Man I feel you, my monk is really going to suffer with the nerf to my piercing punch that goes through everyone and hits them 4 times and costs almost nothing and can be done from across the map.
I really don't know what I am going to do....I don't want to quit eating with my left hand and use my keyboard, but this nerf almost directly requires it.
WTF BLIZZARD, YOU TRYING TO MAKE ME USE TWO HANDS? THIS IS UNFAIR! YOU ARE JUST GOING TO MAKE ME RAGEQUIT AND PUBLICALLY POST IN HERE THAT YOU LOST A CUSTOMER!
I hope the don't buff the DH skill that adds 50% armor to my already insanely high armor I get from my passive that buffs off my main attribute, not to mention the shield that has 1200 armor, so I'm rocking about 82% damage reduction - O WAIT no the monk has that...
You are a tank, you won't do as much as a DPS EVER, stop complaining to bliz to nerf us and play your class.
yes everyone lost out on IAS, I get that - BUT with less IAS NT would tick less on hit boxes. So problem solved right there. I don't think 2 ticks per NT was OP. 4 or 5 was certainly overpowered. In comparison to Ball Lightning though, you are sacraficing your AoE to do more damage. Thats how damage should work. 200 damage over 10sqft or 400 damage over 5sqft.
Problem is you rarely had "10sqft" to kill. Most mobs are in neat little 6 or 7 man packs, what happened to Diablo II. When you kite 100 cows around in a circle and you NEED to hit all of them at once with a gigantic AoE. This is why no one was using Ball Lightning, that much AoE was never really needed.
As far as using NT with missile dampening, I think that was just a weakness of the random buff on monsters and shouldn't be fixed. Just like illusionist is a weakness to life on kill items... not everything can be perfectly balance to everything else. NT will do more damage to one mob but less to another. More damage to big high health slow moving targets, less damage to fast small targets.
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I hope the don't buff the DH skill that adds 50% armor to my already insanely high armor I get from my passive that buffs off my main attribute, not to mention the shield that has 1200 armor, so I'm rocking about 82% damage reduction - O WAIT no the monk has that...
You are a tank, you won't do as much as a DPS EVER, stop complaining to bliz to nerf us and play your class.
But ball lightning multihits for 2x but only doesn't like 70% per hit. Don't trust tooltips.
IAS nerf
AND
NT nerf
yes everyone lost out on IAS, I get that - BUT with less IAS NT would tick less on hit boxes. So problem solved right there. I don't think 2 ticks per NT was OP. 4 or 5 was certainly overpowered. In comparison to Ball Lightning though, you are sacraficing your AoE to do more damage. Thats how damage should work. 200 damage over 10sqft or 400 damage over 5sqft.
Problem is you rarely had "10sqft" to kill. Most mobs are in neat little 6 or 7 man packs, what happened to Diablo II. When you kite 100 cows around in a circle and you NEED to hit all of them at once with a gigantic AoE. This is why no one was using Ball Lightning, that much AoE was never really needed.
As far as using NT with missile dampening, I think that was just a weakness of the random buff on monsters and shouldn't be fixed. Just like illusionist is a weakness to life on kill items... not everything can be perfectly balance to everything else. NT will do more damage to one mob but less to another. More damage to big high health slow moving targets, less damage to fast small targets.