Building up with "crap" (not really crappy, just weaker than the uber devastating AOE spells) spells is not a bad idea if you have a natural regeneration that increases as you stay away from combat.
Blizzard has stated they want you to be in the action 24/7 so that would not work at all sitting out of combat and just waiting. I especially hate jsut waiting for my bars to regen so pointless and a waste of time.
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I feel that they should have to build up with that spirit crap. Its so pointless building up with crap spells. It should be that the wizard has a pool, and i think someone got it here dont remember who sorry, and when you use a skill it has a range of mana usage or whatever she has engery being my most preffered name for it. And if they stick to the books it wont be a build up cause in the books you lose energy whenever you use a spell and you always have it not a build up then loss. But with this theory it's that the skill will do 10 damage or you know a range of attacks say 10-20. sometimes it will do 10 for 15 mana 12 for 10 mana 20 for 30 mana and 20 for 16 mana. Mking it unpredictable how much you will actually lose, and nt so that the more mana you waste the more damage you do it could be random even though you only did 10 you could waste 30. That in my mind would be a better suit, bcuase if the wizard "overworks" herlself conjuring up the skill it should take more mana out of her.
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Good idea but think of tha your in a diablo run, Your spamming slow time in a circle around him so when he tries to get to you he slows or his mid-long range attacks slow. You get outside of your bubbles and prepare to set some hydras inside the slow time bubbles, they are all complete you still have some whatever you have left. Then you start spamming that nuclear missle type strike, i fogot its name please help me out here, and .... "what the fuck! ONE MINUTE COOLDOWN OH SHIT!.. Wow this game is so lame Now i'll never kill diablo"....End of story. The moral is putting a cooldown on everything is not thhe answer especially liek this where everyskill is just cooldown after cooldown cause then people willl neer play that class cause they'll always have to wait a while till they can play again. Just so you know, Blizzard has stated many times that they want the game to be one where you get in a game and you jump right into action. This means this system wouldn't be thought of for the pure reason you don't have the continuous fighting blizzard wants us to have.
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yeah they make it so easy to get and waste it that its virtually always there. if you listen to the diablo 3 panel part III vid you will hear jay talk about the change in barbs whirlwind movement then onto how they were looking at fury from a wow standpoint because thats how they had it 2nd revision your get it with your attacks and then just waste it all on one skill. He said they didnt want to wast your time they wanted you to get right into the action and that's how they do it. giving you a very easily rechargable fury system that can also be wasted easily ut gained back so easily your virtually never stopping the fight.
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I think the Wizard's resource system should be similar to the Barbarians Fury system, but instead of hitting people with melee attacks, you need to hit them with spells.
They changed the Fury system so that you have it alot.and it is super easy to get.
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I could see this being the Monk not so much a Wizard cause iy from what i know of the books specifically the blackroad i think the mage chokes the pirate leader and he loses strength so i would see them having a mana pool system like the WD here it regens quick but it is still always there not a build up. The monk could work liek this though because he needs "Faith" so in theory he could get his faith by using smaller spells and then it would stay forever and then once you start using your devestating spells aka seven sided strike and such youd then start using your faith by killing all of thos monsters.
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