My wizard has 126 Int ... would have been able to farm up to 130+ (13 resistance).
Now to add to the topic... Int adds the elemental resistances (NOT PHYSICAL).
Armor decreases ALL damage (sames as elemental resistances + physical).
I need you to clarify for me. Why do you think INT does not affect Physical Resistance? Every time I add INT or take away INT, my Physical Resistance keeps adjusting right along with the 5 other Resistances on my Detailed character sheet. How is Physical different from Physical Resistance? You keep implying they are different.
Sumsarr, I'm confused why you reiterated that the Barb/Monk 30% damage reduction affects all 6 damage types. I must have written something not clear in my first post to cause confusion on this well known documented truth. Please clarify so others don't make the same mistake or misread what I wrote. I will correct it.
Also just want to state again. INT also increases DR to all 6 damage types. (Yes I know there's 7 damage types in name, but Blizzard has already said that Holy is a shared damage type so there's really 6).
INT = STR = Defense = Armor = DR => all affect all 6 damage types in game. Only later will gear and Wizard's odd-ball Passive affect specifics damage types.
Anyways, let me state my opinion for the record. Wizard will never be a melee viable class if playing solo in Inferno. How do I know this.....because wizard doesn't have a skill that grants DR reduction to the enemy. Every class except wizard has one or two. And yes DH's passive that gives damage reduction (to the enemy) is crap-tastic. So to me, a melee Wizard will have to be played with Monk/WD/Barb, preferable all three for some serious DR debuffing.
Edit: Forgot to say one last thing. Sumsarr you cited the Dexterity as an example of how the exchange rate works, it takes progressively more and more dexterity to get the same benefits. The break points currently discovered occur at 100 and 500. So we know of three tiers already for dexterity. However, just like how World of Warcraft makes the exchange rate higher and higher as you level, we don't know how much DR% will be getting from 1,000 Int at level 60 vice level 40. Sure it'll still be the same 1,000 stat attributes, but no way will it be the same derived DR%.
Allow me to jump in to this thread and offer up some insight on our collective ignorance.
Patch 13: 30% DR did not exist for Barb/Monk. -AND- "Int" did not improve "Resistances".
Patch 14: Blizzard changes "Int" to give +Resistances and removes how "Int" improved healing from life globes
Patch 15: 30% DR is introduced for Barb/Monk
"Int" absolutely improves the six resistances which does include "Physical". Someone stated this above me, I'm just shocked it took so long before the obvious was stated in this thread as it's central to the discussion of which classes have more DR. If you want to test this in Beta this is easy to verify by gear swapping or WD's Soul Harvest. Just have open the character details sheet while testing. Really the only discussion that should be going on right now is how much "Int" does it take to get so much "Resistance." Because the truth is, if the exchange rate of "Int" to "Resistance" is sweet enough, that will determine who's got the highest DR. The one thing we can safely assume right now is a Wizard/WD will have more "Int" providing more passive "Resistance" to everything than a Barb/Monk will have in the late game. Yes, Barb/Monk's 30% DR is sweet, but the "Int" might be sweeter, we just don't know yet. Especially with Wiz's +40% improvement to "Resistance". Just so much synergy we can't measure yet until May 15.
My belief is immediately after patch 14, Blizzard employees testing Inferno with Wizards and Witch Doctors (having 1000+ Int stats) immediately felt like they got beefed up. So my thought is the 30% DR given to Barb/Monk was a balancing step to bring them up in power compared to the "Int" classes. In truth we do not know how much "Int" will improve our Resistances so at this point we have to assume Blizzard is doing the right thing until we're all 60 and geared appropriately.
Sidenote: Please stop confusing Damage Avoidance (Dodge) with Damage Mitigation (DR). Just leave Dodge out of this thread as it's much more complicated than how it's presented here.
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I need you to clarify for me. Why do you think INT does not affect Physical Resistance? Every time I add INT or take away INT, my Physical Resistance keeps adjusting right along with the 5 other Resistances on my Detailed character sheet. How is Physical different from Physical Resistance? You keep implying they are different.
Thanks for the response.
Edit: added the word "other"
Also just want to state again. INT also increases DR to all 6 damage types. (Yes I know there's 7 damage types in name, but Blizzard has already said that Holy is a shared damage type so there's really 6).
INT = STR = Defense = Armor = DR => all affect all 6 damage types in game. Only later will gear and Wizard's odd-ball Passive affect specifics damage types.
Anyways, let me state my opinion for the record. Wizard will never be a melee viable class if playing solo in Inferno. How do I know this.....because wizard doesn't have a skill that grants DR reduction to the enemy. Every class except wizard has one or two. And yes DH's passive that gives damage reduction (to the enemy) is crap-tastic. So to me, a melee Wizard will have to be played with Monk/WD/Barb, preferable all three for some serious DR debuffing.
Edit: Forgot to say one last thing. Sumsarr you cited the Dexterity as an example of how the exchange rate works, it takes progressively more and more dexterity to get the same benefits. The break points currently discovered occur at 100 and 500. So we know of three tiers already for dexterity. However, just like how World of Warcraft makes the exchange rate higher and higher as you level, we don't know how much DR% will be getting from 1,000 Int at level 60 vice level 40. Sure it'll still be the same 1,000 stat attributes, but no way will it be the same derived DR%.
Patch 13: 30% DR did not exist for Barb/Monk. -AND- "Int" did not improve "Resistances".
Patch 14: Blizzard changes "Int" to give +Resistances and removes how "Int" improved healing from life globes
Patch 15: 30% DR is introduced for Barb/Monk
"Int" absolutely improves the six resistances which does include "Physical". Someone stated this above me, I'm just shocked it took so long before the obvious was stated in this thread as it's central to the discussion of which classes have more DR. If you want to test this in Beta this is easy to verify by gear swapping or WD's Soul Harvest. Just have open the character details sheet while testing. Really the only discussion that should be going on right now is how much "Int" does it take to get so much "Resistance." Because the truth is, if the exchange rate of "Int" to "Resistance" is sweet enough, that will determine who's got the highest DR. The one thing we can safely assume right now is a Wizard/WD will have more "Int" providing more passive "Resistance" to everything than a Barb/Monk will have in the late game. Yes, Barb/Monk's 30% DR is sweet, but the "Int" might be sweeter, we just don't know yet. Especially with Wiz's +40% improvement to "Resistance". Just so much synergy we can't measure yet until May 15.
My belief is immediately after patch 14, Blizzard employees testing Inferno with Wizards and Witch Doctors (having 1000+ Int stats) immediately felt like they got beefed up. So my thought is the 30% DR given to Barb/Monk was a balancing step to bring them up in power compared to the "Int" classes. In truth we do not know how much "Int" will improve our Resistances so at this point we have to assume Blizzard is doing the right thing until we're all 60 and geared appropriately.
Sidenote: Please stop confusing Damage Avoidance (Dodge) with Damage Mitigation (DR). Just leave Dodge out of this thread as it's much more complicated than how it's presented here.