Still, it would be nice if Blizzard created something that wasn't just copied from WoW. I'd probably still enjoy the Druid's energy resource... I just hope they try some other ideas first.
I actually really like the sound of a Reload mechanic.
This idea sounds great to me because it makes sense - lore wise - and also provides a sense of strategic tension. Here's how I envision this concept:
The DH's resource could be a pool of (let's say) 10 arrows.
Some skills, as previously suggested, could expend 1, 2, 3 or more arrows
After expending 10 arrows, you must Reload - this takes (let's say) 5 seconds
During Reload, you are free to use cool down skills (Grenade, Vault, etc.)
After 5 seconds, your resource of 10 arrows is refilled
Rinse, repeat
The strategic tension is the same as that of First Person Shooters: you are limited to a certain amount of ammunition which forces you to make strategic decisions based on how much of that ammo you have left. When you have max ammo, you can go guns blazing... when you are at half-ammo, you can go guns blazing, but at the same time look for cover/escape routes so you can reload... when you are out of ammo, you resort to other tools in order to provide yourself enough time to reload. Maybe the DH could be allowed to reload at any time - whether she has an empty quiver or not at the simple expense of having to wait that 5 seconds to finish reload (a.k.a. in-between-battle-resource-regeneration)
Heck, I don't know how much people loved/hated arrows and bolts from Diablo 2, but they could bring that back if they wanted with this system. Reloading takes 10 arrows from your quiver, or whatever. Maybe only skills require ammo, but your standard attack doesn't. Just throwin' out ideas...
Anyway, this sounds fun so I hope Blizzard at least internally play tests this idea... or finds another system that's even more fun!
*edit*
I should also say that I like how a system like this would prevent mindless/endless spamming of giant arrow spread skills... that just ain't cool.
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Still, it would be nice if Blizzard created something that wasn't just copied from WoW. I'd probably still enjoy the Druid's energy resource... I just hope they try some other ideas first.
This idea sounds great to me because it makes sense - lore wise - and also provides a sense of strategic tension. Here's how I envision this concept:
The strategic tension is the same as that of First Person Shooters: you are limited to a certain amount of ammunition which forces you to make strategic decisions based on how much of that ammo you have left. When you have max ammo, you can go guns blazing... when you are at half-ammo, you can go guns blazing, but at the same time look for cover/escape routes so you can reload... when you are out of ammo, you resort to other tools in order to provide yourself enough time to reload. Maybe the DH could be allowed to reload at any time - whether she has an empty quiver or not at the simple expense of having to wait that 5 seconds to finish reload (a.k.a. in-between-battle-resource-regeneration)
Heck, I don't know how much people loved/hated arrows and bolts from Diablo 2, but they could bring that back if they wanted with this system. Reloading takes 10 arrows from your quiver, or whatever. Maybe only skills require ammo, but your standard attack doesn't. Just throwin' out ideas...
Anyway, this sounds fun so I hope Blizzard at least internally play tests this idea... or finds another system that's even more fun!
*edit*
I should also say that I like how a system like this would prevent mindless/endless spamming of giant arrow spread skills... that just ain't cool.