Fairly accurate list from what I've seen in Act III / IV. Didn't notice anything in Act I when I was running a friend through in co-op. Haven't taken them out in Act II. All of that said, I've found with very high health (read 80k + minimum) as well as additional regen on gear (~800 or so) coupled with Blood Ritual / Fierce Loyalty (total regen to pets >1600), I would say there isn't much outside of these exception mobs/abilities that will reliably kill your pets.
Honestly, Diablo p2 and p3 (clones and fire pools), kamikaze maniacs, and mallet lords' slam are the only surefire things that will wreck my pets at this point. Occasionally, I'll lose a dog to fast electrified or if I'm not paying attention to Oppressor breath (it can be healed through with a globe or Spirit Walk / Healing Journey if I am paying attention). Beyond that, with this type of gear / talent setup, they pretty much do exactly what I need them to -- soak up hits while I add in damage unhindered.
Honestly, Diablo p2 and p3 (clones and fire pools), kamikaze maniacs, and mallet lords' slam are the only surefire things that will wreck my pets at this point. Occasionally, I'll lose a dog to fast electrified or if I'm not paying attention to Oppressor breath (it can be healed through with a globe or Spirit Walk / Healing Journey if I am paying attention). Beyond that, with this type of gear / talent setup, they pretty much do exactly what I need them to -- soak up hits while I add in damage unhindered.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579