Problem with turret builds is that they don't attack anything in specific, just something that's around. Summon necro's were alright but only good if you had a piece of equipment with a teleport ability (like an amulet) or Enigma on boss fights to focus your damage to what you wanted it to. I wouldn't recommend going full turrets, rather having some Bow damage along with Sentries, etc.
Rollback Post to RevisionRollBack
Necro:97 US West Hardcore || Amazon 96 US West Hardcore || Paladin 93 US West Hardcore
Necro 96 US West Hardcore : Killed || Amazon 98 US West Hardcore : Killed
Kinda curious why you chose to get Tactical advantage with Vault and Shadow power movement speed. That should be more than enough mobility in dungeons, and I don't see a 60% increase for 2 seconds a huge buff into a build where you'll be mainly dropping turrets and running.
I would prefer to go with Cull of the Weak as long as it applies to your turrets as well, and if it does not, then Vengeance would be a viable option. Archery may be interesting to look at if the 10% buff from bows applies to affect turrets and rockets as well. (I'm assuming it does.)
Rollback Post to RevisionRollBack
Necro:97 US West Hardcore || Amazon 96 US West Hardcore || Paladin 93 US West Hardcore
Necro 96 US West Hardcore : Killed || Amazon 98 US West Hardcore : Killed
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Necro:97 US West Hardcore || Amazon 96 US West Hardcore || Paladin 93 US West Hardcore
Necro 96 US West Hardcore : Killed || Amazon 98 US West Hardcore : Killed
I would prefer to go with Cull of the Weak as long as it applies to your turrets as well, and if it does not, then Vengeance would be a viable option. Archery may be interesting to look at if the 10% buff from bows applies to affect turrets and rockets as well. (I'm assuming it does.)
Necro:97 US West Hardcore || Amazon 96 US West Hardcore || Paladin 93 US West Hardcore
Necro 96 US West Hardcore : Killed || Amazon 98 US West Hardcore : Killed