Now the main idea of the build and why this build was made. In Diablo 3 we will encounter packs of monsters alot so dealing enough dmg in minimum time is a prio for DH to stay alive combined with well positioning to use Evasive Fire (and not get pwnd by backfliping to the wall) and spreading slows through Entangling Shot. Cluster Arrow is 40 hatred to cast, I have 175 hatred so it is 4 shots for 1220% wpn dmg = 4880% dmg, then use preperation and you have 4 more shots so it is rawly (not counting +20% dmg from Marked of Death but if you was fast enough and smart to target the right mob and kill it add +20% dmg to the final numbers) 9760% wpn dmg for just 7 seconds considering that all hand crossbows have 1.60 attacks per second. 1.60 x 3 sec= 4.8 attacks (so 4 attacks, 4 shots), then preparation (1 second or even less, i just don't know) and again 3 secs for 4 shots. IN ADDITION to this the crimson rune in my theory works for preparation like this:
Rank 1: removes CD and cost 30 disc
Rank 2: removes CD and cost 27 disc
Rank 3: 24 disc
Rank 4: 21 disc
Rank 5: 18 disc
Rank 6: 15 disc
Rank 7: 12 disc
So if you have rank 7 of the rune (Inferno mode) you can cast 2nd preparation and shoot additional 4 shots of Cluster Arrow and able to cast Marked for Death in the beginning of the rotation (plus to this regen of disc will allow you to use Evasive fire and backflip if the situation is bad and monsters are close).
I actually have an extensive thread about this build (it is rocketless though). I see two potential problems.
1) If you are going to use the preparation trick why put hatred generator moves on? I understand a rocket build his a high cost build but preparation does not support it well. Instead look toward grenades as a better option with the yellow rune.
2) those rune ranks assume that the net change in disc cost is 3 per rank. Just letting you know if you go and look at the math I did having a net change of 1 disc per rank is enough to create a powerful bonus! I have a feeling it starts at 25 disc and only can be lowered to 18 disc at max level.
Prep would not be as good as some of the other options you have available to you for a rocket heavy build. (maybe a better long term slow?)
Been playing around with the idea of the rockets that come with Strafe and Sentry with the Obsidian runes. Came up with this:
To the OP. Shadow Power and Sentry I feel will likely clash with the build mechanics. Popping both will leave no room for vault in the rotation due to disc costs. I would say drop 1 of the three... and because of the Shadow Power nerf I feel Vault should be better. In its place it is better to have Multi Shot runes for rockets for those sticky AOE situations. Entangling is nice with this build and personally I hate bola shot so I would change it but that is just me.
That is my build for a "gernadeless-rocket" build. You get more bang for the buck in an AOE setting (where most of the game is played). Obviously before a boss you can switch out entangling for something else like seeking arrow.
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(╯°□°)╯︵ ┻━┻ h-o-p-e-s.net ┬─┬ノ( º _ ºノ) Sorry had to fix that table.
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1) If you are going to use the preparation trick why put hatred generator moves on? I understand a rocket build his a high cost build but preparation does not support it well. Instead look toward grenades as a better option with the yellow rune.
2) those rune ranks assume that the net change in disc cost is 3 per rank. Just letting you know if you go and look at the math I did having a net change of 1 disc per rank is enough to create a powerful bonus! I have a feeling it starts at 25 disc and only can be lowered to 18 disc at max level.
Prep would not be as good as some of the other options you have available to you for a rocket heavy build. (maybe a better long term slow?)
To the OP. Shadow Power and Sentry I feel will likely clash with the build mechanics. Popping both will leave no room for vault in the rotation due to disc costs. I would say drop 1 of the three... and because of the Shadow Power nerf I feel Vault should be better. In its place it is better to have Multi Shot runes for rockets for those sticky AOE situations. Entangling is nice with this build and personally I hate bola shot so I would change it but that is just me.
http://us.battle.net...SXjd!ZVS!YYcccb
That is my build for a "gernadeless-rocket" build. You get more bang for the buck in an AOE setting (where most of the game is played). Obviously before a boss you can switch out entangling for something else like seeking arrow.
h-o-p-e-s.net
┬─┬ノ( º _ ºノ)
Sorry had to fix that table.