So I'm not seeing how that's an easy combo.... One teleports in front of you and fire chains go out resulting in almost instantaneous death. I did mention they're fast right? Oh and the packs I was having issues with were the naturally fast snake guys in Act 2 with their evil invisibility...
Can you, oh so knowledgeable killer of everything, explain your kiting technique?
I should have made the topic Fast Teleporting Firechains + anything... I was pretty frustrated last night getting 3 packs of them in a row :/
As for mortar, the monsters pause when they throw the mortar, change your direction slightly when they do so any you'll never be hit. For vortex, pillar hump and you'll never be dragged in.
Meh... I can't do them with 35k hp and 33k dps... Farming hell won't help me with them In Act I they have so little hp I can blow them up, but Act 2 or higher, they just suck.
Can you, oh so knowledgeable killer of everything, explain your kiting technique?
As for mortar, the monsters pause when they throw the mortar, change your direction slightly when they do so any you'll never be hit. For vortex, pillar hump and you'll never be dragged in.