imo Fierce Loyalty should be the passive that makes pets TANK... by making something like "pets get 200% of your resistances, 200% of your thorns and 100% of your life regen", and maybe reduced cooldowns for zombie dogs and garg.
Players will have to choose from making their pet tanks by using 2 or 3 passives that enhace pets (like Jungle fortitude, bad medicine, Zombie handler, fierce loyalty) or go the DPS way and make their pets die more frequently.
Why i sugest the change to fierce loyalty, because as it is now, its useless... a not so expensive gear for int, vit and resistances should take you to 50k dps, 35-40k hp and 500+ resist. if pets got 500x2=1000 resists to all (and some vit scaling), they could survive like some barbs do, considering they dont heal with revenge and stuff. This change would add some valor to the passive and to ressistance stacking instead of glass cannon, you can cast more times without kitting because a pet is stopping elites from reaching you.
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Players will have to choose from making their pet tanks by using 2 or 3 passives that enhace pets (like Jungle fortitude, bad medicine, Zombie handler, fierce loyalty) or go the DPS way and make their pets die more frequently.
Why i sugest the change to fierce loyalty, because as it is now, its useless... a not so expensive gear for int, vit and resistances should take you to 50k dps, 35-40k hp and 500+ resist. if pets got 500x2=1000 resists to all (and some vit scaling), they could survive like some barbs do, considering they dont heal with revenge and stuff. This change would add some valor to the passive and to ressistance stacking instead of glass cannon, you can cast more times without kitting because a pet is stopping elites from reaching you.