I just don't see the maximum level of hatred being a problem in my build. The reason that a higher level of maximum hatred is needed is if you have big spending abilties. A build with the high spending skills I mentioned previously would need to take Vengeance so it was possible to use 2-3 of them in a row. I don't have this problem, even without Vengeance I can still spam my spenders. Which is why I think Cull the Weak could possibly be a better choice.
I also think "Grim Reaper" rune effect on Marked for Death will be better than "Contagion" at higher difficulties so changed that.
Thanks for the video of Spike Trap, it looks like a really nice skill now.
I've taken it with the "Bandolier" effect rune, reason for this is because it allows me to spam it more often for more hatred.
I've also taken notice on the comment regarding Cull the Weak and you are correct... but for a diffrent reason. Entangling Shot & Strafe both have a slow effect. Also I doubt in co-op I would be the only person with slowing capabilities.
However you are correct that there are better passives to take instead, because after looking at Archery it is overall just better.
So this is what I have come up with: http://eu.battle.net/d3/en/calculator/demon-hunter#WTdcRU!ceh!YaYbcb
Now the question at hand. Do you really need Vengeance in a build that doesn't have high hatred abilties or can you afford to take Cull the Weak for extra damage? Rain of Vengeance, Impale & Cluster Arrow consume 40/25/50 hatred respectively and I don't have any of them. While I do have Rapid Fire that is an ability that will be mainly used on special mobs/bosses, where I need single target damage.
Myself I am in 2 minds in which would be better, thoughts?
@casanova lol almost exactly like man. very nice. you have good taste :P.
i just think your gonna need a bit more survival for hell/inferno thats why i took caltrops.
80% chance to stun on FoF is really nice.. I don't normaly like using % stuff as an "ohh shiii" but 80% is rather high. Hopefully enough to run behind my friends
Yeah but...10 second cool down means for 8 seconds you can only spam entangling shot for your snare, leaving less time for all your spenders.
What about spike trap with scatter instead of strafe? No rockets, but it does AOE and will give you an instant 12 hatred, and you have a lot of spenders in your build.
You do have a point I guess. Thing is, I haven't played beta so how do traps work? Can I throw them a distance or do they just drop at my feet? A trap that just drops at my feet seems like slow game play to me and doesn't really intrest me much.
@casanova lol almost exactly like man. very nice. you have good taste :P.
i just think your gonna need a bit more survival for hell/inferno thats why i took caltrops.
80% chance to stun on FoF is really nice.. I don't normaly like using % stuff as an "ohh shiii" but 80% is rather high. Hopefully enough to run behind my friends
I just don't see the maximum level of hatred being a problem in my build. The reason that a higher level of maximum hatred is needed is if you have big spending abilties. A build with the high spending skills I mentioned previously would need to take Vengeance so it was possible to use 2-3 of them in a row. I don't have this problem, even without Vengeance I can still spam my spenders. Which is why I think Cull the Weak could possibly be a better choice.
I also think "Grim Reaper" rune effect on Marked for Death will be better than "Contagion" at higher difficulties so changed that.
I've taken it with the "Bandolier" effect rune, reason for this is because it allows me to spam it more often for more hatred.
I've also taken notice on the comment regarding Cull the Weak and you are correct... but for a diffrent reason.
Entangling Shot & Strafe both have a slow effect. Also I doubt in co-op I would be the only person with slowing capabilities.
However you are correct that there are better passives to take instead, because after looking at Archery it is overall just better.
So this is what I have come up with: http://eu.battle.net/d3/en/calculator/demon-hunter#WTdcRU!ceh!YaYbcb
Now the question at hand. Do you really need Vengeance in a build that doesn't have high hatred abilties or can you afford to take Cull the Weak for extra damage?
Rain of Vengeance, Impale & Cluster Arrow consume 40/25/50 hatred respectively and I don't have any of them. While I do have Rapid Fire that is an ability that will be mainly used on special mobs/bosses, where I need single target damage.
Myself I am in 2 minds in which would be better, thoughts?
You do have a point I guess. Thing is, I haven't played beta so how do traps work? Can I throw them a distance or do they just drop at my feet? A trap that just drops at my feet seems like slow game play to me and doesn't really intrest me much.
80% chance to stun on FoF is really nice.. I don't normaly like using % stuff as an "ohh shiii" but 80% is rather high. Hopefully enough to run behind my friends
http://eu.battle.net/d3/en/calculator/demon-hunter#WgcdRU!bch!YYbYca