die from. Little jumpy guys ... spear chuckers ... arrow chuckers ... etc, etc, etc. NT is great for refilling your health and keeping it full. I personally hated that NT has a smaller footprint then Lightning ... but liked the heal aspect.
If I switch back to Lightning, then I need to have some LoH or Regen. Neither of which I have been concerned with due to NT's heal.
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Wow ... you do realize the only reason you think the other skills are not good cause you are comparing them to the OP NT skill? Take NT away completely and then a majority of other skills start to look good that were previously thought terrible.
Besides ... as I have said before, it's a bug fix ... don't think it was meant to hit multiple targets in the first place ... lightning rune seems more like the multi-hit ability.
Notice the "nerf" as in the "bug fix" section? I don't think blizzard intended it to hit multiple times. It's the counter part to lightning ... it hits harder ... it heals ... and it still might be viable. I personally hated losing the *range* of the lightning, but I liked the heal. I am thinking I am going to keep this as an option.
A) Life Leech: I didn't say life leech ... I said Life on Hit and Life Regen and the point still stands.
Can't Take a Hit: Just cause most DH's tunnel vision gear doesn't change the point ... you need to have *something* to refill your health as it gets ticked down by general non-one-shot things. I
Most DH's have been find with 8k - 12k repair bills for dying a lot. Blizzard has upped the repair cost. Not sure how much, but what if it was 5x? how are most DH's going to feel with 40-50k repair bills? Not sure what the increase is, but their intent was to force players to pay more attention to staying alive. Something I already started to gear for and I generally do more damage then my pub-mates and stay alive longer ... at least compare to other DH's and Wizzards.
Wrong ... you only get one shot by "big stuff" ... there is a lot of little stuff that hits you that you don't die from. Little jumpy guys ... spear chuckers ... arrow chuckers ... etc, etc, etc. NT is great for refilling your health and keeping it full. I personally hated that NT has a smaller footprint then Lightning ... but liked the heal aspect.
If I switch back to Lightning, then I need to have some LoH or Regen. Neither of which I have been concerned with due to NT's heal.