Since I have read the DH page and seen that each bolt from her dual crossbows hits each demon, does this mean that she might have a strafe-like skill at her disposal??
With the swarms I've seen from gameplay vids, i don't think there will really be an issue with the traps being step-triggered. Although i can see how the skill losses its usability when you gotta lead monsters over it....
Another thing im interested in is the grenade skill. It seems like it would be a tough one to master with the bounce and the distance timing.
Awesome looking class and im sure we'll be seeing masses of DH in the first days of D3
In the DH gameplay video of the trap, well they just didn't play it right. As the name implies, it's a trap, so they should have placed a couple of it by a door entrance or inside by the door, so that when you start shooting at demons inside a room & they try to race out of the room to you, then the traps would be sprung, thus killing a bunch of them. I also think, this will be useful to set up on narrow bridges or corridors where you know that if they chase you, they would surely walk over it. So in my opinion, this would be a great skill, especially if you would be able to lay out about a dozen of it for the mini-bosses & the big boss. For game play, I think you could also place a couple of traps then just stand off to one side by the trap (just far enough that when it is sprung, you wont get hit) and wait for the monsters to come to you. While hitting them with bolts or arrows, the traps are actually grinding them up right in front of you.
As for the grenades, if you watch the grenade game play closely, you'll see that she also use it by her immediate surrounding where it didn't bounce far & landed in a close group, killing a couple of monsters approaching her. But it seems that if you do throw it far, that's where the 3 grenades separated in their trajectory for a more spread area of damage.
Now that would be a very useful skill.
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
In the DH gameplay video of the trap, well they just didn't play it right. As the name implies, it's a trap, so they should have placed a couple of it by a door entrance or inside by the door, so that when you start shooting at demons inside a room & they try to race out of the room to you, then the traps would be sprung, thus killing a bunch of them. I also think, this will be useful to set up on narrow bridges or corridors where you know that if they chase you, they would surely walk over it. So in my opinion, this would be a great skill, especially if you would be able to lay out about a dozen of it for the mini-bosses & the big boss. For game play, I think you could also place a couple of traps then just stand off to one side by the trap (just far enough that when it is sprung, you wont get hit) and wait for the monsters to come to you. While hitting them with bolts or arrows, the traps are actually grinding them up right in front of you.
As for the grenades, if you watch the grenade game play closely, you'll see that she also use it by her immediate surrounding where it didn't bounce far & landed in a close group, killing a couple of monsters approaching her. But it seems that if you do throw it far, that's where the 3 grenades separated in their trajectory for a more spread area of damage.
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS