They drop often enough if you're absolutely melting. If you're pushing 100K+ damage you won't be in one place very long.
Also you can't compare straight numbers with GF vs. PtV since pierce has a large damage drawback by increasing mana costs while GF is gaining you tons of mana with every pickup.
Beyond "This is my build, this is how it works," I think Ruppgu is saying "Eventually all late game WD farming builds will look very close to this" which I agree.
Gruesome Feast / Grave Injustice: This combo is just sick if your damage can support it (basically one shotting everything). Grave Injustice enabling so much spirit walking is just too valuable to pass up. With enough kill speed / pickup range Gruesome Feast outpaces Pierce the Veil pretty easily.
I think eventually as damage scales what you will see is people migrating away from bears and towards Acid Rain as the damage is more instant and a 24 yard range is just insane.
Like I said, the things I'm saying pertain to WD at complete top levels of gear. I saw a WD streamer the other day with near best in slot gear and he had 288K character damage without pierce the veil. At that point I couldn't imagine anything surviving your acid cloud, except maybe a few elites, but even then splinters is probably 3 shotting.
I'm confused by people saying you had mana problems with this build. Were you not killing things fast enough or were you killing things out of Grave Injustice range? With big groups around I couldn't drop below half mana if I tried.
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Also you can't compare straight numbers with GF vs. PtV since pierce has a large damage drawback by increasing mana costs while GF is gaining you tons of mana with every pickup.
Gruesome Feast / Grave Injustice: This combo is just sick if your damage can support it (basically one shotting everything). Grave Injustice enabling so much spirit walking is just too valuable to pass up. With enough kill speed / pickup range Gruesome Feast outpaces Pierce the Veil pretty easily.
I think eventually as damage scales what you will see is people migrating away from bears and towards Acid Rain as the damage is more instant and a 24 yard range is just insane.
Like I said, the things I'm saying pertain to WD at complete top levels of gear. I saw a WD streamer the other day with near best in slot gear and he had 288K character damage without pierce the veil. At that point I couldn't imagine anything surviving your acid cloud, except maybe a few elites, but even then splinters is probably 3 shotting.
I'm confused by people saying you had mana problems with this build. Were you not killing things fast enough or were you killing things out of Grave Injustice range? With big groups around I couldn't drop below half mana if I tried.